sof2-sdk/code/ghoul2/G2_gore_shared.h

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2002-05-24 00:00:00 +00:00
#ifndef G2_GORE_SHARED
#define G2_GORE_SHARED
// these are the actual shaders
typedef enum {
PGORE_NONE,
PGORE_ARMOR,
PGORE_BULLETBIG,
PGORE_KNIFESLASH,
PGORE_PUNCTURE,
PGORE_SHOTGUN,
PGORE_SHOTGUNBIG,
PGORE_IMMOLATE,
PGORE_BURN,
PGORE_SPURT,
PGORE_SPLATTER,
PGORE_BLOODY_GLASS,
PGORE_BLOODY_GLASS_B,
PGORE_BLOODY_ICK,
PGORE_BLOODY_DROOP,
PGORE_BLOODY_MAUL,
PGORE_BLOODY_DROPS,
PGORE_BULLET_E,
PGORE_BULLET_F,
PGORE_BULLET_G,
PGORE_BULLET_H,
PGORE_BULLET_I,
PGORE_BULLET_J,
PGORE_BULLET_K,
PGORE_BLOODY_HAND,
PGORE_POWDER_BURN_DENSE,
PGORE_POWDER_BURN_CHUNKY,
PGORE_KNIFESLASH2,
PGORE_KNIFESLASH3,
PGORE_CHUNKY_SPLAT,
PGORE_BIG_SPLATTER,
PGORE_BLOODY_SPLOTCH,
PGORE_BLEEDER,
PGORE_PELLETS,
PGORE_KNIFE_SOAK,
PGORE_BLEEDER_DENSE,
PGORE_BLOODY_SPLOTCH2,
PGORE_BLOODY_DRIPS,
PGORE_DRIPPING_DOWN,
PGORE_GUTSHOT,
PGORE_SHRAPNEL,
PGORE_COUNT
} goreEnum_t;
struct goreEnumShader_t
{
int maxLODBias; //if r_lodBias (and the other 3 convars) =x then shaders with this larger than x will not be used
goreEnum_t shaderEnum; // why is this even in here?
char shaderName[MAX_QPATH];
};
typedef struct SSkinGoreData_s
{
vec3_t angles;
vec3_t position;
int currentTime;
int entNum;
vec3_t rayDirection; // in world space
vec3_t hitLocation; // in world space
vec3_t scale;
float SSize; // size of splotch in the S texture direction in world units
float TSize; // size of splotch in the T texture direction in world units
float theta; // angle to rotate the splotch
// growing stuff
int growDuration; // time over which we want this to scale up, set to -1 for no scaling
float goreScaleStartFraction; // fraction of the final size at which we want the gore to initially appear
qboolean frontFaces;
qboolean backFaces;
qboolean baseModelOnly;
int lifeTime; // effect expires after this amount of time
int fadeOutTime; // unimplemented
int shrinkOutTime; // unimplemented
float alphaModulate; // unimplemented
vec3_t tint; // unimplemented
float impactStrength; // unimplemented
goreEnum_t shaderEnum; // enum that'll get switched over to the shader's actual handle
int myIndex; // used internally
/*
// Constructor for the CPP version of this struct in SP.
SSkinGoreData()
{
growDuration=-1;
goreScaleStartFraction=1.0f;
frontFaces=true;
backFaces=true;
theta=0.0f;
SSize=0.0f;
TSize=0.0f;
lifeTime=0;
baseModelOnly=false;
}
*/
} SSkinGoreData;
#endif //G2_GORE_SHARED