2002-05-24 00:00:00 +00:00
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
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#define ITEM_TYPE_CHECKBOX 3 // check box
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#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
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#define ITEM_TYPE_COMBO 5 // drop down list
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#define ITEM_TYPE_LISTBOX 6 // scrollable list
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#define ITEM_TYPE_MODEL 7 // model
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#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
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#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
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#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
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#define ITEM_TYPE_YESNO 11 // yes no cvar setting
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#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
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#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
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#define ITEM_TYPE_PASSWORDFIELD 14 // password field
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#define ITEM_TYPE_COMBOBOX 15 // Drop down combo box
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#define ITEM_TYPE_TEXTSCROLL 16 // scrolls text
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#define ITEM_ALIGN_LEFT 0 // left alignment
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#define ITEM_ALIGN_CENTER 1 // center alignment
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#define ITEM_ALIGN_RIGHT 2 // right alignment
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#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
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#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
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#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
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#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
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#define WINDOW_BORDER_NONE 0 // no border
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#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
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#define WINDOW_BORDER_HORZ 2 // horizontal borders only
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#define WINDOW_BORDER_VERT 3 // vertical borders only
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#define WINDOW_STYLE_EMPTY 0 // no background
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#define WINDOW_STYLE_FILLED 1 // filled with background color
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#define WINDOW_STYLE_SHADER 2 // Shaders
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#define WINDOW_STYLE_CINEMATIC 3 // cinematic
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#define MENU_TRUE 1 // uh.. true
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#define MENU_FALSE 0 // and false
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#define HUD_VERTICAL 0x00
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#define HUD_HORIZONTAL 0x01
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// list box element types
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#define LISTBOX_TEXT 0x00
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#define LISTBOX_IMAGE 0x01
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// list feeders
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#define FEEDER_HEADS 0 // model heads
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#define FEEDER_MAPS 1 // text maps based on game type
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#define FEEDER_SERVERS 2 // servers
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#define FEEDER_CLANS 3 // clan names
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#define FEEDER_ALLMAPS 4 // all maps available, in graphic format
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#define FEEDER_VOTEMAPS 5 // all maps available, in graphic format
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#define FEEDER_PLAYER_LIST 6 // players
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#define FEEDER_TEAMIDENTITIES 7 // team members for team voting
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#define FEEDER_MODS 8 // team members for team voting
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#define FEEDER_DEMOS 9 // team members for team voting
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#define FEEDER_SCOREBOARD 10 // team members for team voting
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#define FEEDER_IDENTITIES 11 // identities
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#define FEEDER_SERVERSTATUS 12 // server status
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#define FEEDER_FINDPLAYER 13 // find player
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#define FEEDER_CINEMATICS 14 // cinematics
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#define FEEDER_OUTFITTING_TEMPLATES 16 // templates for outfitting
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#define FEEDER_NEWVERSION_WEBSITES 17 // Websites for the newest version of SOF2MP
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#define FEEDER_NEWVERSION_TEXT 18 // Notes on the newest version of SOF2MP
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#define CG_SHOW_ANYTEAMGAME 0x00000004
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#define CG_SHOW_LANPLAYONLY 0x00000020
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#define CG_SHOW_ANYNONTEAMGAME 0x00000100
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#define CG_SHOW_2DONLY 0x00000200
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#define CG_SHOW_ONREDTEAM 0x00000400
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#define CG_SHOW_ONBLUETEAM 0x00000800
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#define CG_SHOW_HUD_HEALTH 0x00020000
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#define CG_SHOW_HUD_WEAPONINFO 0x00040000
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#define CG_SHOW_HUD_SNIPERSCOPE 0x00080000
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#define CG_SHOW_HUD_FUNDS 0x00100000
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#define CG_SHOW_HUD_TIMER 0x00200000
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#define CG_SHOW_HUD_NIGHTVISION 0x00400000
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#define CG_SHOW_HUD_THERMAL 0x00800000
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#define CG_SHOW_PLAYER_ALT_WEAPONINFO 0x20000000
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#define CG_HIDE_PLAYER_ALT_WEAPONINFO 0x40000000
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2002-09-24 00:00:00 +00:00
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#define CG_SHOW_HUD_SNIPERCLIP 0x80000000
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2002-05-24 00:00:00 +00:00
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#define UI_SHOW_LEADER 0x00000001
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#define UI_SHOW_NOTLEADER 0x00000002
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#define UI_SHOW_FAVORITESERVERS 0x00000004
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#define UI_SHOW_ANYNONTEAMGAME 0x00000008
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#define UI_SHOW_ANYTEAMGAME 0x00000010
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#define UI_SHOW_NEWHIGHSCORE 0x00000020
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#define UI_SHOW_DEMOAVAILABLE 0x00000040
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#define UI_SHOW_NEWBESTTIME 0x00000080
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#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
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#define UI_SHOW_NETANYTEAMGAME 0x00000800
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#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
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// owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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#define CG_OWNERDRAW_BASE 1
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#define CG_PLAYER_SCORE 2
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#define CG_BLUE_SCORE 3
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#define CG_RED_SCORE 4
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#define CG_RED_NAME 5
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#define CG_BLUE_NAME 6
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#define CG_PLAYER_LOCATION 8
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#define CG_TEAM_COLOR 9
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#define CG_GAME_TYPE 10
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#define CG_GAME_STATUS 11
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#define CG_1STPLACE 13
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#define CG_2NDPLACE 14
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#define CG_WEAPON_LIST 15
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#define CG_PLAYER_HEALTH 16
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#define CG_PLAYER_HEALTH_FADE 17
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#define CG_PLAYER_ARMOR 18
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#define CG_PLAYER_ARMOR_FADE 19
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#define CG_PLAYER_WEAPON_NAME 20
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#define CG_PLAYER_WEAPON_AMMO 21
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#define CG_PLAYER_WEAPON_CLIP 22
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#define CG_PLAYER_WEAPON_MODE 23
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#define CG_PLAYER_ALT_WEAPON_NAME 24
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#define CG_PLAYER_ALT_WEAPON_AMMO 25
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#define CG_PLAYER_ALT_WEAPON_AMMOICON 26
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#define CG_TEAMINFO 27
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#define CG_PLAYER_SNIPER_BULLET_1 28
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#define CG_PLAYER_SNIPER_BULLET_2 29
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#define CG_PLAYER_SNIPER_BULLET_3 30
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#define CG_PLAYER_SNIPER_BULLET_4 31
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#define CG_PLAYER_SNIPER_BULLET_5 32
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#define CG_PLAYER_SNIPER_BULLET_6 33
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#define CG_USE_ICON 34
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#define CG_PLAYER_GAMETYPE_ITEMS 35
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#define CG_PLAYER_SNIPER_MAGNIFICATION 36
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#define UI_OWNERDRAW_BASE 200
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#define UI_EFFECTS 201
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#define UI_PLAYERMODEL 202
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#define UI_GAMETYPE 205
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#define UI_MAPPREVIEW 206
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#define UI_SKILL 207
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#define UI_NETSOURCE 220
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#define UI_NETMAPPREVIEW 221
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#define UI_NETFILTER 222
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#define UI_ALLMAPS_SELECTION 236
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#define UI_VOTE_KICK 238
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#define UI_BOTNAME 239
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#define UI_BOTSKILL 240
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#define UI_REDBLUE 241
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#define UI_CROSSHAIR 242
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#define UI_SELECTEDPLAYER 243
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#define UI_MAPCINEMATIC 244
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#define UI_NETGAMETYPE 245
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#define UI_NETMAPCINEMATIC 246
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#define UI_SERVERREFRESHDATE 247
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#define UI_SERVERMOTD 248
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#define UI_GLINFO 249
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#define UI_MAP_TIMETOBEAT 252
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#define UI_JOINGAMETYPE 253
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#define UI_PREVIEWCINEMATIC 254
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#define UI_STARTMAPCINEMATIC 255
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#define UI_MAPS_SELECTION 256
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#define UI_VERSIONDOWNLOAD_PROGRESS 257
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#define UI_REDTEAM_IDENTITY 260
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#define UI_BLUETEAM_IDENTITY 261
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#define UI_OUTFITTING_SLOT 270
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#define UI_OUTFITTING_SLOT_RENDER 271
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#define UI_OUTFITTING_SLOT_NAME 272
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#define UI_OUTFITTING_SLOT_COST 273
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#define UI_OUTFITTING_SLOT_BACKGROUND 274
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#define UI_OBJECTIVE_PHOTOS 275
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2002-09-24 00:00:00 +00:00
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#define UI_RED_TEAM_COUNT 280
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#define UI_BLUE_TEAM_COUNT 281
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#define UI_RED_TEAM_SCORE 282
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#define UI_BLUE_TEAM_SCORE 283
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2002-05-24 00:00:00 +00:00
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#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
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#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
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#define VOICECHAT_DEFEND "defend" // command someone to go on defense
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#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
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#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
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#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
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#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
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#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
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#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
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#define VOICECHAT_YES "yes" // yes, affirmative, etc.
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#define VOICECHAT_NO "no" // no, negative, etc.
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#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
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#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
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#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
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#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
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#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
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#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
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#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
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#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
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#define VOICECHAT_INPOSITION "inposition" // I'm in position
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#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
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#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
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#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
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#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
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#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
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#define VOICECHAT_TRASH "trash" // lots of trash talk
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#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
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#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
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#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
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#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
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#define VOICECHAT_TAUNT "taunt" // I want to taunt you
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#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
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#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
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#define VOICECHAT_PRAISE "praise" // you did something good
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#define OUTFITTING_GROUP_PRIMARY 0
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#define OUTFITTING_GROUP_SECONDARY 1
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#define OUTFITTING_GROUP_PISTOL 2
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#define OUTFITTING_GROUP_GRENADE 3
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#define OUTFITTING_GROUP_ACCESSORY 4
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#define OUTFITTING_GROUP_MAX 5
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#define OUTFITTING_GROUP_KNIFE 6
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