quake4-sdk/source/idlib/math/Simd_SSE3.h

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2007-06-15 00:00:00 +00:00
#ifndef __MATH_SIMD_SSE3_H__
#define __MATH_SIMD_SSE3_H__
/*
===============================================================================
SSE3 implementation of idSIMDProcessor
===============================================================================
*/
class idSIMD_SSE3 : public idSIMD_SSE2 {
#ifdef _WIN32
public:
virtual const char * VPCALL GetName( void ) const;
virtual void VPCALL TransformVertsNew( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
virtual void VPCALL TransformVertsAndTangents( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
virtual void VPCALL TransformVertsAndTangentsFast( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
#endif
};
#endif /* !__MATH_SIMD_SSE3_H__ */