544 lines
16 KiB
Text
544 lines
16 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: starwars - Win32 FinalBuild--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating command line "rc.exe /l 0x409 /fo".\FinalBuild\exe/winquake.res" /i "win32" /d "NDEBUG" "C:\projects\jk2\CODE\win32\winquake.rc""
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B3.tmp" with contents
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[
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/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yu"..\server\exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
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"C:\projects\jk2\CODE\client\cl_cgame.cpp"
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"C:\projects\jk2\CODE\client\cl_cin.cpp"
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"C:\projects\jk2\CODE\client\cl_console.cpp"
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"C:\projects\jk2\CODE\client\cl_input.cpp"
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"C:\projects\jk2\CODE\client\cl_keys.cpp"
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"C:\projects\jk2\CODE\client\cl_main.cpp"
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"C:\projects\jk2\CODE\client\cl_mp3.cpp"
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"C:\projects\jk2\CODE\client\cl_parse.cpp"
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"C:\projects\jk2\CODE\client\cl_scrn.cpp"
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"C:\projects\jk2\CODE\client\cl_ui.cpp"
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"C:\projects\jk2\CODE\client\snd_ambient.cpp"
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"C:\projects\jk2\CODE\client\snd_dma.cpp"
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"C:\projects\jk2\CODE\client\snd_mem.cpp"
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"C:\projects\jk2\CODE\client\snd_mix.cpp"
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"C:\projects\jk2\CODE\client\snd_music.cpp"
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"C:\projects\jk2\CODE\server\sv_ccmds.cpp"
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"C:\projects\jk2\CODE\server\sv_client.cpp"
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"C:\projects\jk2\CODE\server\sv_game.cpp"
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"C:\projects\jk2\CODE\server\sv_init.cpp"
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"C:\projects\jk2\CODE\server\sv_main.cpp"
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"C:\projects\jk2\CODE\server\sv_savegame.cpp"
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"C:\projects\jk2\CODE\server\sv_snapshot.cpp"
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"C:\projects\jk2\CODE\server\sv_world.cpp"
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"C:\projects\jk2\CODE\renderer\tr_animation.cpp"
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"C:\projects\jk2\CODE\renderer\tr_backend.cpp"
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"C:\projects\jk2\CODE\renderer\tr_bsp.cpp"
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"C:\projects\jk2\CODE\renderer\tr_cmds.cpp"
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"C:\projects\jk2\CODE\renderer\tr_curve.cpp"
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"C:\projects\jk2\CODE\renderer\tr_draw.cpp"
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"C:\projects\jk2\CODE\renderer\tr_font.cpp"
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"C:\projects\jk2\CODE\renderer\tr_ghoul2.cpp"
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"C:\projects\jk2\CODE\renderer\tr_image.cpp"
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"C:\projects\jk2\CODE\renderer\tr_init.cpp"
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"C:\projects\jk2\CODE\renderer\tr_jpeg_interface.cpp"
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"C:\projects\jk2\CODE\renderer\tr_light.cpp"
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"C:\projects\jk2\CODE\renderer\tr_main.cpp"
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"C:\projects\jk2\CODE\renderer\tr_marks.cpp"
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"C:\projects\jk2\CODE\renderer\tr_mesh.cpp"
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"C:\projects\jk2\CODE\renderer\tr_model.cpp"
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"C:\projects\jk2\CODE\renderer\tr_noise.cpp"
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"C:\projects\jk2\CODE\renderer\tr_quicksprite.cpp"
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"C:\projects\jk2\CODE\renderer\tr_scene.cpp"
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"C:\projects\jk2\CODE\renderer\tr_shade.cpp"
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"C:\projects\jk2\CODE\renderer\tr_shade_calc.cpp"
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"C:\projects\jk2\CODE\renderer\tr_shader.cpp"
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"C:\projects\jk2\CODE\renderer\tr_shadows.cpp"
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"C:\projects\jk2\CODE\renderer\tr_sky.cpp"
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"C:\projects\jk2\CODE\renderer\tr_stl.cpp"
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"C:\projects\jk2\CODE\renderer\tr_surface.cpp"
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"C:\projects\jk2\CODE\renderer\tr_surfacesprites.cpp"
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"C:\projects\jk2\CODE\renderer\tr_world.cpp"
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"C:\projects\jk2\CODE\renderer\tr_WorldEffects.cpp"
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"C:\projects\jk2\CODE\win32\win_gamma.cpp"
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"C:\projects\jk2\CODE\win32\win_glimp.cpp"
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"C:\projects\jk2\CODE\win32\win_qgl.cpp"
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"C:\projects\jk2\CODE\ui\ui_atoms.cpp"
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"C:\projects\jk2\CODE\ui\ui_connect.cpp"
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"C:\projects\jk2\CODE\ui\ui_debug.cpp"
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"C:\projects\jk2\CODE\ui\ui_main.cpp"
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"C:\projects\jk2\CODE\ui\ui_shared.cpp"
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"C:\projects\jk2\CODE\ui\ui_syscalls.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcapimin.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jccoefct.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jccolor.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcdctmgr.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jchuff.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcinit.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcmainct.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcmarker.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcmaster.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcomapi.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcparam.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcphuff.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcprepct.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jcsample.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jctrans.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdapimin.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdapistd.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdatadst.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdatasrc.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdcoefct.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdcolor.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jddctmgr.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdhuff.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdinput.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdmainct.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdmarker.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdmaster.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdpostct.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdsample.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jdtrans.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jerror.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jfdctflt.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jidctflt.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jmemmgr.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jmemnobs.cpp"
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"C:\projects\jk2\CODE\jpeg-6\jutils.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B3.tmp"
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B4.tmp" with contents
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[
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/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
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"C:\projects\jk2\CODE\qcommon\cm_load.cpp"
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"C:\projects\jk2\CODE\qcommon\cm_patch.cpp"
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"C:\projects\jk2\CODE\qcommon\cm_polylib.cpp"
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"C:\projects\jk2\CODE\qcommon\cm_test.cpp"
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"C:\projects\jk2\CODE\qcommon\cm_trace.cpp"
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"C:\projects\jk2\CODE\qcommon\cmd.cpp"
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"C:\projects\jk2\CODE\qcommon\common.cpp"
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"C:\projects\jk2\CODE\qcommon\cvar.cpp"
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"C:\projects\jk2\CODE\qcommon\files.cpp"
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"C:\projects\jk2\CODE\game\genericparser2.cpp"
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"C:\projects\jk2\CODE\qcommon\hstring.cpp"
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"C:\projects\jk2\CODE\qcommon\md4.cpp"
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"C:\projects\jk2\CODE\qcommon\msg.cpp"
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"C:\projects\jk2\CODE\qcommon\net_chan.cpp"
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"C:\projects\jk2\CODE\game\q_math.cpp"
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"C:\projects\jk2\CODE\game\q_shared.cpp"
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"C:\projects\jk2\CODE\qcommon\strip.cpp"
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"C:\projects\jk2\CODE\qcommon\unzip.cpp"
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"C:\projects\jk2\CODE\client\vmachine.cpp"
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"C:\projects\jk2\CODE\mp3code\cdct.c"
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"C:\projects\jk2\CODE\mp3code\csbt.c"
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"C:\projects\jk2\CODE\mp3code\csbtb.c"
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"C:\projects\jk2\CODE\mp3code\csbtL3.c"
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"C:\projects\jk2\CODE\mp3code\cup.c"
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"C:\projects\jk2\CODE\mp3code\cupini.c"
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"C:\projects\jk2\CODE\mp3code\cupL1.c"
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"C:\projects\jk2\CODE\mp3code\cupl3.c"
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"C:\projects\jk2\CODE\mp3code\cwin.c"
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"C:\projects\jk2\CODE\mp3code\cwinb.c"
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"C:\projects\jk2\CODE\mp3code\cwinm.c"
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"C:\projects\jk2\CODE\mp3code\hwin.c"
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"C:\projects\jk2\CODE\mp3code\l3dq.c"
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"C:\projects\jk2\CODE\mp3code\l3init.c"
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"C:\projects\jk2\CODE\mp3code\mdct.c"
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"C:\projects\jk2\CODE\mp3code\mhead.c"
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"C:\projects\jk2\CODE\mp3code\msis.c"
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"C:\projects\jk2\CODE\mp3code\towave.c"
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"C:\projects\jk2\CODE\mp3code\uph.c"
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"C:\projects\jk2\CODE\mp3code\upsf.c"
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"C:\projects\jk2\CODE\mp3code\wavep.c"
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"C:\projects\jk2\CODE\win32\FeelIt\fffx.cpp"
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"C:\projects\jk2\CODE\win32\FeelIt\fffx_feel.cpp"
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"C:\projects\jk2\CODE\renderer\MatComp.c"
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"C:\projects\jk2\CODE\encryption\buffer.cpp"
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"C:\projects\jk2\CODE\encryption\cpp_interface.cpp"
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"C:\projects\jk2\CODE\encryption\sockets.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B4.tmp"
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B5.tmp" with contents
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[
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/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yu"../server/exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
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"C:\projects\jk2\CODE\win32\win_input.cpp"
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"C:\projects\jk2\CODE\win32\win_main.cpp"
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"C:\projects\jk2\CODE\win32\win_shared.cpp"
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"C:\projects\jk2\CODE\win32\win_snd.cpp"
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"C:\projects\jk2\CODE\win32\win_syscon.cpp"
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"C:\projects\jk2\CODE\win32\win_video.cpp"
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"C:\projects\jk2\CODE\win32\win_wndproc.cpp"
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"C:\projects\jk2\CODE\ghoul2\G2_API.cpp"
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"C:\projects\jk2\CODE\ghoul2\G2_bolts.cpp"
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"C:\projects\jk2\CODE\ghoul2\G2_bones.cpp"
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"C:\projects\jk2\CODE\ghoul2\G2_misc.cpp"
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"C:\projects\jk2\CODE\ghoul2\G2_surfaces.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B5.tmp"
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B6.tmp" with contents
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[
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/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yc"..\server\exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
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"C:\projects\jk2\CODE\server\exe_headers.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B6.tmp"
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B7.tmp" with contents
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[
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ALut.lib OpenAL32.lib win32/FeelIt/ffc10.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\FinalBuild/jk2sp.pdb" /map:".\FinalBuild\exe/jk2sp.map" /debug /machine:I386 /out:".\FinalBuild/jk2sp.exe"
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.\FinalBuild\exe\cl_cgame.obj
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.\FinalBuild\exe\cl_cin.obj
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.\FinalBuild\exe\cl_console.obj
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.\FinalBuild\exe\cl_input.obj
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.\FinalBuild\exe\cl_keys.obj
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.\FinalBuild\exe\cl_main.obj
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.\FinalBuild\exe\cl_mp3.obj
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.\FinalBuild\exe\cl_parse.obj
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.\FinalBuild\exe\cl_scrn.obj
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.\FinalBuild\exe\cl_ui.obj
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.\FinalBuild\exe\cm_load.obj
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.\FinalBuild\exe\cm_patch.obj
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.\FinalBuild\exe\cm_polylib.obj
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.\FinalBuild\exe\cm_test.obj
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.\FinalBuild\exe\cm_trace.obj
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.\FinalBuild\exe\cmd.obj
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.\FinalBuild\exe\common.obj
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.\FinalBuild\exe\cvar.obj
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.\FinalBuild\exe\exe_headers.obj
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.\FinalBuild\exe\files.obj
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.\FinalBuild\exe\genericparser2.obj
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.\FinalBuild\exe\hstring.obj
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.\FinalBuild\exe\md4.obj
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.\FinalBuild\exe\msg.obj
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.\FinalBuild\exe\net_chan.obj
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.\FinalBuild\exe\q_math.obj
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.\FinalBuild\exe\q_shared.obj
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.\FinalBuild\exe\snd_ambient.obj
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.\FinalBuild\exe\snd_dma.obj
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.\FinalBuild\exe\snd_mem.obj
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.\FinalBuild\exe\snd_mix.obj
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.\FinalBuild\exe\snd_music.obj
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.\FinalBuild\exe\strip.obj
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.\FinalBuild\exe\sv_ccmds.obj
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.\FinalBuild\exe\sv_client.obj
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.\FinalBuild\exe\sv_game.obj
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.\FinalBuild\exe\sv_init.obj
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.\FinalBuild\exe\sv_main.obj
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.\FinalBuild\exe\sv_savegame.obj
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.\FinalBuild\exe\sv_snapshot.obj
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.\FinalBuild\exe\sv_world.obj
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.\FinalBuild\exe\unzip.obj
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.\FinalBuild\exe\vmachine.obj
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.\FinalBuild\exe\win_input.obj
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.\FinalBuild\exe\win_main.obj
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.\FinalBuild\exe\win_shared.obj
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.\FinalBuild\exe\win_snd.obj
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.\FinalBuild\exe\win_syscon.obj
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.\FinalBuild\exe\win_video.obj
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.\FinalBuild\exe\win_wndproc.obj
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.\FinalBuild\exe\cdct.obj
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.\FinalBuild\exe\csbt.obj
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.\FinalBuild\exe\csbtb.obj
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.\FinalBuild\exe\csbtL3.obj
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.\FinalBuild\exe\cup.obj
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.\FinalBuild\exe\cupini.obj
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.\FinalBuild\exe\cupL1.obj
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.\FinalBuild\exe\cupl3.obj
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.\FinalBuild\exe\cwin.obj
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.\FinalBuild\exe\cwinb.obj
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.\FinalBuild\exe\cwinm.obj
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.\FinalBuild\exe\hwin.obj
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.\FinalBuild\exe\l3dq.obj
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.\FinalBuild\exe\l3init.obj
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.\FinalBuild\exe\mdct.obj
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.\FinalBuild\exe\mhead.obj
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.\FinalBuild\exe\msis.obj
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.\FinalBuild\exe\towave.obj
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.\FinalBuild\exe\uph.obj
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.\FinalBuild\exe\upsf.obj
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.\FinalBuild\exe\wavep.obj
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.\FinalBuild\exe\fffx.obj
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.\FinalBuild\exe\fffx_feel.obj
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.\FinalBuild\exe\G2_API.obj
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.\FinalBuild\exe\G2_bolts.obj
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.\FinalBuild\exe\G2_bones.obj
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.\FinalBuild\exe\G2_misc.obj
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.\FinalBuild\exe\G2_surfaces.obj
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.\FinalBuild\exe\MatComp.obj
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.\FinalBuild\exe\tr_animation.obj
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.\FinalBuild\exe\tr_backend.obj
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.\FinalBuild\exe\tr_bsp.obj
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.\FinalBuild\exe\tr_cmds.obj
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.\FinalBuild\exe\tr_curve.obj
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.\FinalBuild\exe\tr_draw.obj
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.\FinalBuild\exe\tr_font.obj
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.\FinalBuild\exe\tr_ghoul2.obj
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.\FinalBuild\exe\tr_image.obj
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.\FinalBuild\exe\tr_init.obj
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.\FinalBuild\exe\tr_jpeg_interface.obj
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.\FinalBuild\exe\tr_light.obj
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.\FinalBuild\exe\tr_main.obj
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.\FinalBuild\exe\tr_marks.obj
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.\FinalBuild\exe\tr_mesh.obj
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.\FinalBuild\exe\tr_model.obj
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.\FinalBuild\exe\tr_noise.obj
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.\FinalBuild\exe\tr_quicksprite.obj
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.\FinalBuild\exe\tr_scene.obj
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.\FinalBuild\exe\tr_shade.obj
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.\FinalBuild\exe\tr_shade_calc.obj
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.\FinalBuild\exe\tr_shader.obj
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.\FinalBuild\exe\tr_shadows.obj
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.\FinalBuild\exe\tr_sky.obj
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.\FinalBuild\exe\tr_stl.obj
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.\FinalBuild\exe\tr_surface.obj
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.\FinalBuild\exe\tr_surfacesprites.obj
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.\FinalBuild\exe\tr_world.obj
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.\FinalBuild\exe\tr_WorldEffects.obj
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.\FinalBuild\exe\win_gamma.obj
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.\FinalBuild\exe\win_glimp.obj
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.\FinalBuild\exe\win_qgl.obj
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.\FinalBuild\exe\ui_atoms.obj
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.\FinalBuild\exe\ui_connect.obj
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.\FinalBuild\exe\ui_debug.obj
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.\FinalBuild\exe\ui_main.obj
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.\FinalBuild\exe\ui_shared.obj
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.\FinalBuild\exe\ui_syscalls.obj
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.\FinalBuild\exe\jcapimin.obj
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.\FinalBuild\exe\jccoefct.obj
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.\FinalBuild\exe\jccolor.obj
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.\FinalBuild\exe\jcdctmgr.obj
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.\FinalBuild\exe\jchuff.obj
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.\FinalBuild\exe\jcinit.obj
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.\FinalBuild\exe\jcmainct.obj
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.\FinalBuild\exe\jcmarker.obj
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.\FinalBuild\exe\jcmaster.obj
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.\FinalBuild\exe\jcomapi.obj
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.\FinalBuild\exe\jcparam.obj
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.\FinalBuild\exe\jcphuff.obj
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.\FinalBuild\exe\jcprepct.obj
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.\FinalBuild\exe\jcsample.obj
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.\FinalBuild\exe\jctrans.obj
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.\FinalBuild\exe\jdapimin.obj
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.\FinalBuild\exe\jdapistd.obj
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.\FinalBuild\exe\jdatadst.obj
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.\FinalBuild\exe\jdatasrc.obj
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.\FinalBuild\exe\jdcoefct.obj
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.\FinalBuild\exe\jdcolor.obj
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.\FinalBuild\exe\jddctmgr.obj
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.\FinalBuild\exe\jdhuff.obj
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.\FinalBuild\exe\jdinput.obj
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.\FinalBuild\exe\jdmainct.obj
|
|
.\FinalBuild\exe\jdmarker.obj
|
|
.\FinalBuild\exe\jdmaster.obj
|
|
.\FinalBuild\exe\jdpostct.obj
|
|
.\FinalBuild\exe\jdsample.obj
|
|
.\FinalBuild\exe\jdtrans.obj
|
|
.\FinalBuild\exe\jerror.obj
|
|
.\FinalBuild\exe\jfdctflt.obj
|
|
.\FinalBuild\exe\jidctflt.obj
|
|
.\FinalBuild\exe\jmemmgr.obj
|
|
.\FinalBuild\exe\jmemnobs.obj
|
|
.\FinalBuild\exe\jutils.obj
|
|
.\FinalBuild\exe\buffer.obj
|
|
.\FinalBuild\exe\cpp_interface.obj
|
|
.\FinalBuild\exe\sockets.obj
|
|
.\FinalBuild\exe\winquake.res
|
|
.\ALut.lib
|
|
.\OpenAL32.lib
|
|
.\win32\FeelIt\FFC10d.lib
|
|
.\win32\FeelIt\FFC10.lib
|
|
.\FinalBuild\jk2gamex86.lib
|
|
]
|
|
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B7.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling resources...
|
|
Compiling...
|
|
exe_headers.cpp
|
|
Compiling...
|
|
cl_cgame.cpp
|
|
cl_cin.cpp
|
|
cl_console.cpp
|
|
cl_input.cpp
|
|
cl_keys.cpp
|
|
cl_main.cpp
|
|
cl_mp3.cpp
|
|
cl_parse.cpp
|
|
cl_scrn.cpp
|
|
cl_ui.cpp
|
|
snd_ambient.cpp
|
|
snd_dma.cpp
|
|
snd_mem.cpp
|
|
snd_mix.cpp
|
|
snd_music.cpp
|
|
sv_ccmds.cpp
|
|
sv_client.cpp
|
|
sv_game.cpp
|
|
sv_init.cpp
|
|
sv_main.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
sv_savegame.cpp
|
|
sv_snapshot.cpp
|
|
sv_world.cpp
|
|
tr_animation.cpp
|
|
tr_backend.cpp
|
|
tr_bsp.cpp
|
|
tr_cmds.cpp
|
|
tr_curve.cpp
|
|
tr_draw.cpp
|
|
tr_font.cpp
|
|
tr_ghoul2.cpp
|
|
tr_image.cpp
|
|
tr_init.cpp
|
|
tr_jpeg_interface.cpp
|
|
tr_light.cpp
|
|
tr_main.cpp
|
|
tr_marks.cpp
|
|
tr_mesh.cpp
|
|
tr_model.cpp
|
|
tr_noise.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
tr_quicksprite.cpp
|
|
tr_scene.cpp
|
|
tr_shade.cpp
|
|
tr_shade_calc.cpp
|
|
tr_shader.cpp
|
|
tr_shadows.cpp
|
|
tr_sky.cpp
|
|
tr_stl.cpp
|
|
tr_surface.cpp
|
|
tr_surfacesprites.cpp
|
|
tr_world.cpp
|
|
tr_WorldEffects.cpp
|
|
win_gamma.cpp
|
|
win_glimp.cpp
|
|
win_qgl.cpp
|
|
ui_atoms.cpp
|
|
ui_connect.cpp
|
|
ui_debug.cpp
|
|
ui_main.cpp
|
|
ui_shared.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
ui_syscalls.cpp
|
|
jcapimin.cpp
|
|
jccoefct.cpp
|
|
jccolor.cpp
|
|
jcdctmgr.cpp
|
|
jchuff.cpp
|
|
jcinit.cpp
|
|
jcmainct.cpp
|
|
jcmarker.cpp
|
|
jcmaster.cpp
|
|
jcomapi.cpp
|
|
jcparam.cpp
|
|
jcphuff.cpp
|
|
jcprepct.cpp
|
|
jcsample.cpp
|
|
jctrans.cpp
|
|
jdapimin.cpp
|
|
jdapistd.cpp
|
|
jdatadst.cpp
|
|
jdatasrc.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
jdcoefct.cpp
|
|
jdcolor.cpp
|
|
jddctmgr.cpp
|
|
jdhuff.cpp
|
|
jdinput.cpp
|
|
jdmainct.cpp
|
|
jdmarker.cpp
|
|
jdmaster.cpp
|
|
jdpostct.cpp
|
|
jdsample.cpp
|
|
jdtrans.cpp
|
|
jerror.cpp
|
|
jfdctflt.cpp
|
|
jidctflt.cpp
|
|
jmemmgr.cpp
|
|
jmemnobs.cpp
|
|
jutils.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
cm_load.cpp
|
|
cm_patch.cpp
|
|
cm_polylib.cpp
|
|
cm_test.cpp
|
|
cm_trace.cpp
|
|
cmd.cpp
|
|
common.cpp
|
|
cvar.cpp
|
|
files.cpp
|
|
genericparser2.cpp
|
|
hstring.cpp
|
|
md4.cpp
|
|
msg.cpp
|
|
net_chan.cpp
|
|
q_math.cpp
|
|
q_shared.cpp
|
|
strip.cpp
|
|
unzip.cpp
|
|
vmachine.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
cdct.c
|
|
csbt.c
|
|
csbtb.c
|
|
csbtL3.c
|
|
cup.c
|
|
cupini.c
|
|
cupL1.c
|
|
cupl3.c
|
|
cwin.c
|
|
cwinb.c
|
|
cwinm.c
|
|
hwin.c
|
|
l3dq.c
|
|
l3init.c
|
|
mdct.c
|
|
mhead.c
|
|
msis.c
|
|
towave.c
|
|
uph.c
|
|
upsf.c
|
|
Generating Code...
|
|
Compiling...
|
|
wavep.c
|
|
Generating Code...
|
|
Compiling...
|
|
fffx.cpp
|
|
fffx_feel.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
MatComp.c
|
|
Generating Code...
|
|
Compiling...
|
|
buffer.cpp
|
|
cpp_interface.cpp
|
|
sockets.cpp
|
|
Generating Code...
|
|
Compiling...
|
|
win_input.cpp
|
|
win_main.cpp
|
|
win_shared.cpp
|
|
win_snd.cpp
|
|
win_syscon.cpp
|
|
win_video.cpp
|
|
win_wndproc.cpp
|
|
G2_API.cpp
|
|
G2_bolts.cpp
|
|
G2_bones.cpp
|
|
G2_misc.cpp
|
|
G2_surfaces.cpp
|
|
Generating Code...
|
|
Linking...
|
|
|
|
|
|
|
|
<h3>Results</h3>
|
|
jk2sp.exe - 0 error(s), 0 warning(s)
|
|
</pre>
|
|
</body>
|
|
</html>
|