/* =============================================================================== rvHealingStation =============================================================================== */ class rvHealingStation : public idAnimatedEntity { public: CLASS_PROTOTYPE( rvHealingStation ); virtual void Think ( void ); void Spawn ( void ); void Save ( idSaveGame *savefile ) const; void Restore ( idRestoreGame *savefile ); void BeginHealing ( idEntity *toHeal ); void EndHealing ( void ); protected: void CreateFrame ( float station_health ); stateResult_t State_Healing ( const stateParms_t& parms ); rvStateThread stateThread; idEntityPtr entityToHeal; int nextHealTime; int healFrequency; int healAmount; int healthDispensed; int maxHealth; int dispenseAnim; int soundStartTime; int soundLength; private: bool IsPlaying ( void ); CLASS_STATES_PROTOTYPE ( rvHealingStation ); };