quake4-sdk/source/idlib/containers/PlaneSet.h

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2007-06-15 00:00:00 +00:00
#ifndef __PLANESET_H__
#define __PLANESET_H__
/*
===============================================================================
Plane Set
===============================================================================
*/
class idPlaneSet : public idList<idPlane> {
public:
void Clear( void ) { idList<idPlane>::Clear(); hash.Free(); }
int FindPlane( const idPlane &plane, const float normalEps, const float distEps );
private:
idHashIndex hash;
};
ID_INLINE int idPlaneSet::FindPlane( const idPlane &plane, const float normalEps, const float distEps ) {
int i, border, hashKey;
assert( distEps <= 0.125f );
hashKey = (int)( idMath::Fabs( plane.Dist() ) * 0.125f );
for ( border = -1; border <= 1; border++ ) {
for ( i = hash.First( hashKey + border ); i >= 0; i = hash.Next( i ) ) {
if ( (*this)[i].Compare( plane, normalEps, distEps ) ) {
return i;
}
}
}
if ( plane.Type() >= PLANETYPE_NEGX && plane.Type() < PLANETYPE_TRUEAXIAL ) {
Append( -plane );
hash.Add( hashKey, Num()-1 );
Append( plane );
hash.Add( hashKey, Num()-1 );
return ( Num() - 1 );
}
else {
Append( plane );
hash.Add( hashKey, Num()-1 );
Append( -plane );
hash.Add( hashKey, Num()-1 );
return ( Num() - 2 );
}
}
#endif /* !__PLANESET_H__ */