// d_ints.h // // keyboard scan codes // #define NUMCODES 128 #define SC_NONE 0 #define SC_BAD 0xff #define SC_ENTER 0X1c #define SC_ESCAPE 0x01 #define SC_SPACE 0x39 #define SC_BACKSPACE 0x0e #define SC_TAB 0x0f #define SC_ALT 0x38 #define SC_CONTROL 0x1d #define SC_CAPSLOCK 0x3a #define SC_LSHIFT 0x2a #define SC_RSHIFT 0x36 #define SC_UPARROW 0x48 #define SC_DOWNARROW 0x50 #define SC_LEFTARROW 0x4b #define SC_RIGHTARROW 0x4d #define SC_INSERT 0x52 #define SC_DELETE 0x53 #define SC_HOME 0x47 #define SC_END 0x4f #define SC_PGUP 0x49 #define SC_PGDN 0x51 #define SC_F1 0x3b #define SC_F2 0x3c #define SC_F3 0x3d #define SC_F4 0x3e #define SC_F5 0x3f #define SC_F6 0x40 #define SC_F7 0x41 #define SC_F8 0x42 #define SC_F9 0x43 #define SC_F10 0x44 #define SC_F11 0x57 #define SC_F12 0x59 #define SC_1 0x02 #define SC_2 0x03 #define SC_3 0x04 #define SC_4 0x05 #define SC_5 0x06 #define SC_6 0x07 #define SC_7 0x08 #define SC_8 0x09 #define SC_9 0x0a #define SC_0 0x0b #define SC_A 0x1e #define SC_B 0x30 #define SC_C 0x2e #define SC_D 0x20 #define SC_E 0x12 #define SC_F 0x21 #define SC_G 0x22 #define SC_H 0x23 #define SC_I 0x17 #define SC_J 0x24 #define SC_K 0x25 #define SC_L 0x26 #define SC_M 0x32 #define SC_N 0x31 #define SC_O 0x18 #define SC_P 0x19 #define SC_Q 0x10 #define SC_R 0x13 #define SC_S 0x1f #define SC_T 0x14 #define SC_U 0x16 #define SC_V 0x2f #define SC_W 0x11 #define SC_X 0x2d #define SC_Y 0x15 #define SC_Z 0x2c #define KEY_NONE 0 #define KEY_RETURN 0x0d #define KEY_ENTER 0X0d #define KEY_ESCAPE 0x1b #define KEY_SPACE 0x20 #define KEY_BACKSPACE 0x08 #define KEY_TAB 0x09 #define KEY_DELETE 0x7f extern byte *pendingscreen; #define NUMBUTTONS 9 enum { bt_nobutton = -1, bt_north = 0, bt_east, bt_south, bt_west, bt_a, bt_b, bt_c, bt_d }; extern boolean keyboard[NUMCODES]; extern boolean paused,capslock; extern char lastascii; extern byte lastscan; extern boolean timeractive; extern int timecount; extern int scanbuttons[NUMBUTTONS]; extern int in_button[NUMBUTTONS]; // frames the button has been down void INT_Setup (void); void INT_Shutdown (void); void INT_FrameHook(void (* hook)(void)); void INT_TimerHook(void (* hook)(void), int tics); void IN_ClearKeysDown (void); void IN_Ack (void); void IN_ReadControls (void); void INT_SetFPS(int fps);