quake4-sdk/source/game/Healing_Station.h

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2007-06-15 00:00:00 +00:00
/*
===============================================================================
rvHealingStation
===============================================================================
*/
class rvHealingStation : public idAnimatedEntity {
public:
CLASS_PROTOTYPE( rvHealingStation );
virtual void Think ( void );
void Spawn ( void );
void Save ( idSaveGame *savefile ) const;
void Restore ( idRestoreGame *savefile );
void BeginHealing ( idEntity *toHeal );
void EndHealing ( void );
protected:
void CreateFrame ( float station_health );
stateResult_t State_Healing ( const stateParms_t& parms );
rvStateThread stateThread;
idEntityPtr<idEntity> entityToHeal;
int nextHealTime;
int healFrequency;
int healAmount;
int healthDispensed;
int maxHealth;
int dispenseAnim;
int soundStartTime;
int soundLength;
private:
bool IsPlaying ( void );
CLASS_STATES_PROTOTYPE ( rvHealingStation );
};