sof-sdk/Source/Game/player/player.dsp
2000-06-15 00:00:00 +00:00

276 lines
8 KiB
Text

# Microsoft Developer Studio Project File - Name="player" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=player - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "player.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "player.mak" CFG="player - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "player - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "player - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "player - Win32 Final Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "player - Win32 Release"
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# SUBTRACT CPP /Fr
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /profile /debug /machine:I386
# SUBTRACT LINK32 /map
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../Debug/player.dll" /pdbtype:sept
!ELSEIF "$(CFG)" == "player - Win32 Final Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\gamecpp" /I "..\qcommon" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD CPP /nologo /W3 /Gi /GX /O2 /Ob2 /I "..\gamecpp" /I "..\qcommon" /D "NDEBUG" /D "_FINAL_" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# SUBTRACT CPP /Fr
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 ../smartheap/shlw32m.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map:"..\Release/player.map" /debug /machine:I386 /out:"../Release/player.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /pdb:none /map:"..\Final/player.map" /machine:I386 /out:"../Final/player.dll"
# SUBTRACT LINK32 /debug
!ENDIF
# Begin Target
# Name "player - Win32 Release"
# Name "player - Win32 Debug"
# Name "player - Win32 Final Release"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\player.cpp
# End Source File
# Begin Source File
SOURCE=..\smartheap\SMRTHEAP.C
!IF "$(CFG)" == "player - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "player - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "player - Win32 Final Release"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\w_equip_attack.cpp
# End Source File
# Begin Source File
SOURCE=.\w_equip_misc.cpp
# End Source File
# Begin Source File
SOURCE=.\w_equipment.cpp
# End Source File
# Begin Source File
SOURCE=.\w_inven.cpp
# End Source File
# Begin Source File
SOURCE=.\w_models.cpp
# End Source File
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SOURCE=.\w_network.cpp
# End Source File
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SOURCE=.\w_utils.cpp
# End Source File
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SOURCE=.\w_weapons.cpp
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\qcommon\Angles.h
# End Source File
# Begin Source File
SOURCE=..\gamecpp\game.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\GSQFile.h
# End Source File
# Begin Source File
SOURCE=..\ghoul\ighoul.h
# End Source File
# Begin Source File
SOURCE=..\strings\items.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\matrix4.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\palette.h
# End Source File
# Begin Source File
SOURCE=.\player.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\pmove.h
# End Source File
# Begin Source File
SOURCE=..\gamecpp\q_shared.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\qcommon.h
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SOURCE=..\qcommon\qfiles.h
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SOURCE=.\w_public.h
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SOURCE=.\w_types.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\player.def
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# End Project