72 lines
1.7 KiB
C
72 lines
1.7 KiB
C
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#ifndef __GAME_SECURITYCAMERA_H__
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#define __GAME_SECURITYCAMERA_H__
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/*
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===================================================================================
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Security camera
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===================================================================================
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*/
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class idSecurityCamera : public idEntity {
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public:
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CLASS_PROTOTYPE( idSecurityCamera );
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~idSecurityCamera( void );
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void Spawn( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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virtual void Think( void );
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virtual renderView_t * GetRenderView();
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virtual void Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
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virtual bool Pain( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
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virtual void Present( void );
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private:
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enum { SCANNING, LOSINGINTEREST, ALERT, ACTIVATED };
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float angle;
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float sweepAngle;
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int modelAxis;
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bool flipAxis;
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float scanDist;
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float scanFov;
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float sweepStart;
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float sweepEnd;
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bool negativeSweep;
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bool sweeping;
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int alertMode;
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float stopSweeping;
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float scanFovCos;
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idVec3 viewOffset;
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int pvsArea;
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idPhysics_RigidBody physicsObj;
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idTraceModel trm;
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void StartSweep( void );
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bool CanSeePlayer( void );
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void SetAlertMode( int status );
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void DrawFov( void );
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const idVec3 GetAxis( void ) const;
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float SweepSpeed( void ) const;
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void Event_ReverseSweep( void );
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void Event_ContinueSweep( void );
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void Event_Pause( void );
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void Event_Alert( void );
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void Event_AddLight( void );
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};
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#endif /* !__GAME_SECURITYCAMERA_H__ */
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