106 lines
2.6 KiB
C
106 lines
2.6 KiB
C
#ifndef G2_GORE_SHARED
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#define G2_GORE_SHARED
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// these are the actual shaders
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typedef enum {
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PGORE_NONE,
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PGORE_ARMOR,
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PGORE_BULLETBIG,
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PGORE_KNIFESLASH,
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PGORE_PUNCTURE,
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PGORE_SHOTGUN,
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PGORE_SHOTGUNBIG,
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PGORE_IMMOLATE,
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PGORE_BURN,
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PGORE_SPURT,
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PGORE_SPLATTER,
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PGORE_BLOODY_GLASS,
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PGORE_BLOODY_GLASS_B,
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PGORE_BLOODY_ICK,
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PGORE_BLOODY_DROOP,
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PGORE_BLOODY_MAUL,
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PGORE_BLOODY_DROPS,
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PGORE_BULLET_E,
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PGORE_BULLET_F,
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PGORE_BULLET_G,
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PGORE_BULLET_H,
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PGORE_BULLET_I,
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PGORE_BULLET_J,
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PGORE_BULLET_K,
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PGORE_BLOODY_HAND,
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PGORE_POWDER_BURN_DENSE,
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PGORE_POWDER_BURN_CHUNKY,
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PGORE_KNIFESLASH2,
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PGORE_KNIFESLASH3,
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PGORE_CHUNKY_SPLAT,
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PGORE_BIG_SPLATTER,
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PGORE_BLOODY_SPLOTCH,
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PGORE_BLEEDER,
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PGORE_PELLETS,
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PGORE_KNIFE_SOAK,
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PGORE_BLEEDER_DENSE,
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PGORE_BLOODY_SPLOTCH2,
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PGORE_BLOODY_DRIPS,
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PGORE_DRIPPING_DOWN,
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PGORE_GUTSHOT,
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PGORE_SHRAPNEL,
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PGORE_COUNT
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} goreEnum_t;
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struct goreEnumShader_t
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{
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int maxLODBias; //if r_lodBias (and the other 3 convars) =x then shaders with this larger than x will not be used
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goreEnum_t shaderEnum; // why is this even in here?
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char shaderName[MAX_QPATH];
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};
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typedef struct SSkinGoreData_s
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{
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vec3_t angles;
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vec3_t position;
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int currentTime;
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int entNum;
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vec3_t rayDirection; // in world space
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vec3_t hitLocation; // in world space
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vec3_t scale;
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float SSize; // size of splotch in the S texture direction in world units
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float TSize; // size of splotch in the T texture direction in world units
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float theta; // angle to rotate the splotch
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// growing stuff
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int growDuration; // time over which we want this to scale up, set to -1 for no scaling
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float goreScaleStartFraction; // fraction of the final size at which we want the gore to initially appear
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qboolean frontFaces;
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qboolean backFaces;
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qboolean baseModelOnly;
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int lifeTime; // effect expires after this amount of time
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int fadeOutTime; // unimplemented
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int shrinkOutTime; // unimplemented
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float alphaModulate; // unimplemented
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vec3_t tint; // unimplemented
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float impactStrength; // unimplemented
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goreEnum_t shaderEnum; // enum that'll get switched over to the shader's actual handle
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int myIndex; // used internally
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/*
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// Constructor for the CPP version of this struct in SP.
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SSkinGoreData()
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{
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growDuration=-1;
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goreScaleStartFraction=1.0f;
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frontFaces=true;
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backFaces=true;
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theta=0.0f;
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SSize=0.0f;
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TSize=0.0f;
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lifeTime=0;
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baseModelOnly=false;
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}
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*/
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} SSkinGoreData;
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#endif //G2_GORE_SHARED
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