277 lines
8 KiB
Text
277 lines
8 KiB
Text
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# Microsoft Developer Studio Project File - Name="player" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=player - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "player.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "player.mak" CFG="player - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "player - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "player - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "player - Win32 Final Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/SOF/Code2/player", UDWAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "player - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /Zi /O2 /Ob2 /I "..\gamecpp" /I "..\qcommon" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /profile /debug /machine:I386
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# SUBTRACT LINK32 /map
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!ELSEIF "$(CFG)" == "player - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\gamecpp" /I "..\qcommon" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../Debug/player.dll" /pdbtype:sept
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!ELSEIF "$(CFG)" == "player - Win32 Final Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "player___Win32_Final_Release"
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# PROP BASE Intermediate_Dir "player___Win32_Final_Release"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Final"
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# PROP Intermediate_Dir "Final"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\gamecpp" /I "..\qcommon" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /W3 /Gi /GX /O2 /Ob2 /I "..\gamecpp" /I "..\qcommon" /D "NDEBUG" /D "_FINAL_" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 ../smartheap/shlw32m.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map:"..\Release/player.map" /debug /machine:I386 /out:"../Release/player.dll"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /pdb:none /map:"..\Final/player.map" /machine:I386 /out:"../Final/player.dll"
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# SUBTRACT LINK32 /debug
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!ENDIF
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# Begin Target
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# Name "player - Win32 Release"
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# Name "player - Win32 Debug"
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# Name "player - Win32 Final Release"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\player.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\smartheap\SMRTHEAP.C
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!IF "$(CFG)" == "player - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "player - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "player - Win32 Final Release"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\w_equip_attack.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\w_equip_misc.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\w_equipment.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\w_inven.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\w_models.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\w_network.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\w_utils.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\w_weapons.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\qcommon\Angles.h
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# End Source File
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# Begin Source File
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SOURCE=..\gamecpp\game.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\GSQFile.h
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# End Source File
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# Begin Source File
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SOURCE=..\ghoul\ighoul.h
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# End Source File
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# Begin Source File
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SOURCE=..\strings\items.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\matrix4.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\palette.h
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# End Source File
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# Begin Source File
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SOURCE=.\player.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\pmove.h
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# End Source File
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# Begin Source File
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SOURCE=..\gamecpp\q_shared.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\qcommon.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\qfiles.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\snd_common.h
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# End Source File
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# Begin Source File
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SOURCE=..\qcommon\vect3.h
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# End Source File
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# Begin Source File
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SOURCE=.\w_equipment.h
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# End Source File
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# Begin Source File
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SOURCE=.\w_network.h
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# End Source File
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# Begin Source File
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SOURCE=.\w_public.h
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# End Source File
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# Begin Source File
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SOURCE=.\w_types.h
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# End Source File
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# Begin Source File
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SOURCE=.\w_utils.h
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# End Source File
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# Begin Source File
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SOURCE=.\w_weapons.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\player.def
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# End Source File
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# End Group
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# End Target
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# End Project
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