sof2-sdk/ui/ingame_objectives.menu

271 lines
4.8 KiB
Plaintext

{
\\ INGAME_JOIN MENU
menuDef
{
name "ingame_objectives"
visible 0
fullScreen 0
rect 0 0 640 480
focusColor 1 .75 0 1
disablecolor .12 .14 .08 .5
onOpen
{
}
onClose
{
exec "ui_team 1";
}
onESC
{
exec "ui_team 1" ;
}
////////////////////////////////////////////////////////////////////////
// Dialog frame
////////////////////////////////////////////////////////////////////////
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 130 70 380 350
background "gfx/menus/ingame/background.png"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 124 65 8 8
background "gfx/menus/ingame/frame_topleft.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 130 65 380 8
background "gfx/menus/ingame/frame_top.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 510 65 8 8
background "gfx/menus/ingame/frame_topright.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 124 420 8 8
background "gfx/menus/ingame/frame_bottomleft.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 130 420 380 8
background "gfx/menus/ingame/frame_bottom.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 510 420 8 8
background "gfx/menus/ingame/frame_bottomright.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 510 70 8 350
background "gfx/menus/ingame/frame_right.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 124 70 8 350
background "gfx/menus/ingame/frame_left.png"
visible 1
decoration
}
////////////////////////////////////////////////////////////////////////
// Title
////////////////////////////////////////////////////////////////////////
itemDef
{
style WINDOW_STYLE_FILLED
rect 130 70 378 30
forecolor 0 0 0 1
backcolor 0 0 0 .25
visible 1
border 1
bordercolor 0 0 0 1
textalignx 185
textaligny 5
textalign 1
textfont "hud"
textscale .54
text "OBJECTIVES"
}
itemDef
{
name window
rect 150 110 340 160
textfont "hud"
textscale .6
forecolor 0 0 0 1
visible 1
ownerdraw UI_GAMETYPE
decoration
}
itemDef
{
name window
rect 150 135 340 160
textfont "hud"
textscale .43
forecolor .12 .14 .08 1
visible 1
autowrapped
cvar "ui_info_objectives"
decoration
}
itemDef
{
rect 160 260 320 100
ownerdraw UI_OBJECTIVE_PHOTOS
textfont "hud"
textscale .40
forecolor 0 0 0 1
decoration
visible 1
}
///////////////////////////////////////////////////////////////////////
// BUTTONS
///////////////////////////////////////////////////////////////////////
itemDef
{
name continue_button
text "Continue"
textfont "hud"
textscale .43
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 270 380 100 26
textalignx 20
textaligny 5
forecolor 0 0 0 1
backcolor 0 0 0 0
border 1
bordercolor 0 0 0 1
visible 1
cvarTest "ui_info_seenobjectives"
showCvar
{
"0"
}
action
{
play "sound/misc/menus/select.wav" ;
close "ingame_objectives";
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor continue_button backcolor .12 .14 .08 1
setitemcolor continue_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor continue_button backcolor 0 0 0 0
setitemcolor continue_button forecolor 0 0 0 1
}
}
itemDef
{
name continue_button
text "Done"
textfont "hud"
textscale .43
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 270 380 100 26
textalignx 32
textaligny 5
forecolor 0 0 0 1
backcolor 0 0 0 0
border 1
bordercolor 0 0 0 1
visible 1
cvarTest "ui_info_seenobjectives"
showCvar
{
"1"
}
action
{
play "sound/misc/menus/select.wav" ;
close "ingame_objectives";
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor continue_button backcolor .12 .14 .08 1
setitemcolor continue_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor continue_button backcolor 0 0 0 0
setitemcolor continue_button forecolor 0 0 0 1
}
}
}
}