{ \\ INGAME_JOIN MENU menuDef { name "ingame_objectives" visible 0 fullScreen 0 rect 0 0 640 480 focusColor 1 .75 0 1 disablecolor .12 .14 .08 .5 onOpen { } onClose { exec "ui_team 1"; } onESC { exec "ui_team 1" ; } //////////////////////////////////////////////////////////////////////// // Dialog frame //////////////////////////////////////////////////////////////////////// itemDef { name window style WINDOW_STYLE_SHADER rect 130 70 380 350 background "gfx/menus/ingame/background.png" backcolor 1 1 1 1 visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 124 65 8 8 background "gfx/menus/ingame/frame_topleft.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 130 65 380 8 background "gfx/menus/ingame/frame_top.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 510 65 8 8 background "gfx/menus/ingame/frame_topright.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 124 420 8 8 background "gfx/menus/ingame/frame_bottomleft.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 130 420 380 8 background "gfx/menus/ingame/frame_bottom.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 510 420 8 8 background "gfx/menus/ingame/frame_bottomright.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 510 70 8 350 background "gfx/menus/ingame/frame_right.png" visible 1 decoration } itemDef { name window style WINDOW_STYLE_SHADER rect 124 70 8 350 background "gfx/menus/ingame/frame_left.png" visible 1 decoration } //////////////////////////////////////////////////////////////////////// // Title //////////////////////////////////////////////////////////////////////// itemDef { style WINDOW_STYLE_FILLED rect 130 70 378 30 forecolor 0 0 0 1 backcolor 0 0 0 .25 visible 1 border 1 bordercolor 0 0 0 1 textalignx 185 textaligny 5 textalign 1 textfont "hud" textscale .54 text "OBJECTIVES" } itemDef { name window rect 150 110 340 160 textfont "hud" textscale .6 forecolor 0 0 0 1 visible 1 ownerdraw UI_GAMETYPE decoration } itemDef { name window rect 150 135 340 160 textfont "hud" textscale .43 forecolor .12 .14 .08 1 visible 1 autowrapped cvar "ui_info_objectives" decoration } itemDef { rect 160 260 320 100 ownerdraw UI_OBJECTIVE_PHOTOS textfont "hud" textscale .40 forecolor 0 0 0 1 decoration visible 1 } /////////////////////////////////////////////////////////////////////// // BUTTONS /////////////////////////////////////////////////////////////////////// itemDef { name continue_button text "Continue" textfont "hud" textscale .43 type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 270 380 100 26 textalignx 20 textaligny 5 forecolor 0 0 0 1 backcolor 0 0 0 0 border 1 bordercolor 0 0 0 1 visible 1 cvarTest "ui_info_seenobjectives" showCvar { "0" } action { play "sound/misc/menus/select.wav" ; close "ingame_objectives"; } mouseEnter { play "sound/misc/menus/hilite1.wav" ; setitemcolor continue_button backcolor .12 .14 .08 1 setitemcolor continue_button forecolor .49 .56 .27 1 } mouseExit { setitemcolor continue_button backcolor 0 0 0 0 setitemcolor continue_button forecolor 0 0 0 1 } } itemDef { name continue_button text "Done" textfont "hud" textscale .43 type ITEM_TYPE_BUTTON style WINDOW_STYLE_FILLED rect 270 380 100 26 textalignx 32 textaligny 5 forecolor 0 0 0 1 backcolor 0 0 0 0 border 1 bordercolor 0 0 0 1 visible 1 cvarTest "ui_info_seenobjectives" showCvar { "1" } action { play "sound/misc/menus/select.wav" ; close "ingame_objectives"; } mouseEnter { play "sound/misc/menus/hilite1.wav" ; setitemcolor continue_button backcolor .12 .14 .08 1 setitemcolor continue_button forecolor .49 .56 .27 1 } mouseExit { setitemcolor continue_button backcolor 0 0 0 0 setitemcolor continue_button forecolor 0 0 0 1 } } } }