sof-sdk/Source/Game/qcommon/palette.h
2000-06-15 00:00:00 +00:00

86 lines
No EOL
2.4 KiB
C++

#pragma once
/**************************************************************
* palette info
**************************************************************/
class paletteRGBA_c
{
public:
paletteRGBA_t color;
paletteRGBA_c(void) { color.c = 0xffffffff; }
paletteRGBA_c(byte r, byte g, byte b) { color.r = r; color.g = g; color.b = b; color.a = 0xff; }
paletteRGBA_c(byte r, byte g, byte b, byte a) { color.r = r; color.g = g; color.b = b; color.a = a; }
paletteRGBA_c(unsigned c) { color.c = c; }
paletteRGBA_c(byte *c) { color.r = c[0]; color.g = c[1]; color.b = c[2]; color.a = c[3]; }
paletteRGBA_c(paletteRGBA_t c) { color = c; }
paletteRGBA_c(char *s) { color.c = strtoul(s, NULL, 0); }
paletteRGBA_c(const char *s) { color.c = strtoul(s, NULL, 0); }
paletteRGBA_c(float *shade)
{
color.r = Q_ftol(shade[0] * 255.0);
color.g = Q_ftol(shade[1] * 255.0);
color.b = Q_ftol(shade[2] * 255.0);
color.a = 255;
}
paletteRGBA_c brighten()
{
paletteRGBA_c col;
col.color.r = ClampI(color.r * 1.30, 0, 255);
col.color.g = ClampI(color.g * 1.30, 0, 255);
col.color.b = ClampI(color.b * 1.30, 0, 255);
col.color.a = color.a;
return(col);
}
paletteRGBA_c darken()
{
paletteRGBA_c col;
col.color.r = ClampI(color.r * 0.70, 0, 255);
col.color.g = ClampI(color.g * 0.70, 0, 255);
col.color.b = ClampI(color.b * 0.70, 0, 255);
col.color.a = color.a;
return(col);
}
};
#define P_DONT_USE0 "\000" /* DONT USE !! */
#define P_WHITE "\001"
#define P_RED "\002"
#define P_GREEN "\003"
#define P_YELLOW "\004"
#define P_BLUE "\005"
#define P_PURPLE "\006"
#define P_CYAN "\007"
#define P_BLACK "\010"
#define P_HWHITE "\011"
#define P_DONT_USE1 "\012" /* DONT USE !! */
#define P_HRED "\013"
#define P_HGREEN "\014"
#define P_DONT_USE2 "\015" /* DONT USE !! */
#define P_HYELLOW "\016"
#define P_HBLUE "\017"
#define P_CAMOBROWN "\020"
#define P_CAMOGREEN "\021"
#define P_SEAGREEN "\022"
#define P_SEABLUE "\023"
#define P_METAL "\024"
#define P_DBLUE "\025"
#define P_DPURPLE "\026"
#define P_DGREY "\027"
#define P_PINK "\030"
#define P_BLOODRED "\031"
#define P_RUSSET "\032"
#define P_BROWN "\033"
#define P_TEXT "\034"
#define P_BAIGE "\035"
#define P_LBROWN "\036"
#define P_ORANGE "\037"
// end