sof2-sdk/ui/menudef.h

236 lines
10 KiB
C

#define ITEM_TYPE_TEXT 0 // simple text
#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
#define ITEM_TYPE_CHECKBOX 3 // check box
#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
#define ITEM_TYPE_COMBO 5 // drop down list
#define ITEM_TYPE_LISTBOX 6 // scrollable list
#define ITEM_TYPE_MODEL 7 // model
#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
#define ITEM_TYPE_YESNO 11 // yes no cvar setting
#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
#define ITEM_TYPE_PASSWORDFIELD 14 // password field
#define ITEM_TYPE_COMBOBOX 15 // Drop down combo box
#define ITEM_TYPE_TEXTSCROLL 16 // scrolls text
#define ITEM_ALIGN_LEFT 0 // left alignment
#define ITEM_ALIGN_CENTER 1 // center alignment
#define ITEM_ALIGN_RIGHT 2 // right alignment
#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
#define WINDOW_BORDER_NONE 0 // no border
#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
#define WINDOW_BORDER_HORZ 2 // horizontal borders only
#define WINDOW_BORDER_VERT 3 // vertical borders only
#define WINDOW_STYLE_EMPTY 0 // no background
#define WINDOW_STYLE_FILLED 1 // filled with background color
#define WINDOW_STYLE_SHADER 2 // Shaders
#define WINDOW_STYLE_CINEMATIC 3 // cinematic
#define MENU_TRUE 1 // uh.. true
#define MENU_FALSE 0 // and false
#define HUD_VERTICAL 0x00
#define HUD_HORIZONTAL 0x01
// list box element types
#define LISTBOX_TEXT 0x00
#define LISTBOX_IMAGE 0x01
// list feeders
#define FEEDER_HEADS 0 // model heads
#define FEEDER_MAPS 1 // text maps based on game type
#define FEEDER_SERVERS 2 // servers
#define FEEDER_CLANS 3 // clan names
#define FEEDER_ALLMAPS 4 // all maps available, in graphic format
#define FEEDER_VOTEMAPS 5 // all maps available, in graphic format
#define FEEDER_PLAYER_LIST 6 // players
#define FEEDER_TEAMIDENTITIES 7 // team members for team voting
#define FEEDER_MODS 8 // team members for team voting
#define FEEDER_DEMOS 9 // team members for team voting
#define FEEDER_SCOREBOARD 10 // team members for team voting
#define FEEDER_IDENTITIES 11 // identities
#define FEEDER_SERVERSTATUS 12 // server status
#define FEEDER_FINDPLAYER 13 // find player
#define FEEDER_CINEMATICS 14 // cinematics
#define FEEDER_OUTFITTING_TEMPLATES 16 // templates for outfitting
#define FEEDER_NEWVERSION_WEBSITES 17 // Websites for the newest version of SOF2MP
#define FEEDER_NEWVERSION_TEXT 18 // Notes on the newest version of SOF2MP
#define CG_SHOW_ANYTEAMGAME 0x00000004
#define CG_SHOW_LANPLAYONLY 0x00000020
#define CG_SHOW_ANYNONTEAMGAME 0x00000100
#define CG_SHOW_2DONLY 0x00000200
#define CG_SHOW_ONREDTEAM 0x00000400
#define CG_SHOW_ONBLUETEAM 0x00000800
#define CG_SHOW_HUD_HEALTH 0x00020000
#define CG_SHOW_HUD_WEAPONINFO 0x00040000
#define CG_SHOW_HUD_SNIPERSCOPE 0x00080000
#define CG_SHOW_HUD_FUNDS 0x00100000
#define CG_SHOW_HUD_TIMER 0x00200000
#define CG_SHOW_HUD_NIGHTVISION 0x00400000
#define CG_SHOW_HUD_THERMAL 0x00800000
#define CG_SHOW_PLAYER_ALT_WEAPONINFO 0x20000000
#define CG_HIDE_PLAYER_ALT_WEAPONINFO 0x40000000
#define CG_SHOW_HUD_SNIPERCLIP 0x80000000
#define UI_SHOW_LEADER 0x00000001
#define UI_SHOW_NOTLEADER 0x00000002
#define UI_SHOW_FAVORITESERVERS 0x00000004
#define UI_SHOW_ANYNONTEAMGAME 0x00000008
#define UI_SHOW_ANYTEAMGAME 0x00000010
#define UI_SHOW_NEWHIGHSCORE 0x00000020
#define UI_SHOW_DEMOAVAILABLE 0x00000040
#define UI_SHOW_NEWBESTTIME 0x00000080
#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
#define UI_SHOW_NETANYTEAMGAME 0x00000800
#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
// owner draw types
// ideally these should be done outside of this file but
// this makes it much easier for the macro expansion to
// convert them for the designers ( from the .menu files )
#define CG_OWNERDRAW_BASE 1
#define CG_PLAYER_SCORE 2
#define CG_BLUE_SCORE 3
#define CG_RED_SCORE 4
#define CG_RED_NAME 5
#define CG_BLUE_NAME 6
#define CG_PLAYER_LOCATION 8
#define CG_TEAM_COLOR 9
#define CG_GAME_TYPE 10
#define CG_GAME_STATUS 11
#define CG_1STPLACE 13
#define CG_2NDPLACE 14
#define CG_WEAPON_LIST 15
#define CG_PLAYER_HEALTH 16
#define CG_PLAYER_HEALTH_FADE 17
#define CG_PLAYER_ARMOR 18
#define CG_PLAYER_ARMOR_FADE 19
#define CG_PLAYER_WEAPON_NAME 20
#define CG_PLAYER_WEAPON_AMMO 21
#define CG_PLAYER_WEAPON_CLIP 22
#define CG_PLAYER_WEAPON_MODE 23
#define CG_PLAYER_ALT_WEAPON_NAME 24
#define CG_PLAYER_ALT_WEAPON_AMMO 25
#define CG_PLAYER_ALT_WEAPON_AMMOICON 26
#define CG_TEAMINFO 27
#define CG_PLAYER_SNIPER_BULLET_1 28
#define CG_PLAYER_SNIPER_BULLET_2 29
#define CG_PLAYER_SNIPER_BULLET_3 30
#define CG_PLAYER_SNIPER_BULLET_4 31
#define CG_PLAYER_SNIPER_BULLET_5 32
#define CG_PLAYER_SNIPER_BULLET_6 33
#define CG_USE_ICON 34
#define CG_PLAYER_GAMETYPE_ITEMS 35
#define CG_PLAYER_SNIPER_MAGNIFICATION 36
#define UI_OWNERDRAW_BASE 200
#define UI_EFFECTS 201
#define UI_PLAYERMODEL 202
#define UI_GAMETYPE 205
#define UI_MAPPREVIEW 206
#define UI_SKILL 207
#define UI_NETSOURCE 220
#define UI_NETMAPPREVIEW 221
#define UI_NETFILTER 222
#define UI_ALLMAPS_SELECTION 236
#define UI_VOTE_KICK 238
#define UI_BOTNAME 239
#define UI_BOTSKILL 240
#define UI_REDBLUE 241
#define UI_CROSSHAIR 242
#define UI_SELECTEDPLAYER 243
#define UI_MAPCINEMATIC 244
#define UI_NETGAMETYPE 245
#define UI_NETMAPCINEMATIC 246
#define UI_SERVERREFRESHDATE 247
#define UI_SERVERMOTD 248
#define UI_GLINFO 249
#define UI_MAP_TIMETOBEAT 252
#define UI_JOINGAMETYPE 253
#define UI_PREVIEWCINEMATIC 254
#define UI_STARTMAPCINEMATIC 255
#define UI_MAPS_SELECTION 256
#define UI_VERSIONDOWNLOAD_PROGRESS 257
#define UI_REDTEAM_IDENTITY 260
#define UI_BLUETEAM_IDENTITY 261
#define UI_OUTFITTING_SLOT 270
#define UI_OUTFITTING_SLOT_RENDER 271
#define UI_OUTFITTING_SLOT_NAME 272
#define UI_OUTFITTING_SLOT_COST 273
#define UI_OUTFITTING_SLOT_BACKGROUND 274
#define UI_OBJECTIVE_PHOTOS 275
#define UI_RED_TEAM_COUNT 280
#define UI_BLUE_TEAM_COUNT 281
#define UI_RED_TEAM_SCORE 282
#define UI_BLUE_TEAM_SCORE 283
#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
#define VOICECHAT_DEFEND "defend" // command someone to go on defense
#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
#define VOICECHAT_YES "yes" // yes, affirmative, etc.
#define VOICECHAT_NO "no" // no, negative, etc.
#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
#define VOICECHAT_INPOSITION "inposition" // I'm in position
#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
#define VOICECHAT_TRASH "trash" // lots of trash talk
#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
#define VOICECHAT_TAUNT "taunt" // I want to taunt you
#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
#define VOICECHAT_PRAISE "praise" // you did something good
#define OUTFITTING_GROUP_PRIMARY 0
#define OUTFITTING_GROUP_SECONDARY 1
#define OUTFITTING_GROUP_PISTOL 2
#define OUTFITTING_GROUP_GRENADE 3
#define OUTFITTING_GROUP_ACCESSORY 4
#define OUTFITTING_GROUP_MAX 5
#define OUTFITTING_GROUP_KNIFE 6