jedioutcast/utils/Radiant/mathlib.h
2013-04-04 13:07:40 -05:00

47 lines
1.3 KiB
C

#ifndef __MATHLIB__
#define __MATHLIB__
// mathlib.h
#include <math.h>
typedef float vec_t;
typedef vec_t vec3_t[3];
#define SIDE_FRONT 0
#define SIDE_ON 2
#define SIDE_BACK 1
#define SIDE_CROSS -2
#define Q_PI 3.14159265358979323846
extern vec3_t vec3_origin;
#define EQUAL_EPSILON 0.001
qboolean VectorCompare (vec3_t v1, vec3_t v2);
#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
#define VectorSet(v, a, b, c) {v[0]=a;v[1]=b;v[2]=c;}
vec_t Q_rint (vec_t in);
vec_t _DotProduct (vec3_t v1, vec3_t v2);
void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out);
void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out);
void _VectorCopy (vec3_t in, vec3_t out);
float VectorLength(vec3_t v);
void VectorMA (vec3_t va, float scale, vec3_t vb, vec3_t vc);
void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
vec_t VectorNormalize (vec3_t v);
void VectorInverse (vec3_t v);
void VectorScale (vec3_t v, vec_t scale, vec3_t out);
void VectorPolar(vec3_t v, float radius, float theta, float phi);
void VectorSnap(vec3_t v);
#endif