#pragma once /************************************************************** * palette info **************************************************************/ class paletteRGBA_c { public: paletteRGBA_t color; paletteRGBA_c(void) { color.c = 0xffffffff; } paletteRGBA_c(byte r, byte g, byte b) { color.r = r; color.g = g; color.b = b; color.a = 0xff; } paletteRGBA_c(byte r, byte g, byte b, byte a) { color.r = r; color.g = g; color.b = b; color.a = a; } paletteRGBA_c(unsigned c) { color.c = c; } paletteRGBA_c(byte *c) { color.r = c[0]; color.g = c[1]; color.b = c[2]; color.a = c[3]; } paletteRGBA_c(paletteRGBA_t c) { color = c; } paletteRGBA_c(char *s) { color.c = strtoul(s, NULL, 0); } paletteRGBA_c(const char *s) { color.c = strtoul(s, NULL, 0); } paletteRGBA_c(float *shade) { color.r = Q_ftol(shade[0] * 255.0); color.g = Q_ftol(shade[1] * 255.0); color.b = Q_ftol(shade[2] * 255.0); color.a = 255; } paletteRGBA_c brighten() { paletteRGBA_c col; col.color.r = ClampI(color.r * 1.30, 0, 255); col.color.g = ClampI(color.g * 1.30, 0, 255); col.color.b = ClampI(color.b * 1.30, 0, 255); col.color.a = color.a; return(col); } paletteRGBA_c darken() { paletteRGBA_c col; col.color.r = ClampI(color.r * 0.70, 0, 255); col.color.g = ClampI(color.g * 0.70, 0, 255); col.color.b = ClampI(color.b * 0.70, 0, 255); col.color.a = color.a; return(col); } }; #define P_DONT_USE0 "\000" /* DONT USE !! */ #define P_WHITE "\001" #define P_RED "\002" #define P_GREEN "\003" #define P_YELLOW "\004" #define P_BLUE "\005" #define P_PURPLE "\006" #define P_CYAN "\007" #define P_BLACK "\010" #define P_HWHITE "\011" #define P_DONT_USE1 "\012" /* DONT USE !! */ #define P_HRED "\013" #define P_HGREEN "\014" #define P_DONT_USE2 "\015" /* DONT USE !! */ #define P_HYELLOW "\016" #define P_HBLUE "\017" #define P_CAMOBROWN "\020" #define P_CAMOGREEN "\021" #define P_SEAGREEN "\022" #define P_SEABLUE "\023" #define P_METAL "\024" #define P_DBLUE "\025" #define P_DPURPLE "\026" #define P_DGREY "\027" #define P_PINK "\030" #define P_BLOODRED "\031" #define P_RUSSET "\032" #define P_BROWN "\033" #define P_TEXT "\034" #define P_BAIGE "\035" #define P_LBROWN "\036" #define P_ORANGE "\037" // end