quake4-sdk/source/game/IconManager.cpp

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2007-06-15 00:00:00 +00:00
//----------------------------------------------------------------
// IconManager.cpp
//
// Copyright 2002-2004 Raven Software
//----------------------------------------------------------------
#include "../idlib/precompiled.h"
#pragma hdrstop
#include "Game_local.h"
#include "IconManager.h"
rvIconManager iconManagerLocal;
rvIconManager* iconManager = &iconManagerLocal;
/*
===============================================================================
rvIconManager
===============================================================================
*/
void rvIconManager::AddIcon( int clientNum, const char* iconName ) {
assert( gameLocal.GetLocalPlayer() );
idPlayer* player = gameLocal.GetLocalPlayer();
icons[ clientNum ].Append( rvPair<rvIcon*, int>(new rvIcon(), gameLocal.time + ICON_STAY_TIME) );
icons[ clientNum ][ icons[ clientNum ].Num() - 1 ].First()->CreateIcon( player->spawnArgs.GetString( iconName ), (clientNum == gameLocal.localClientNum ? gameLocal.localClientNum + 1 : 0) );
}
void rvIconManager::UpdateIcons( void ) {
if( gameLocal.GetLocalPlayer() == NULL || !gameLocal.GetLocalPlayer()->GetRenderView() ) {
return;
}
// draw team icons
if( gameLocal.IsTeamGame() ) {
UpdateTeamIcons();
}
// draw chat icons
UpdateChatIcons();
// remove old icons and icons not in our snapshot
// ** if you want to have permanent icons, you'll have to add support
// ** for the icons to re-appear when the player comes back in your snapshot (like team icons and chat icons)
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
for( int j = 0; j < icons[ i ].Num(); j++ ) {
if( gameLocal.time > icons[ i ][ j ].Second() || (gameLocal.entities[ i ] && gameLocal.entities[ i ]->fl.networkStale) ) {
rvIcon* oldIcon = icons[ i ][ j ].First();
oldIcon->FreeIcon();
icons[ i ].RemoveIndex( j-- );
delete oldIcon;
}
}
}
idPlayer* localPlayer = gameLocal.GetLocalPlayer();
// draw extra icons
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
if( gameLocal.localClientNum == i ) {
continue;
}
if( gameLocal.entities[ i ] && gameLocal.entities[ i ]->IsType( idPlayer::GetClassType() ) ) {
idPlayer* player = static_cast<idPlayer*>(gameLocal.entities[ i ]);
if( player->IsHidden() || !icons[ i ].Num() ) {
continue;
}
// distribute the icons appropriately
int maxHeight = 0;
int totalWidth = 0;
for( int j = 0; j < icons[ i ].Num(); j++ ) {
if( icons[ i ][ j ].First()->GetHeight() > maxHeight ) {
maxHeight = icons[ i ][ j ].First()->GetHeight();
}
totalWidth += icons[ i ][ j ].First()->GetWidth();
}
idVec3 centerIconPosition = player->spawnArgs.GetVector( (player->team ? "team_icon_height_strogg" : "team_icon_height_marine") );
if( teamIcons[ player->entityNumber ].GetHandle() >= 0 ) {
centerIconPosition[ 2 ] += teamIcons[ player->entityNumber ].GetHeight();
}
int incrementalWidth = 0;
for( int j = 0; j < icons[ i ].Num(); j++ ) {
idVec3 iconPosition = centerIconPosition;
iconPosition += ( (-totalWidth / 2) + incrementalWidth + (icons[ i ][ j ].First()->GetWidth() / 2) ) * localPlayer->GetRenderView()->viewaxis[ 1 ];
incrementalWidth += icons[ i ][ j ].First()->GetWidth();
icons[ i ][ j ].First()->UpdateIcon( player->GetPhysics()->GetOrigin() + iconPosition, localPlayer->GetRenderView()->viewaxis );
}
}
}
}
void rvIconManager::UpdateTeamIcons( void ) {
idPlayer* localPlayer = gameLocal.GetLocalPlayer();
if ( !localPlayer ) {
return;
}
int localTeam = localPlayer->team;
bool spectating = localPlayer->spectating;
if( localPlayer->spectating ) {
idPlayer* spec = (idPlayer*)gameLocal.entities[ localPlayer->spectator ];
if( spec ) {
localTeam = spec->team;
localPlayer = spec;
} else {
localTeam = -1;
}
}
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
if( gameLocal.localClientNum == i ) {
continue;
}
//if entity i is a player, manage his icon.
if( gameLocal.entities[ i ] && gameLocal.entities[ i ]->IsType( idPlayer::GetClassType() ) && !gameLocal.entities[ i ]->fl.networkStale && !spectating ) {
idPlayer* player = static_cast<idPlayer*>(gameLocal.entities[ i ]);
//if the player is alive and not hidden, show his icon.
if( player->team == localTeam && !player->IsHidden() && !player->pfl.dead && gameLocal.mpGame.IsInGame( i ) ) {
if( teamIcons[ i ].GetHandle() < 0 ) {
teamIcons[ i ].CreateIcon( player->spawnArgs.GetString( player->team ? "mtr_team_icon_strogg" : "mtr_team_icon_marine" ), (player == localPlayer ? localPlayer->entityNumber + 1 : 0) );
}
teamIcons[ i ].UpdateIcon( player->GetPhysics()->GetOrigin() + player->spawnArgs.GetVector( (player->team ? "team_icon_height_strogg" : "team_icon_height_marine") ), localPlayer->GetRenderView()->viewaxis );
//else, the player is hidden, dead, or otherwise not needing an icon-- free it.
} else {
if( teamIcons[ i ].GetHandle() >= 0 ) {
teamIcons[ i ].FreeIcon();
}
}
//if entity i is not a player, free icon i from the map.
} else if( teamIcons[ i ].GetHandle() >= 0 ) {
teamIcons[ i ].FreeIcon();
}
}
}
void rvIconManager::UpdateChatIcons( void ) {
int localInst = gameLocal.GetLocalPlayer()->GetInstance();
for ( int i = 0; i < MAX_CLIENTS; i++ ) {
if ( gameLocal.localClientNum == i ) {
continue;
}
if ( gameLocal.entities[ i ] && gameLocal.entities[ i ]->IsType( idPlayer::GetClassType() ) && !gameLocal.entities[ i ]->fl.networkStale ) {
idPlayer *player = static_cast< idPlayer* >( gameLocal.entities[ i ] );
if ( player->isChatting &&
!player->IsHidden() &&
!( ( idPhysics_Player* )player->GetPhysics() )->IsDead() &&
gameLocal.mpGame.IsInGame( i )
&& (localInst == player->GetInstance())) {
if ( chatIcons[ i ].GetHandle() < 0 ) {
chatIcons[ i ].CreateIcon( player->spawnArgs.GetString( "mtr_icon_chatting" ), ( player == gameLocal.GetLocalPlayer() ? player->entityNumber + 1 : 0) );
}
int maxHeight = 0;
for ( int j = 0; j < icons[ i ].Num(); j++ ) {
if ( icons[ i ][ j ].First()->GetHeight() > maxHeight ) {
maxHeight = icons[ i ][ j ].First()->GetHeight();
}
}
if ( teamIcons[ i ].GetHandle() >= 0 && teamIcons[ i ].GetHeight() > maxHeight ) {
maxHeight = teamIcons[ i ].GetHeight();
}
idVec3 centerIconPosition = player->spawnArgs.GetVector( ( player->team ? "team_icon_height_strogg" : "team_icon_height_marine") );
centerIconPosition[ 2 ] += maxHeight;
chatIcons[ i ].UpdateIcon( player->GetPhysics()->GetOrigin() + centerIconPosition, gameLocal.GetLocalPlayer()->GetRenderView()->viewaxis );
} else if ( chatIcons[ i ].GetHandle() >= 0 ) {
chatIcons[ i ].FreeIcon();
}
} else if ( chatIcons[ i ].GetHandle() >= 0 ) {
chatIcons[ i ].FreeIcon();
}
}
}
/*
===============
rvIconManager::Shutdown
===============
*/
void rvIconManager::Shutdown( void ) {
int i, j;
for ( i = 0; i < MAX_CLIENTS; i++ ) {
for ( j = 0; j < icons[ i ].Num(); j++ ) {
icons[ i ][ j ].First()->FreeIcon();
}
icons[ i ].Clear();
teamIcons[ i ].FreeIcon();
chatIcons[ i ].FreeIcon();
}
}