Build Log

--------------------Configuration: starwars - Win32 FinalBuild--------------------

Command Lines

Creating command line "rc.exe /l 0x409 /fo".\FinalBuild\exe/winquake.res" /i "win32" /d "NDEBUG" "C:\projects\jk2\CODE\win32\winquake.rc"" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B3.tmp" with contents [ /nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yu"..\server\exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c "C:\projects\jk2\CODE\client\cl_cgame.cpp" "C:\projects\jk2\CODE\client\cl_cin.cpp" "C:\projects\jk2\CODE\client\cl_console.cpp" "C:\projects\jk2\CODE\client\cl_input.cpp" "C:\projects\jk2\CODE\client\cl_keys.cpp" "C:\projects\jk2\CODE\client\cl_main.cpp" "C:\projects\jk2\CODE\client\cl_mp3.cpp" "C:\projects\jk2\CODE\client\cl_parse.cpp" "C:\projects\jk2\CODE\client\cl_scrn.cpp" "C:\projects\jk2\CODE\client\cl_ui.cpp" "C:\projects\jk2\CODE\client\snd_ambient.cpp" "C:\projects\jk2\CODE\client\snd_dma.cpp" "C:\projects\jk2\CODE\client\snd_mem.cpp" "C:\projects\jk2\CODE\client\snd_mix.cpp" "C:\projects\jk2\CODE\client\snd_music.cpp" "C:\projects\jk2\CODE\server\sv_ccmds.cpp" "C:\projects\jk2\CODE\server\sv_client.cpp" "C:\projects\jk2\CODE\server\sv_game.cpp" "C:\projects\jk2\CODE\server\sv_init.cpp" "C:\projects\jk2\CODE\server\sv_main.cpp" "C:\projects\jk2\CODE\server\sv_savegame.cpp" "C:\projects\jk2\CODE\server\sv_snapshot.cpp" "C:\projects\jk2\CODE\server\sv_world.cpp" "C:\projects\jk2\CODE\renderer\tr_animation.cpp" "C:\projects\jk2\CODE\renderer\tr_backend.cpp" "C:\projects\jk2\CODE\renderer\tr_bsp.cpp" "C:\projects\jk2\CODE\renderer\tr_cmds.cpp" "C:\projects\jk2\CODE\renderer\tr_curve.cpp" "C:\projects\jk2\CODE\renderer\tr_draw.cpp" "C:\projects\jk2\CODE\renderer\tr_font.cpp" "C:\projects\jk2\CODE\renderer\tr_ghoul2.cpp" "C:\projects\jk2\CODE\renderer\tr_image.cpp" "C:\projects\jk2\CODE\renderer\tr_init.cpp" "C:\projects\jk2\CODE\renderer\tr_jpeg_interface.cpp" "C:\projects\jk2\CODE\renderer\tr_light.cpp" "C:\projects\jk2\CODE\renderer\tr_main.cpp" "C:\projects\jk2\CODE\renderer\tr_marks.cpp" "C:\projects\jk2\CODE\renderer\tr_mesh.cpp" "C:\projects\jk2\CODE\renderer\tr_model.cpp" "C:\projects\jk2\CODE\renderer\tr_noise.cpp" "C:\projects\jk2\CODE\renderer\tr_quicksprite.cpp" "C:\projects\jk2\CODE\renderer\tr_scene.cpp" "C:\projects\jk2\CODE\renderer\tr_shade.cpp" "C:\projects\jk2\CODE\renderer\tr_shade_calc.cpp" "C:\projects\jk2\CODE\renderer\tr_shader.cpp" "C:\projects\jk2\CODE\renderer\tr_shadows.cpp" "C:\projects\jk2\CODE\renderer\tr_sky.cpp" "C:\projects\jk2\CODE\renderer\tr_stl.cpp" "C:\projects\jk2\CODE\renderer\tr_surface.cpp" "C:\projects\jk2\CODE\renderer\tr_surfacesprites.cpp" "C:\projects\jk2\CODE\renderer\tr_world.cpp" "C:\projects\jk2\CODE\renderer\tr_WorldEffects.cpp" "C:\projects\jk2\CODE\win32\win_gamma.cpp" "C:\projects\jk2\CODE\win32\win_glimp.cpp" "C:\projects\jk2\CODE\win32\win_qgl.cpp" "C:\projects\jk2\CODE\ui\ui_atoms.cpp" "C:\projects\jk2\CODE\ui\ui_connect.cpp" "C:\projects\jk2\CODE\ui\ui_debug.cpp" "C:\projects\jk2\CODE\ui\ui_main.cpp" "C:\projects\jk2\CODE\ui\ui_shared.cpp" "C:\projects\jk2\CODE\ui\ui_syscalls.cpp" "C:\projects\jk2\CODE\jpeg-6\jcapimin.cpp" "C:\projects\jk2\CODE\jpeg-6\jccoefct.cpp" "C:\projects\jk2\CODE\jpeg-6\jccolor.cpp" "C:\projects\jk2\CODE\jpeg-6\jcdctmgr.cpp" "C:\projects\jk2\CODE\jpeg-6\jchuff.cpp" "C:\projects\jk2\CODE\jpeg-6\jcinit.cpp" "C:\projects\jk2\CODE\jpeg-6\jcmainct.cpp" "C:\projects\jk2\CODE\jpeg-6\jcmarker.cpp" "C:\projects\jk2\CODE\jpeg-6\jcmaster.cpp" "C:\projects\jk2\CODE\jpeg-6\jcomapi.cpp" "C:\projects\jk2\CODE\jpeg-6\jcparam.cpp" "C:\projects\jk2\CODE\jpeg-6\jcphuff.cpp" "C:\projects\jk2\CODE\jpeg-6\jcprepct.cpp" "C:\projects\jk2\CODE\jpeg-6\jcsample.cpp" "C:\projects\jk2\CODE\jpeg-6\jctrans.cpp" "C:\projects\jk2\CODE\jpeg-6\jdapimin.cpp" "C:\projects\jk2\CODE\jpeg-6\jdapistd.cpp" "C:\projects\jk2\CODE\jpeg-6\jdatadst.cpp" "C:\projects\jk2\CODE\jpeg-6\jdatasrc.cpp" "C:\projects\jk2\CODE\jpeg-6\jdcoefct.cpp" "C:\projects\jk2\CODE\jpeg-6\jdcolor.cpp" "C:\projects\jk2\CODE\jpeg-6\jddctmgr.cpp" "C:\projects\jk2\CODE\jpeg-6\jdhuff.cpp" "C:\projects\jk2\CODE\jpeg-6\jdinput.cpp" "C:\projects\jk2\CODE\jpeg-6\jdmainct.cpp" "C:\projects\jk2\CODE\jpeg-6\jdmarker.cpp" "C:\projects\jk2\CODE\jpeg-6\jdmaster.cpp" "C:\projects\jk2\CODE\jpeg-6\jdpostct.cpp" "C:\projects\jk2\CODE\jpeg-6\jdsample.cpp" "C:\projects\jk2\CODE\jpeg-6\jdtrans.cpp" "C:\projects\jk2\CODE\jpeg-6\jerror.cpp" "C:\projects\jk2\CODE\jpeg-6\jfdctflt.cpp" "C:\projects\jk2\CODE\jpeg-6\jidctflt.cpp" "C:\projects\jk2\CODE\jpeg-6\jmemmgr.cpp" "C:\projects\jk2\CODE\jpeg-6\jmemnobs.cpp" "C:\projects\jk2\CODE\jpeg-6\jutils.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B3.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B4.tmp" with contents [ /nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c "C:\projects\jk2\CODE\qcommon\cm_load.cpp" "C:\projects\jk2\CODE\qcommon\cm_patch.cpp" "C:\projects\jk2\CODE\qcommon\cm_polylib.cpp" "C:\projects\jk2\CODE\qcommon\cm_test.cpp" "C:\projects\jk2\CODE\qcommon\cm_trace.cpp" "C:\projects\jk2\CODE\qcommon\cmd.cpp" "C:\projects\jk2\CODE\qcommon\common.cpp" "C:\projects\jk2\CODE\qcommon\cvar.cpp" "C:\projects\jk2\CODE\qcommon\files.cpp" "C:\projects\jk2\CODE\game\genericparser2.cpp" "C:\projects\jk2\CODE\qcommon\hstring.cpp" "C:\projects\jk2\CODE\qcommon\md4.cpp" "C:\projects\jk2\CODE\qcommon\msg.cpp" "C:\projects\jk2\CODE\qcommon\net_chan.cpp" "C:\projects\jk2\CODE\game\q_math.cpp" "C:\projects\jk2\CODE\game\q_shared.cpp" "C:\projects\jk2\CODE\qcommon\strip.cpp" "C:\projects\jk2\CODE\qcommon\unzip.cpp" "C:\projects\jk2\CODE\client\vmachine.cpp" "C:\projects\jk2\CODE\mp3code\cdct.c" "C:\projects\jk2\CODE\mp3code\csbt.c" "C:\projects\jk2\CODE\mp3code\csbtb.c" "C:\projects\jk2\CODE\mp3code\csbtL3.c" "C:\projects\jk2\CODE\mp3code\cup.c" "C:\projects\jk2\CODE\mp3code\cupini.c" "C:\projects\jk2\CODE\mp3code\cupL1.c" "C:\projects\jk2\CODE\mp3code\cupl3.c" "C:\projects\jk2\CODE\mp3code\cwin.c" "C:\projects\jk2\CODE\mp3code\cwinb.c" "C:\projects\jk2\CODE\mp3code\cwinm.c" "C:\projects\jk2\CODE\mp3code\hwin.c" "C:\projects\jk2\CODE\mp3code\l3dq.c" "C:\projects\jk2\CODE\mp3code\l3init.c" "C:\projects\jk2\CODE\mp3code\mdct.c" "C:\projects\jk2\CODE\mp3code\mhead.c" "C:\projects\jk2\CODE\mp3code\msis.c" "C:\projects\jk2\CODE\mp3code\towave.c" "C:\projects\jk2\CODE\mp3code\uph.c" "C:\projects\jk2\CODE\mp3code\upsf.c" "C:\projects\jk2\CODE\mp3code\wavep.c" "C:\projects\jk2\CODE\win32\FeelIt\fffx.cpp" "C:\projects\jk2\CODE\win32\FeelIt\fffx_feel.cpp" "C:\projects\jk2\CODE\renderer\MatComp.c" "C:\projects\jk2\CODE\encryption\buffer.cpp" "C:\projects\jk2\CODE\encryption\cpp_interface.cpp" "C:\projects\jk2\CODE\encryption\sockets.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B4.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B5.tmp" with contents [ /nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yu"../server/exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c "C:\projects\jk2\CODE\win32\win_input.cpp" "C:\projects\jk2\CODE\win32\win_main.cpp" "C:\projects\jk2\CODE\win32\win_shared.cpp" "C:\projects\jk2\CODE\win32\win_snd.cpp" "C:\projects\jk2\CODE\win32\win_syscon.cpp" "C:\projects\jk2\CODE\win32\win_video.cpp" "C:\projects\jk2\CODE\win32\win_wndproc.cpp" "C:\projects\jk2\CODE\ghoul2\G2_API.cpp" "C:\projects\jk2\CODE\ghoul2\G2_bolts.cpp" "C:\projects\jk2\CODE\ghoul2\G2_bones.cpp" "C:\projects\jk2\CODE\ghoul2\G2_misc.cpp" "C:\projects\jk2\CODE\ghoul2\G2_surfaces.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B5.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B6.tmp" with contents [ /nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yc"..\server\exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c "C:\projects\jk2\CODE\server\exe_headers.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B6.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B7.tmp" with contents [ ALut.lib OpenAL32.lib win32/FeelIt/ffc10.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\FinalBuild/jk2sp.pdb" /map:".\FinalBuild\exe/jk2sp.map" /debug /machine:I386 /out:".\FinalBuild/jk2sp.exe" .\FinalBuild\exe\cl_cgame.obj .\FinalBuild\exe\cl_cin.obj .\FinalBuild\exe\cl_console.obj .\FinalBuild\exe\cl_input.obj .\FinalBuild\exe\cl_keys.obj .\FinalBuild\exe\cl_main.obj .\FinalBuild\exe\cl_mp3.obj .\FinalBuild\exe\cl_parse.obj .\FinalBuild\exe\cl_scrn.obj .\FinalBuild\exe\cl_ui.obj .\FinalBuild\exe\cm_load.obj .\FinalBuild\exe\cm_patch.obj .\FinalBuild\exe\cm_polylib.obj .\FinalBuild\exe\cm_test.obj .\FinalBuild\exe\cm_trace.obj .\FinalBuild\exe\cmd.obj .\FinalBuild\exe\common.obj .\FinalBuild\exe\cvar.obj .\FinalBuild\exe\exe_headers.obj .\FinalBuild\exe\files.obj .\FinalBuild\exe\genericparser2.obj .\FinalBuild\exe\hstring.obj .\FinalBuild\exe\md4.obj .\FinalBuild\exe\msg.obj .\FinalBuild\exe\net_chan.obj .\FinalBuild\exe\q_math.obj .\FinalBuild\exe\q_shared.obj .\FinalBuild\exe\snd_ambient.obj .\FinalBuild\exe\snd_dma.obj .\FinalBuild\exe\snd_mem.obj .\FinalBuild\exe\snd_mix.obj .\FinalBuild\exe\snd_music.obj .\FinalBuild\exe\strip.obj .\FinalBuild\exe\sv_ccmds.obj .\FinalBuild\exe\sv_client.obj .\FinalBuild\exe\sv_game.obj .\FinalBuild\exe\sv_init.obj .\FinalBuild\exe\sv_main.obj .\FinalBuild\exe\sv_savegame.obj .\FinalBuild\exe\sv_snapshot.obj .\FinalBuild\exe\sv_world.obj .\FinalBuild\exe\unzip.obj .\FinalBuild\exe\vmachine.obj .\FinalBuild\exe\win_input.obj .\FinalBuild\exe\win_main.obj .\FinalBuild\exe\win_shared.obj .\FinalBuild\exe\win_snd.obj .\FinalBuild\exe\win_syscon.obj .\FinalBuild\exe\win_video.obj .\FinalBuild\exe\win_wndproc.obj .\FinalBuild\exe\cdct.obj .\FinalBuild\exe\csbt.obj .\FinalBuild\exe\csbtb.obj .\FinalBuild\exe\csbtL3.obj .\FinalBuild\exe\cup.obj .\FinalBuild\exe\cupini.obj .\FinalBuild\exe\cupL1.obj .\FinalBuild\exe\cupl3.obj .\FinalBuild\exe\cwin.obj .\FinalBuild\exe\cwinb.obj .\FinalBuild\exe\cwinm.obj .\FinalBuild\exe\hwin.obj .\FinalBuild\exe\l3dq.obj .\FinalBuild\exe\l3init.obj .\FinalBuild\exe\mdct.obj .\FinalBuild\exe\mhead.obj .\FinalBuild\exe\msis.obj .\FinalBuild\exe\towave.obj .\FinalBuild\exe\uph.obj .\FinalBuild\exe\upsf.obj .\FinalBuild\exe\wavep.obj .\FinalBuild\exe\fffx.obj .\FinalBuild\exe\fffx_feel.obj .\FinalBuild\exe\G2_API.obj .\FinalBuild\exe\G2_bolts.obj .\FinalBuild\exe\G2_bones.obj .\FinalBuild\exe\G2_misc.obj .\FinalBuild\exe\G2_surfaces.obj .\FinalBuild\exe\MatComp.obj .\FinalBuild\exe\tr_animation.obj .\FinalBuild\exe\tr_backend.obj .\FinalBuild\exe\tr_bsp.obj .\FinalBuild\exe\tr_cmds.obj .\FinalBuild\exe\tr_curve.obj .\FinalBuild\exe\tr_draw.obj .\FinalBuild\exe\tr_font.obj .\FinalBuild\exe\tr_ghoul2.obj .\FinalBuild\exe\tr_image.obj .\FinalBuild\exe\tr_init.obj .\FinalBuild\exe\tr_jpeg_interface.obj .\FinalBuild\exe\tr_light.obj .\FinalBuild\exe\tr_main.obj .\FinalBuild\exe\tr_marks.obj .\FinalBuild\exe\tr_mesh.obj .\FinalBuild\exe\tr_model.obj .\FinalBuild\exe\tr_noise.obj .\FinalBuild\exe\tr_quicksprite.obj .\FinalBuild\exe\tr_scene.obj .\FinalBuild\exe\tr_shade.obj .\FinalBuild\exe\tr_shade_calc.obj .\FinalBuild\exe\tr_shader.obj .\FinalBuild\exe\tr_shadows.obj .\FinalBuild\exe\tr_sky.obj .\FinalBuild\exe\tr_stl.obj .\FinalBuild\exe\tr_surface.obj .\FinalBuild\exe\tr_surfacesprites.obj .\FinalBuild\exe\tr_world.obj .\FinalBuild\exe\tr_WorldEffects.obj .\FinalBuild\exe\win_gamma.obj .\FinalBuild\exe\win_glimp.obj .\FinalBuild\exe\win_qgl.obj .\FinalBuild\exe\ui_atoms.obj .\FinalBuild\exe\ui_connect.obj .\FinalBuild\exe\ui_debug.obj .\FinalBuild\exe\ui_main.obj .\FinalBuild\exe\ui_shared.obj .\FinalBuild\exe\ui_syscalls.obj .\FinalBuild\exe\jcapimin.obj .\FinalBuild\exe\jccoefct.obj .\FinalBuild\exe\jccolor.obj .\FinalBuild\exe\jcdctmgr.obj .\FinalBuild\exe\jchuff.obj .\FinalBuild\exe\jcinit.obj .\FinalBuild\exe\jcmainct.obj .\FinalBuild\exe\jcmarker.obj .\FinalBuild\exe\jcmaster.obj .\FinalBuild\exe\jcomapi.obj .\FinalBuild\exe\jcparam.obj .\FinalBuild\exe\jcphuff.obj .\FinalBuild\exe\jcprepct.obj .\FinalBuild\exe\jcsample.obj .\FinalBuild\exe\jctrans.obj .\FinalBuild\exe\jdapimin.obj .\FinalBuild\exe\jdapistd.obj .\FinalBuild\exe\jdatadst.obj .\FinalBuild\exe\jdatasrc.obj .\FinalBuild\exe\jdcoefct.obj .\FinalBuild\exe\jdcolor.obj .\FinalBuild\exe\jddctmgr.obj .\FinalBuild\exe\jdhuff.obj .\FinalBuild\exe\jdinput.obj .\FinalBuild\exe\jdmainct.obj .\FinalBuild\exe\jdmarker.obj .\FinalBuild\exe\jdmaster.obj .\FinalBuild\exe\jdpostct.obj .\FinalBuild\exe\jdsample.obj .\FinalBuild\exe\jdtrans.obj .\FinalBuild\exe\jerror.obj .\FinalBuild\exe\jfdctflt.obj .\FinalBuild\exe\jidctflt.obj .\FinalBuild\exe\jmemmgr.obj .\FinalBuild\exe\jmemnobs.obj .\FinalBuild\exe\jutils.obj .\FinalBuild\exe\buffer.obj .\FinalBuild\exe\cpp_interface.obj .\FinalBuild\exe\sockets.obj .\FinalBuild\exe\winquake.res .\ALut.lib .\OpenAL32.lib .\win32\FeelIt\FFC10d.lib .\win32\FeelIt\FFC10.lib .\FinalBuild\jk2gamex86.lib ] Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B7.tmp"

Output Window

Compiling resources... Compiling... exe_headers.cpp Compiling... cl_cgame.cpp cl_cin.cpp cl_console.cpp cl_input.cpp cl_keys.cpp cl_main.cpp cl_mp3.cpp cl_parse.cpp cl_scrn.cpp cl_ui.cpp snd_ambient.cpp snd_dma.cpp snd_mem.cpp snd_mix.cpp snd_music.cpp sv_ccmds.cpp sv_client.cpp sv_game.cpp sv_init.cpp sv_main.cpp Generating Code... Compiling... sv_savegame.cpp sv_snapshot.cpp sv_world.cpp tr_animation.cpp tr_backend.cpp tr_bsp.cpp tr_cmds.cpp tr_curve.cpp tr_draw.cpp tr_font.cpp tr_ghoul2.cpp tr_image.cpp tr_init.cpp tr_jpeg_interface.cpp tr_light.cpp tr_main.cpp tr_marks.cpp tr_mesh.cpp tr_model.cpp tr_noise.cpp Generating Code... Compiling... tr_quicksprite.cpp tr_scene.cpp tr_shade.cpp tr_shade_calc.cpp tr_shader.cpp tr_shadows.cpp tr_sky.cpp tr_stl.cpp tr_surface.cpp tr_surfacesprites.cpp tr_world.cpp tr_WorldEffects.cpp win_gamma.cpp win_glimp.cpp win_qgl.cpp ui_atoms.cpp ui_connect.cpp ui_debug.cpp ui_main.cpp ui_shared.cpp Generating Code... Compiling... ui_syscalls.cpp jcapimin.cpp jccoefct.cpp jccolor.cpp jcdctmgr.cpp jchuff.cpp jcinit.cpp jcmainct.cpp jcmarker.cpp jcmaster.cpp jcomapi.cpp jcparam.cpp jcphuff.cpp jcprepct.cpp jcsample.cpp jctrans.cpp jdapimin.cpp jdapistd.cpp jdatadst.cpp jdatasrc.cpp Generating Code... Compiling... jdcoefct.cpp jdcolor.cpp jddctmgr.cpp jdhuff.cpp jdinput.cpp jdmainct.cpp jdmarker.cpp jdmaster.cpp jdpostct.cpp jdsample.cpp jdtrans.cpp jerror.cpp jfdctflt.cpp jidctflt.cpp jmemmgr.cpp jmemnobs.cpp jutils.cpp Generating Code... Compiling... cm_load.cpp cm_patch.cpp cm_polylib.cpp cm_test.cpp cm_trace.cpp cmd.cpp common.cpp cvar.cpp files.cpp genericparser2.cpp hstring.cpp md4.cpp msg.cpp net_chan.cpp q_math.cpp q_shared.cpp strip.cpp unzip.cpp vmachine.cpp Generating Code... Compiling... cdct.c csbt.c csbtb.c csbtL3.c cup.c cupini.c cupL1.c cupl3.c cwin.c cwinb.c cwinm.c hwin.c l3dq.c l3init.c mdct.c mhead.c msis.c towave.c uph.c upsf.c Generating Code... Compiling... wavep.c Generating Code... Compiling... fffx.cpp fffx_feel.cpp Generating Code... Compiling... MatComp.c Generating Code... Compiling... buffer.cpp cpp_interface.cpp sockets.cpp Generating Code... Compiling... win_input.cpp win_main.cpp win_shared.cpp win_snd.cpp win_syscon.cpp win_video.cpp win_wndproc.cpp G2_API.cpp G2_bolts.cpp G2_bones.cpp G2_misc.cpp G2_surfaces.cpp Generating Code... Linking...

Results

jk2sp.exe - 0 error(s), 0 warning(s)