46 lines
1 KiB
C
46 lines
1 KiB
C
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/*
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===============================================================================
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rvHealingStation
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===============================================================================
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*/
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class rvHealingStation : public idAnimatedEntity {
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public:
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CLASS_PROTOTYPE( rvHealingStation );
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virtual void Think ( void );
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void Spawn ( void );
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void Save ( idSaveGame *savefile ) const;
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void Restore ( idRestoreGame *savefile );
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void BeginHealing ( idEntity *toHeal );
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void EndHealing ( void );
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protected:
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void CreateFrame ( float station_health );
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stateResult_t State_Healing ( const stateParms_t& parms );
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rvStateThread stateThread;
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idEntityPtr<idEntity> entityToHeal;
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int nextHealTime;
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int healFrequency;
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int healAmount;
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int healthDispensed;
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int maxHealth;
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int dispenseAnim;
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int soundStartTime;
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int soundLength;
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private:
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bool IsPlaying ( void );
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CLASS_STATES_PROTOTYPE ( rvHealingStation );
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};
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