//---------------------------------------------------------------- // VehicleRigid.h // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- #ifndef __GAME_VEHICLERIGID_H__ #define __GAME_VEHICLERIGID_H__ #ifndef __GAME_VEHICLE_H__ #include "Vehicle.h" #endif class rvVehicleRigid : public rvVehicle { public: CLASS_PROTOTYPE( rvVehicleRigid ); rvVehicleRigid ( void ); ~rvVehicleRigid ( void ); void Spawn ( void ); void Save ( idSaveGame *savefile ) const; void Restore ( idRestoreGame *savefile ); void WriteToSnapshot ( idBitMsgDelta &msg ) const; void ReadFromSnapshot ( const idBitMsgDelta &msg ); bool SkipImpulse ( idEntity* ent, int id ); protected: void SetClipModel ( void ); // twhitaker: virtual void RunPrePhysics ( void ); virtual void RunPostPhysics ( void ); idVec3 storedVelocity; // end twhitaker: idPhysics_RigidBody physicsObj; // physics object }; #endif // __GAME_VEHICLERIGID_H__