#ifndef __W_UTILS_H_ #define __W_UTILS_H_ #include "w_weapons.h" void SetWSkin(sharedEdict_t *self, char *matName, char *skinName); void SetVWeapGhoul(sharedEdict_t *self, char *modelName); void ReadyVWeapGhoulServer(sharedEdict_t *self, char *modelName); void SetReadiedVWeapGhoulServer(sharedEdict_t *self, char *modelName); void RunVWeapAnim(sharedEdict_t *self, char *seqName, IGhoulInst::EndCondition loopType,float timeOffset=0); void RunReadiedVWeapAnim(sharedEdict_t *self, char *seqName, IGhoulInst::EndCondition loopType); int ClientServerRand(int mn,int mx); #endif // __W_UTILS_H_