71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
|
|
#ifndef __GAME_SECURITYCAMERA_H__
|
|
#define __GAME_SECURITYCAMERA_H__
|
|
|
|
/*
|
|
===================================================================================
|
|
|
|
Security camera
|
|
|
|
===================================================================================
|
|
*/
|
|
|
|
|
|
class idSecurityCamera : public idEntity {
|
|
public:
|
|
CLASS_PROTOTYPE( idSecurityCamera );
|
|
|
|
~idSecurityCamera( void );
|
|
|
|
void Spawn( void );
|
|
|
|
void Save( idSaveGame *savefile ) const;
|
|
void Restore( idRestoreGame *savefile );
|
|
|
|
virtual void Think( void );
|
|
|
|
virtual renderView_t * GetRenderView();
|
|
virtual void Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
|
|
virtual bool Pain( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
|
|
virtual void Present( void );
|
|
|
|
private:
|
|
|
|
enum { SCANNING, LOSINGINTEREST, ALERT, ACTIVATED };
|
|
|
|
float angle;
|
|
float sweepAngle;
|
|
int modelAxis;
|
|
bool flipAxis;
|
|
float scanDist;
|
|
float scanFov;
|
|
|
|
float sweepStart;
|
|
float sweepEnd;
|
|
bool negativeSweep;
|
|
bool sweeping;
|
|
int alertMode;
|
|
float stopSweeping;
|
|
float scanFovCos;
|
|
|
|
idVec3 viewOffset;
|
|
|
|
int pvsArea;
|
|
idPhysics_RigidBody physicsObj;
|
|
idTraceModel trm;
|
|
|
|
void StartSweep( void );
|
|
bool CanSeePlayer( void );
|
|
void SetAlertMode( int status );
|
|
void DrawFov( void );
|
|
const idVec3 GetAxis( void ) const;
|
|
float SweepSpeed( void ) const;
|
|
|
|
void Event_ReverseSweep( void );
|
|
void Event_ContinueSweep( void );
|
|
void Event_Pause( void );
|
|
void Event_Alert( void );
|
|
void Event_AddLight( void );
|
|
};
|
|
|
|
#endif /* !__GAME_SECURITYCAMERA_H__ */
|