quake4-sdk/source/mpgame/vehicle/VehicleRigid.h

46 lines
1.0 KiB
C++

//----------------------------------------------------------------
// VehicleRigid.h
//
// Copyright 2002-2004 Raven Software
//----------------------------------------------------------------
#ifndef __GAME_VEHICLERIGID_H__
#define __GAME_VEHICLERIGID_H__
#ifndef __GAME_VEHICLE_H__
#include "Vehicle.h"
#endif
class rvVehicleRigid : public rvVehicle
{
public:
CLASS_PROTOTYPE( rvVehicleRigid );
rvVehicleRigid ( void );
~rvVehicleRigid ( void );
void Spawn ( void );
void Save ( idSaveGame *savefile ) const;
void Restore ( idRestoreGame *savefile );
void WriteToSnapshot ( idBitMsgDelta &msg ) const;
void ReadFromSnapshot ( const idBitMsgDelta &msg );
bool SkipImpulse ( idEntity* ent, int id );
protected:
void SetClipModel ( void );
// twhitaker:
virtual void RunPrePhysics ( void );
virtual void RunPostPhysics ( void );
idVec3 storedVelocity;
// end twhitaker:
idPhysics_RigidBody physicsObj; // physics object
};
#endif // __GAME_VEHICLERIGID_H__