205 lines
7 KiB
C++
205 lines
7 KiB
C++
//----------------------------------------------------------------
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// IconManager.cpp
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//
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// Copyright 2002-2004 Raven Software
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//----------------------------------------------------------------
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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#include "Game_local.h"
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#include "IconManager.h"
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rvIconManager iconManagerLocal;
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rvIconManager* iconManager = &iconManagerLocal;
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/*
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===============================================================================
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rvIconManager
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===============================================================================
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*/
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void rvIconManager::AddIcon( int clientNum, const char* iconName ) {
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assert( gameLocal.GetLocalPlayer() );
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idPlayer* player = gameLocal.GetLocalPlayer();
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icons[ clientNum ].Append( rvPair<rvIcon*, int>(new rvIcon(), gameLocal.time + ICON_STAY_TIME) );
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icons[ clientNum ][ icons[ clientNum ].Num() - 1 ].First()->CreateIcon( player->spawnArgs.GetString( iconName ), (clientNum == gameLocal.localClientNum ? gameLocal.localClientNum + 1 : 0) );
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}
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void rvIconManager::UpdateIcons( void ) {
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if( gameLocal.GetLocalPlayer() == NULL || !gameLocal.GetLocalPlayer()->GetRenderView() ) {
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return;
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}
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// draw team icons
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if( gameLocal.IsTeamGame() ) {
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UpdateTeamIcons();
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}
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// draw chat icons
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UpdateChatIcons();
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// remove old icons and icons not in our snapshot
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// ** if you want to have permanent icons, you'll have to add support
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// ** for the icons to re-appear when the player comes back in your snapshot (like team icons and chat icons)
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for ( int i = 0; i < MAX_CLIENTS; i++ ) {
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for( int j = 0; j < icons[ i ].Num(); j++ ) {
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if( gameLocal.time > icons[ i ][ j ].Second() || (gameLocal.entities[ i ] && gameLocal.entities[ i ]->fl.networkStale) ) {
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rvIcon* oldIcon = icons[ i ][ j ].First();
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oldIcon->FreeIcon();
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icons[ i ].RemoveIndex( j-- );
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delete oldIcon;
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}
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}
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}
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idPlayer* localPlayer = gameLocal.GetLocalPlayer();
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// draw extra icons
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for ( int i = 0; i < MAX_CLIENTS; i++ ) {
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if( gameLocal.localClientNum == i ) {
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continue;
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}
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if( gameLocal.entities[ i ] && gameLocal.entities[ i ]->IsType( idPlayer::GetClassType() ) ) {
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idPlayer* player = static_cast<idPlayer*>(gameLocal.entities[ i ]);
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if( player->IsHidden() || !icons[ i ].Num() ) {
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continue;
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}
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// distribute the icons appropriately
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int maxHeight = 0;
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int totalWidth = 0;
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for( int j = 0; j < icons[ i ].Num(); j++ ) {
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if( icons[ i ][ j ].First()->GetHeight() > maxHeight ) {
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maxHeight = icons[ i ][ j ].First()->GetHeight();
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}
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totalWidth += icons[ i ][ j ].First()->GetWidth();
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}
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idVec3 centerIconPosition = player->spawnArgs.GetVector( (player->team ? "team_icon_height_strogg" : "team_icon_height_marine") );
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if( teamIcons[ player->entityNumber ].GetHandle() >= 0 ) {
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centerIconPosition[ 2 ] += teamIcons[ player->entityNumber ].GetHeight();
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}
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int incrementalWidth = 0;
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for( int j = 0; j < icons[ i ].Num(); j++ ) {
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idVec3 iconPosition = centerIconPosition;
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iconPosition += ( (-totalWidth / 2) + incrementalWidth + (icons[ i ][ j ].First()->GetWidth() / 2) ) * localPlayer->GetRenderView()->viewaxis[ 1 ];
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incrementalWidth += icons[ i ][ j ].First()->GetWidth();
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icons[ i ][ j ].First()->UpdateIcon( player->GetPhysics()->GetOrigin() + iconPosition, localPlayer->GetRenderView()->viewaxis );
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}
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}
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}
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}
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void rvIconManager::UpdateTeamIcons( void ) {
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idPlayer* localPlayer = gameLocal.GetLocalPlayer();
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if ( !localPlayer ) {
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return;
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}
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int localTeam = localPlayer->team;
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bool spectating = localPlayer->spectating;
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if( localPlayer->spectating ) {
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idPlayer* spec = (idPlayer*)gameLocal.entities[ localPlayer->spectator ];
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if( spec ) {
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localTeam = spec->team;
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localPlayer = spec;
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} else {
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localTeam = -1;
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}
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}
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for ( int i = 0; i < MAX_CLIENTS; i++ ) {
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if( gameLocal.localClientNum == i ) {
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continue;
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}
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//if entity i is a player, manage his icon.
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if( gameLocal.entities[ i ] && gameLocal.entities[ i ]->IsType( idPlayer::GetClassType() ) && !gameLocal.entities[ i ]->fl.networkStale && !spectating ) {
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idPlayer* player = static_cast<idPlayer*>(gameLocal.entities[ i ]);
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//if the player is alive and not hidden, show his icon.
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if( player->team == localTeam && !player->IsHidden() && !player->pfl.dead && gameLocal.mpGame.IsInGame( i ) ) {
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if( teamIcons[ i ].GetHandle() < 0 ) {
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teamIcons[ i ].CreateIcon( player->spawnArgs.GetString( player->team ? "mtr_team_icon_strogg" : "mtr_team_icon_marine" ), (player == localPlayer ? localPlayer->entityNumber + 1 : 0) );
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}
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teamIcons[ i ].UpdateIcon( player->GetPhysics()->GetOrigin() + player->spawnArgs.GetVector( (player->team ? "team_icon_height_strogg" : "team_icon_height_marine") ), localPlayer->GetRenderView()->viewaxis );
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//else, the player is hidden, dead, or otherwise not needing an icon-- free it.
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} else {
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if( teamIcons[ i ].GetHandle() >= 0 ) {
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teamIcons[ i ].FreeIcon();
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}
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}
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//if entity i is not a player, free icon i from the map.
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} else if( teamIcons[ i ].GetHandle() >= 0 ) {
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teamIcons[ i ].FreeIcon();
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}
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}
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}
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void rvIconManager::UpdateChatIcons( void ) {
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int localInst = gameLocal.GetLocalPlayer()->GetInstance();
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for ( int i = 0; i < MAX_CLIENTS; i++ ) {
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if ( gameLocal.localClientNum == i ) {
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continue;
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}
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if ( gameLocal.entities[ i ] && gameLocal.entities[ i ]->IsType( idPlayer::GetClassType() ) && !gameLocal.entities[ i ]->fl.networkStale ) {
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idPlayer *player = static_cast< idPlayer* >( gameLocal.entities[ i ] );
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if ( player->isChatting &&
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!player->IsHidden() &&
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!( ( idPhysics_Player* )player->GetPhysics() )->IsDead() &&
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gameLocal.mpGame.IsInGame( i )
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&& (localInst == player->GetInstance())) {
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if ( chatIcons[ i ].GetHandle() < 0 ) {
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chatIcons[ i ].CreateIcon( player->spawnArgs.GetString( "mtr_icon_chatting" ), ( player == gameLocal.GetLocalPlayer() ? player->entityNumber + 1 : 0) );
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}
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int maxHeight = 0;
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for ( int j = 0; j < icons[ i ].Num(); j++ ) {
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if ( icons[ i ][ j ].First()->GetHeight() > maxHeight ) {
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maxHeight = icons[ i ][ j ].First()->GetHeight();
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}
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}
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if ( teamIcons[ i ].GetHandle() >= 0 && teamIcons[ i ].GetHeight() > maxHeight ) {
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maxHeight = teamIcons[ i ].GetHeight();
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}
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idVec3 centerIconPosition = player->spawnArgs.GetVector( ( player->team ? "team_icon_height_strogg" : "team_icon_height_marine") );
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centerIconPosition[ 2 ] += maxHeight;
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chatIcons[ i ].UpdateIcon( player->GetPhysics()->GetOrigin() + centerIconPosition, gameLocal.GetLocalPlayer()->GetRenderView()->viewaxis );
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} else if ( chatIcons[ i ].GetHandle() >= 0 ) {
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chatIcons[ i ].FreeIcon();
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}
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} else if ( chatIcons[ i ].GetHandle() >= 0 ) {
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chatIcons[ i ].FreeIcon();
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}
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}
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}
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/*
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===============
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rvIconManager::Shutdown
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===============
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*/
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void rvIconManager::Shutdown( void ) {
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int i, j;
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for ( i = 0; i < MAX_CLIENTS; i++ ) {
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for ( j = 0; j < icons[ i ].Num(); j++ ) {
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icons[ i ][ j ].First()->FreeIcon();
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}
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icons[ i ].Clear();
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teamIcons[ i ].FreeIcon();
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chatIcons[ i ].FreeIcon();
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}
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}
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