#ifndef __PLANESET_H__ #define __PLANESET_H__ /* =============================================================================== Plane Set =============================================================================== */ class idPlaneSet : public idList { public: void Clear( void ) { idList::Clear(); hash.Free(); } int FindPlane( const idPlane &plane, const float normalEps, const float distEps ); private: idHashIndex hash; }; ID_INLINE int idPlaneSet::FindPlane( const idPlane &plane, const float normalEps, const float distEps ) { int i, border, hashKey; assert( distEps <= 0.125f ); hashKey = (int)( idMath::Fabs( plane.Dist() ) * 0.125f ); for ( border = -1; border <= 1; border++ ) { for ( i = hash.First( hashKey + border ); i >= 0; i = hash.Next( i ) ) { if ( (*this)[i].Compare( plane, normalEps, distEps ) ) { return i; } } } if ( plane.Type() >= PLANETYPE_NEGX && plane.Type() < PLANETYPE_TRUEAXIAL ) { Append( -plane ); hash.Add( hashKey, Num()-1 ); Append( plane ); hash.Add( hashKey, Num()-1 ); return ( Num() - 1 ); } else { Append( plane ); hash.Add( hashKey, Num()-1 ); Append( -plane ); hash.Add( hashKey, Num()-1 ); return ( Num() - 2 ); } } #endif /* !__PLANESET_H__ */