271 lines
4.8 KiB
Text
271 lines
4.8 KiB
Text
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{
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\\ INGAME_JOIN MENU
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menuDef
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{
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name "ingame_objectives"
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visible 0
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fullScreen 0
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rect 0 0 640 480
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focusColor 1 .75 0 1
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disablecolor .12 .14 .08 .5
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onOpen
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{
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}
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onClose
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{
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exec "ui_team 1";
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}
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onESC
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{
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exec "ui_team 1" ;
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}
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////////////////////////////////////////////////////////////////////////
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// Dialog frame
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////////////////////////////////////////////////////////////////////////
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 130 70 380 350
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background "gfx/menus/ingame/background.png"
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backcolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 124 65 8 8
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background "gfx/menus/ingame/frame_topleft.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 130 65 380 8
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background "gfx/menus/ingame/frame_top.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 510 65 8 8
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background "gfx/menus/ingame/frame_topright.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 124 420 8 8
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background "gfx/menus/ingame/frame_bottomleft.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 130 420 380 8
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background "gfx/menus/ingame/frame_bottom.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 510 420 8 8
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background "gfx/menus/ingame/frame_bottomright.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 510 70 8 350
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background "gfx/menus/ingame/frame_right.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 124 70 8 350
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background "gfx/menus/ingame/frame_left.png"
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visible 1
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decoration
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}
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////////////////////////////////////////////////////////////////////////
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// Title
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////////////////////////////////////////////////////////////////////////
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itemDef
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{
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style WINDOW_STYLE_FILLED
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rect 130 70 378 30
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forecolor 0 0 0 1
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backcolor 0 0 0 .25
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visible 1
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border 1
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bordercolor 0 0 0 1
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textalignx 185
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textaligny 5
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textalign 1
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textfont "hud"
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textscale .54
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text "OBJECTIVES"
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}
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itemDef
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{
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name window
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rect 150 110 340 160
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textfont "hud"
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textscale .6
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forecolor 0 0 0 1
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visible 1
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ownerdraw UI_GAMETYPE
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decoration
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}
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itemDef
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{
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name window
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rect 150 135 340 160
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textfont "hud"
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textscale .43
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forecolor .12 .14 .08 1
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visible 1
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autowrapped
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cvar "ui_info_objectives"
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decoration
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}
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itemDef
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{
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rect 160 260 320 100
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ownerdraw UI_OBJECTIVE_PHOTOS
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textfont "hud"
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textscale .40
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forecolor 0 0 0 1
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decoration
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visible 1
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}
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///////////////////////////////////////////////////////////////////////
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// BUTTONS
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///////////////////////////////////////////////////////////////////////
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itemDef
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{
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name continue_button
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text "Continue"
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textfont "hud"
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textscale .43
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_FILLED
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rect 270 380 100 26
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textalignx 20
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textaligny 5
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forecolor 0 0 0 1
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backcolor 0 0 0 0
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border 1
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bordercolor 0 0 0 1
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visible 1
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cvarTest "ui_info_seenobjectives"
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showCvar
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{
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"0"
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}
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action
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{
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play "sound/misc/menus/select.wav" ;
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close "ingame_objectives";
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor continue_button backcolor .12 .14 .08 1
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setitemcolor continue_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor continue_button backcolor 0 0 0 0
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setitemcolor continue_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name continue_button
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text "Done"
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textfont "hud"
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textscale .43
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_FILLED
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rect 270 380 100 26
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textalignx 32
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textaligny 5
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forecolor 0 0 0 1
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backcolor 0 0 0 0
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border 1
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bordercolor 0 0 0 1
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visible 1
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cvarTest "ui_info_seenobjectives"
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showCvar
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{
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"1"
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}
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action
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{
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play "sound/misc/menus/select.wav" ;
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close "ingame_objectives";
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor continue_button backcolor .12 .14 .08 1
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setitemcolor continue_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor continue_button backcolor 0 0 0 0
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setitemcolor continue_button forecolor 0 0 0 1
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}
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}
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}
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}
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