sof-sdk/Source/Game/player/w_utils.h

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2000-06-15 00:00:00 +00:00
#ifndef __W_UTILS_H_
#define __W_UTILS_H_
#include "w_weapons.h"
void SetWSkin(sharedEdict_t *self, char *matName, char *skinName);
void SetVWeapGhoul(sharedEdict_t *self, char *modelName);
void ReadyVWeapGhoulServer(sharedEdict_t *self, char *modelName);
void SetReadiedVWeapGhoulServer(sharedEdict_t *self, char *modelName);
void RunVWeapAnim(sharedEdict_t *self, char *seqName, IGhoulInst::EndCondition loopType,float timeOffset=0);
void RunReadiedVWeapAnim(sharedEdict_t *self, char *seqName, IGhoulInst::EndCondition loopType);
int ClientServerRand(int mn,int mx);
#endif // __W_UTILS_H_