ravenengine/SOURCE/D_INTS.H

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C
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2014-12-12 00:00:00 +00:00
// d_ints.h
//
// keyboard scan codes
//
#define NUMCODES 128
#define SC_NONE 0
#define SC_BAD 0xff
#define SC_ENTER 0X1c
#define SC_ESCAPE 0x01
#define SC_SPACE 0x39
#define SC_BACKSPACE 0x0e
#define SC_TAB 0x0f
#define SC_ALT 0x38
#define SC_CONTROL 0x1d
#define SC_CAPSLOCK 0x3a
#define SC_LSHIFT 0x2a
#define SC_RSHIFT 0x36
#define SC_UPARROW 0x48
#define SC_DOWNARROW 0x50
#define SC_LEFTARROW 0x4b
#define SC_RIGHTARROW 0x4d
#define SC_INSERT 0x52
#define SC_DELETE 0x53
#define SC_HOME 0x47
#define SC_END 0x4f
#define SC_PGUP 0x49
#define SC_PGDN 0x51
#define SC_F1 0x3b
#define SC_F2 0x3c
#define SC_F3 0x3d
#define SC_F4 0x3e
#define SC_F5 0x3f
#define SC_F6 0x40
#define SC_F7 0x41
#define SC_F8 0x42
#define SC_F9 0x43
#define SC_F10 0x44
#define SC_F11 0x57
#define SC_F12 0x59
#define SC_1 0x02
#define SC_2 0x03
#define SC_3 0x04
#define SC_4 0x05
#define SC_5 0x06
#define SC_6 0x07
#define SC_7 0x08
#define SC_8 0x09
#define SC_9 0x0a
#define SC_0 0x0b
#define SC_A 0x1e
#define SC_B 0x30
#define SC_C 0x2e
#define SC_D 0x20
#define SC_E 0x12
#define SC_F 0x21
#define SC_G 0x22
#define SC_H 0x23
#define SC_I 0x17
#define SC_J 0x24
#define SC_K 0x25
#define SC_L 0x26
#define SC_M 0x32
#define SC_N 0x31
#define SC_O 0x18
#define SC_P 0x19
#define SC_Q 0x10
#define SC_R 0x13
#define SC_S 0x1f
#define SC_T 0x14
#define SC_U 0x16
#define SC_V 0x2f
#define SC_W 0x11
#define SC_X 0x2d
#define SC_Y 0x15
#define SC_Z 0x2c
#define KEY_NONE 0
#define KEY_RETURN 0x0d
#define KEY_ENTER 0X0d
#define KEY_ESCAPE 0x1b
#define KEY_SPACE 0x20
#define KEY_BACKSPACE 0x08
#define KEY_TAB 0x09
#define KEY_DELETE 0x7f
extern byte *pendingscreen;
#define NUMBUTTONS 9
enum {
bt_nobutton = -1,
bt_north = 0,
bt_east,
bt_south,
bt_west,
bt_a,
bt_b,
bt_c,
bt_d
};
extern boolean keyboard[NUMCODES];
extern boolean paused,capslock;
extern char lastascii;
extern byte lastscan;
extern boolean timeractive;
extern int timecount;
extern int scanbuttons[NUMBUTTONS];
extern int in_button[NUMBUTTONS]; // frames the button has been down
void INT_Setup (void);
void INT_Shutdown (void);
void INT_FrameHook(void (* hook)(void));
void INT_TimerHook(void (* hook)(void), int tics);
void IN_ClearKeysDown (void);
void IN_Ack (void);
void IN_ReadControls (void);
void INT_SetFPS(int fps);