quake4-sdk/source/idlib/math/Simd_SSE3.h

26 lines
1.0 KiB
C++

#ifndef __MATH_SIMD_SSE3_H__
#define __MATH_SIMD_SSE3_H__
/*
===============================================================================
SSE3 implementation of idSIMDProcessor
===============================================================================
*/
class idSIMD_SSE3 : public idSIMD_SSE2 {
#ifdef _WIN32
public:
virtual const char * VPCALL GetName( void ) const;
virtual void VPCALL TransformVertsNew( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
virtual void VPCALL TransformVertsAndTangents( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
virtual void VPCALL TransformVertsAndTangentsFast( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
#endif
};
#endif /* !__MATH_SIMD_SSE3_H__ */