Build Log
--------------------Configuration: starwars - Win32 FinalBuild--------------------
Command Lines
Creating command line "rc.exe /l 0x409 /fo".\FinalBuild\exe/winquake.res" /i "win32" /d "NDEBUG" "C:\projects\jk2\CODE\win32\winquake.rc""
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B3.tmp" with contents
[
/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yu"..\server\exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
"C:\projects\jk2\CODE\client\cl_cgame.cpp"
"C:\projects\jk2\CODE\client\cl_cin.cpp"
"C:\projects\jk2\CODE\client\cl_console.cpp"
"C:\projects\jk2\CODE\client\cl_input.cpp"
"C:\projects\jk2\CODE\client\cl_keys.cpp"
"C:\projects\jk2\CODE\client\cl_main.cpp"
"C:\projects\jk2\CODE\client\cl_mp3.cpp"
"C:\projects\jk2\CODE\client\cl_parse.cpp"
"C:\projects\jk2\CODE\client\cl_scrn.cpp"
"C:\projects\jk2\CODE\client\cl_ui.cpp"
"C:\projects\jk2\CODE\client\snd_ambient.cpp"
"C:\projects\jk2\CODE\client\snd_dma.cpp"
"C:\projects\jk2\CODE\client\snd_mem.cpp"
"C:\projects\jk2\CODE\client\snd_mix.cpp"
"C:\projects\jk2\CODE\client\snd_music.cpp"
"C:\projects\jk2\CODE\server\sv_ccmds.cpp"
"C:\projects\jk2\CODE\server\sv_client.cpp"
"C:\projects\jk2\CODE\server\sv_game.cpp"
"C:\projects\jk2\CODE\server\sv_init.cpp"
"C:\projects\jk2\CODE\server\sv_main.cpp"
"C:\projects\jk2\CODE\server\sv_savegame.cpp"
"C:\projects\jk2\CODE\server\sv_snapshot.cpp"
"C:\projects\jk2\CODE\server\sv_world.cpp"
"C:\projects\jk2\CODE\renderer\tr_animation.cpp"
"C:\projects\jk2\CODE\renderer\tr_backend.cpp"
"C:\projects\jk2\CODE\renderer\tr_bsp.cpp"
"C:\projects\jk2\CODE\renderer\tr_cmds.cpp"
"C:\projects\jk2\CODE\renderer\tr_curve.cpp"
"C:\projects\jk2\CODE\renderer\tr_draw.cpp"
"C:\projects\jk2\CODE\renderer\tr_font.cpp"
"C:\projects\jk2\CODE\renderer\tr_ghoul2.cpp"
"C:\projects\jk2\CODE\renderer\tr_image.cpp"
"C:\projects\jk2\CODE\renderer\tr_init.cpp"
"C:\projects\jk2\CODE\renderer\tr_jpeg_interface.cpp"
"C:\projects\jk2\CODE\renderer\tr_light.cpp"
"C:\projects\jk2\CODE\renderer\tr_main.cpp"
"C:\projects\jk2\CODE\renderer\tr_marks.cpp"
"C:\projects\jk2\CODE\renderer\tr_mesh.cpp"
"C:\projects\jk2\CODE\renderer\tr_model.cpp"
"C:\projects\jk2\CODE\renderer\tr_noise.cpp"
"C:\projects\jk2\CODE\renderer\tr_quicksprite.cpp"
"C:\projects\jk2\CODE\renderer\tr_scene.cpp"
"C:\projects\jk2\CODE\renderer\tr_shade.cpp"
"C:\projects\jk2\CODE\renderer\tr_shade_calc.cpp"
"C:\projects\jk2\CODE\renderer\tr_shader.cpp"
"C:\projects\jk2\CODE\renderer\tr_shadows.cpp"
"C:\projects\jk2\CODE\renderer\tr_sky.cpp"
"C:\projects\jk2\CODE\renderer\tr_stl.cpp"
"C:\projects\jk2\CODE\renderer\tr_surface.cpp"
"C:\projects\jk2\CODE\renderer\tr_surfacesprites.cpp"
"C:\projects\jk2\CODE\renderer\tr_world.cpp"
"C:\projects\jk2\CODE\renderer\tr_WorldEffects.cpp"
"C:\projects\jk2\CODE\win32\win_gamma.cpp"
"C:\projects\jk2\CODE\win32\win_glimp.cpp"
"C:\projects\jk2\CODE\win32\win_qgl.cpp"
"C:\projects\jk2\CODE\ui\ui_atoms.cpp"
"C:\projects\jk2\CODE\ui\ui_connect.cpp"
"C:\projects\jk2\CODE\ui\ui_debug.cpp"
"C:\projects\jk2\CODE\ui\ui_main.cpp"
"C:\projects\jk2\CODE\ui\ui_shared.cpp"
"C:\projects\jk2\CODE\ui\ui_syscalls.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcapimin.cpp"
"C:\projects\jk2\CODE\jpeg-6\jccoefct.cpp"
"C:\projects\jk2\CODE\jpeg-6\jccolor.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcdctmgr.cpp"
"C:\projects\jk2\CODE\jpeg-6\jchuff.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcinit.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcmainct.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcmarker.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcmaster.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcomapi.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcparam.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcphuff.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcprepct.cpp"
"C:\projects\jk2\CODE\jpeg-6\jcsample.cpp"
"C:\projects\jk2\CODE\jpeg-6\jctrans.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdapimin.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdapistd.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdatadst.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdatasrc.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdcoefct.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdcolor.cpp"
"C:\projects\jk2\CODE\jpeg-6\jddctmgr.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdhuff.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdinput.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdmainct.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdmarker.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdmaster.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdpostct.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdsample.cpp"
"C:\projects\jk2\CODE\jpeg-6\jdtrans.cpp"
"C:\projects\jk2\CODE\jpeg-6\jerror.cpp"
"C:\projects\jk2\CODE\jpeg-6\jfdctflt.cpp"
"C:\projects\jk2\CODE\jpeg-6\jidctflt.cpp"
"C:\projects\jk2\CODE\jpeg-6\jmemmgr.cpp"
"C:\projects\jk2\CODE\jpeg-6\jmemnobs.cpp"
"C:\projects\jk2\CODE\jpeg-6\jutils.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B3.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B4.tmp" with contents
[
/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
"C:\projects\jk2\CODE\qcommon\cm_load.cpp"
"C:\projects\jk2\CODE\qcommon\cm_patch.cpp"
"C:\projects\jk2\CODE\qcommon\cm_polylib.cpp"
"C:\projects\jk2\CODE\qcommon\cm_test.cpp"
"C:\projects\jk2\CODE\qcommon\cm_trace.cpp"
"C:\projects\jk2\CODE\qcommon\cmd.cpp"
"C:\projects\jk2\CODE\qcommon\common.cpp"
"C:\projects\jk2\CODE\qcommon\cvar.cpp"
"C:\projects\jk2\CODE\qcommon\files.cpp"
"C:\projects\jk2\CODE\game\genericparser2.cpp"
"C:\projects\jk2\CODE\qcommon\hstring.cpp"
"C:\projects\jk2\CODE\qcommon\md4.cpp"
"C:\projects\jk2\CODE\qcommon\msg.cpp"
"C:\projects\jk2\CODE\qcommon\net_chan.cpp"
"C:\projects\jk2\CODE\game\q_math.cpp"
"C:\projects\jk2\CODE\game\q_shared.cpp"
"C:\projects\jk2\CODE\qcommon\strip.cpp"
"C:\projects\jk2\CODE\qcommon\unzip.cpp"
"C:\projects\jk2\CODE\client\vmachine.cpp"
"C:\projects\jk2\CODE\mp3code\cdct.c"
"C:\projects\jk2\CODE\mp3code\csbt.c"
"C:\projects\jk2\CODE\mp3code\csbtb.c"
"C:\projects\jk2\CODE\mp3code\csbtL3.c"
"C:\projects\jk2\CODE\mp3code\cup.c"
"C:\projects\jk2\CODE\mp3code\cupini.c"
"C:\projects\jk2\CODE\mp3code\cupL1.c"
"C:\projects\jk2\CODE\mp3code\cupl3.c"
"C:\projects\jk2\CODE\mp3code\cwin.c"
"C:\projects\jk2\CODE\mp3code\cwinb.c"
"C:\projects\jk2\CODE\mp3code\cwinm.c"
"C:\projects\jk2\CODE\mp3code\hwin.c"
"C:\projects\jk2\CODE\mp3code\l3dq.c"
"C:\projects\jk2\CODE\mp3code\l3init.c"
"C:\projects\jk2\CODE\mp3code\mdct.c"
"C:\projects\jk2\CODE\mp3code\mhead.c"
"C:\projects\jk2\CODE\mp3code\msis.c"
"C:\projects\jk2\CODE\mp3code\towave.c"
"C:\projects\jk2\CODE\mp3code\uph.c"
"C:\projects\jk2\CODE\mp3code\upsf.c"
"C:\projects\jk2\CODE\mp3code\wavep.c"
"C:\projects\jk2\CODE\win32\FeelIt\fffx.cpp"
"C:\projects\jk2\CODE\win32\FeelIt\fffx_feel.cpp"
"C:\projects\jk2\CODE\renderer\MatComp.c"
"C:\projects\jk2\CODE\encryption\buffer.cpp"
"C:\projects\jk2\CODE\encryption\cpp_interface.cpp"
"C:\projects\jk2\CODE\encryption\sockets.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B4.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B5.tmp" with contents
[
/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yu"../server/exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
"C:\projects\jk2\CODE\win32\win_input.cpp"
"C:\projects\jk2\CODE\win32\win_main.cpp"
"C:\projects\jk2\CODE\win32\win_shared.cpp"
"C:\projects\jk2\CODE\win32\win_snd.cpp"
"C:\projects\jk2\CODE\win32\win_syscon.cpp"
"C:\projects\jk2\CODE\win32\win_video.cpp"
"C:\projects\jk2\CODE\win32\win_wndproc.cpp"
"C:\projects\jk2\CODE\ghoul2\G2_API.cpp"
"C:\projects\jk2\CODE\ghoul2\G2_bolts.cpp"
"C:\projects\jk2\CODE\ghoul2\G2_bones.cpp"
"C:\projects\jk2\CODE\ghoul2\G2_misc.cpp"
"C:\projects\jk2\CODE\ghoul2\G2_surfaces.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B5.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B6.tmp" with contents
[
/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fp".\FinalBuild\exe/starwars.pch" /Yc"..\server\exe_headers.h" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
"C:\projects\jk2\CODE\server\exe_headers.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B6.tmp"
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B7.tmp" with contents
[
ALut.lib OpenAL32.lib win32/FeelIt/ffc10.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\FinalBuild/jk2sp.pdb" /map:".\FinalBuild\exe/jk2sp.map" /debug /machine:I386 /out:".\FinalBuild/jk2sp.exe"
.\FinalBuild\exe\cl_cgame.obj
.\FinalBuild\exe\cl_cin.obj
.\FinalBuild\exe\cl_console.obj
.\FinalBuild\exe\cl_input.obj
.\FinalBuild\exe\cl_keys.obj
.\FinalBuild\exe\cl_main.obj
.\FinalBuild\exe\cl_mp3.obj
.\FinalBuild\exe\cl_parse.obj
.\FinalBuild\exe\cl_scrn.obj
.\FinalBuild\exe\cl_ui.obj
.\FinalBuild\exe\cm_load.obj
.\FinalBuild\exe\cm_patch.obj
.\FinalBuild\exe\cm_polylib.obj
.\FinalBuild\exe\cm_test.obj
.\FinalBuild\exe\cm_trace.obj
.\FinalBuild\exe\cmd.obj
.\FinalBuild\exe\common.obj
.\FinalBuild\exe\cvar.obj
.\FinalBuild\exe\exe_headers.obj
.\FinalBuild\exe\files.obj
.\FinalBuild\exe\genericparser2.obj
.\FinalBuild\exe\hstring.obj
.\FinalBuild\exe\md4.obj
.\FinalBuild\exe\msg.obj
.\FinalBuild\exe\net_chan.obj
.\FinalBuild\exe\q_math.obj
.\FinalBuild\exe\q_shared.obj
.\FinalBuild\exe\snd_ambient.obj
.\FinalBuild\exe\snd_dma.obj
.\FinalBuild\exe\snd_mem.obj
.\FinalBuild\exe\snd_mix.obj
.\FinalBuild\exe\snd_music.obj
.\FinalBuild\exe\strip.obj
.\FinalBuild\exe\sv_ccmds.obj
.\FinalBuild\exe\sv_client.obj
.\FinalBuild\exe\sv_game.obj
.\FinalBuild\exe\sv_init.obj
.\FinalBuild\exe\sv_main.obj
.\FinalBuild\exe\sv_savegame.obj
.\FinalBuild\exe\sv_snapshot.obj
.\FinalBuild\exe\sv_world.obj
.\FinalBuild\exe\unzip.obj
.\FinalBuild\exe\vmachine.obj
.\FinalBuild\exe\win_input.obj
.\FinalBuild\exe\win_main.obj
.\FinalBuild\exe\win_shared.obj
.\FinalBuild\exe\win_snd.obj
.\FinalBuild\exe\win_syscon.obj
.\FinalBuild\exe\win_video.obj
.\FinalBuild\exe\win_wndproc.obj
.\FinalBuild\exe\cdct.obj
.\FinalBuild\exe\csbt.obj
.\FinalBuild\exe\csbtb.obj
.\FinalBuild\exe\csbtL3.obj
.\FinalBuild\exe\cup.obj
.\FinalBuild\exe\cupini.obj
.\FinalBuild\exe\cupL1.obj
.\FinalBuild\exe\cupl3.obj
.\FinalBuild\exe\cwin.obj
.\FinalBuild\exe\cwinb.obj
.\FinalBuild\exe\cwinm.obj
.\FinalBuild\exe\hwin.obj
.\FinalBuild\exe\l3dq.obj
.\FinalBuild\exe\l3init.obj
.\FinalBuild\exe\mdct.obj
.\FinalBuild\exe\mhead.obj
.\FinalBuild\exe\msis.obj
.\FinalBuild\exe\towave.obj
.\FinalBuild\exe\uph.obj
.\FinalBuild\exe\upsf.obj
.\FinalBuild\exe\wavep.obj
.\FinalBuild\exe\fffx.obj
.\FinalBuild\exe\fffx_feel.obj
.\FinalBuild\exe\G2_API.obj
.\FinalBuild\exe\G2_bolts.obj
.\FinalBuild\exe\G2_bones.obj
.\FinalBuild\exe\G2_misc.obj
.\FinalBuild\exe\G2_surfaces.obj
.\FinalBuild\exe\MatComp.obj
.\FinalBuild\exe\tr_animation.obj
.\FinalBuild\exe\tr_backend.obj
.\FinalBuild\exe\tr_bsp.obj
.\FinalBuild\exe\tr_cmds.obj
.\FinalBuild\exe\tr_curve.obj
.\FinalBuild\exe\tr_draw.obj
.\FinalBuild\exe\tr_font.obj
.\FinalBuild\exe\tr_ghoul2.obj
.\FinalBuild\exe\tr_image.obj
.\FinalBuild\exe\tr_init.obj
.\FinalBuild\exe\tr_jpeg_interface.obj
.\FinalBuild\exe\tr_light.obj
.\FinalBuild\exe\tr_main.obj
.\FinalBuild\exe\tr_marks.obj
.\FinalBuild\exe\tr_mesh.obj
.\FinalBuild\exe\tr_model.obj
.\FinalBuild\exe\tr_noise.obj
.\FinalBuild\exe\tr_quicksprite.obj
.\FinalBuild\exe\tr_scene.obj
.\FinalBuild\exe\tr_shade.obj
.\FinalBuild\exe\tr_shade_calc.obj
.\FinalBuild\exe\tr_shader.obj
.\FinalBuild\exe\tr_shadows.obj
.\FinalBuild\exe\tr_sky.obj
.\FinalBuild\exe\tr_stl.obj
.\FinalBuild\exe\tr_surface.obj
.\FinalBuild\exe\tr_surfacesprites.obj
.\FinalBuild\exe\tr_world.obj
.\FinalBuild\exe\tr_WorldEffects.obj
.\FinalBuild\exe\win_gamma.obj
.\FinalBuild\exe\win_glimp.obj
.\FinalBuild\exe\win_qgl.obj
.\FinalBuild\exe\ui_atoms.obj
.\FinalBuild\exe\ui_connect.obj
.\FinalBuild\exe\ui_debug.obj
.\FinalBuild\exe\ui_main.obj
.\FinalBuild\exe\ui_shared.obj
.\FinalBuild\exe\ui_syscalls.obj
.\FinalBuild\exe\jcapimin.obj
.\FinalBuild\exe\jccoefct.obj
.\FinalBuild\exe\jccolor.obj
.\FinalBuild\exe\jcdctmgr.obj
.\FinalBuild\exe\jchuff.obj
.\FinalBuild\exe\jcinit.obj
.\FinalBuild\exe\jcmainct.obj
.\FinalBuild\exe\jcmarker.obj
.\FinalBuild\exe\jcmaster.obj
.\FinalBuild\exe\jcomapi.obj
.\FinalBuild\exe\jcparam.obj
.\FinalBuild\exe\jcphuff.obj
.\FinalBuild\exe\jcprepct.obj
.\FinalBuild\exe\jcsample.obj
.\FinalBuild\exe\jctrans.obj
.\FinalBuild\exe\jdapimin.obj
.\FinalBuild\exe\jdapistd.obj
.\FinalBuild\exe\jdatadst.obj
.\FinalBuild\exe\jdatasrc.obj
.\FinalBuild\exe\jdcoefct.obj
.\FinalBuild\exe\jdcolor.obj
.\FinalBuild\exe\jddctmgr.obj
.\FinalBuild\exe\jdhuff.obj
.\FinalBuild\exe\jdinput.obj
.\FinalBuild\exe\jdmainct.obj
.\FinalBuild\exe\jdmarker.obj
.\FinalBuild\exe\jdmaster.obj
.\FinalBuild\exe\jdpostct.obj
.\FinalBuild\exe\jdsample.obj
.\FinalBuild\exe\jdtrans.obj
.\FinalBuild\exe\jerror.obj
.\FinalBuild\exe\jfdctflt.obj
.\FinalBuild\exe\jidctflt.obj
.\FinalBuild\exe\jmemmgr.obj
.\FinalBuild\exe\jmemnobs.obj
.\FinalBuild\exe\jutils.obj
.\FinalBuild\exe\buffer.obj
.\FinalBuild\exe\cpp_interface.obj
.\FinalBuild\exe\sockets.obj
.\FinalBuild\exe\winquake.res
.\ALut.lib
.\OpenAL32.lib
.\win32\FeelIt\FFC10d.lib
.\win32\FeelIt\FFC10.lib
.\FinalBuild\jk2gamex86.lib
]
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP6B7.tmp"
Output Window
Compiling resources...
Compiling...
exe_headers.cpp
Compiling...
cl_cgame.cpp
cl_cin.cpp
cl_console.cpp
cl_input.cpp
cl_keys.cpp
cl_main.cpp
cl_mp3.cpp
cl_parse.cpp
cl_scrn.cpp
cl_ui.cpp
snd_ambient.cpp
snd_dma.cpp
snd_mem.cpp
snd_mix.cpp
snd_music.cpp
sv_ccmds.cpp
sv_client.cpp
sv_game.cpp
sv_init.cpp
sv_main.cpp
Generating Code...
Compiling...
sv_savegame.cpp
sv_snapshot.cpp
sv_world.cpp
tr_animation.cpp
tr_backend.cpp
tr_bsp.cpp
tr_cmds.cpp
tr_curve.cpp
tr_draw.cpp
tr_font.cpp
tr_ghoul2.cpp
tr_image.cpp
tr_init.cpp
tr_jpeg_interface.cpp
tr_light.cpp
tr_main.cpp
tr_marks.cpp
tr_mesh.cpp
tr_model.cpp
tr_noise.cpp
Generating Code...
Compiling...
tr_quicksprite.cpp
tr_scene.cpp
tr_shade.cpp
tr_shade_calc.cpp
tr_shader.cpp
tr_shadows.cpp
tr_sky.cpp
tr_stl.cpp
tr_surface.cpp
tr_surfacesprites.cpp
tr_world.cpp
tr_WorldEffects.cpp
win_gamma.cpp
win_glimp.cpp
win_qgl.cpp
ui_atoms.cpp
ui_connect.cpp
ui_debug.cpp
ui_main.cpp
ui_shared.cpp
Generating Code...
Compiling...
ui_syscalls.cpp
jcapimin.cpp
jccoefct.cpp
jccolor.cpp
jcdctmgr.cpp
jchuff.cpp
jcinit.cpp
jcmainct.cpp
jcmarker.cpp
jcmaster.cpp
jcomapi.cpp
jcparam.cpp
jcphuff.cpp
jcprepct.cpp
jcsample.cpp
jctrans.cpp
jdapimin.cpp
jdapistd.cpp
jdatadst.cpp
jdatasrc.cpp
Generating Code...
Compiling...
jdcoefct.cpp
jdcolor.cpp
jddctmgr.cpp
jdhuff.cpp
jdinput.cpp
jdmainct.cpp
jdmarker.cpp
jdmaster.cpp
jdpostct.cpp
jdsample.cpp
jdtrans.cpp
jerror.cpp
jfdctflt.cpp
jidctflt.cpp
jmemmgr.cpp
jmemnobs.cpp
jutils.cpp
Generating Code...
Compiling...
cm_load.cpp
cm_patch.cpp
cm_polylib.cpp
cm_test.cpp
cm_trace.cpp
cmd.cpp
common.cpp
cvar.cpp
files.cpp
genericparser2.cpp
hstring.cpp
md4.cpp
msg.cpp
net_chan.cpp
q_math.cpp
q_shared.cpp
strip.cpp
unzip.cpp
vmachine.cpp
Generating Code...
Compiling...
cdct.c
csbt.c
csbtb.c
csbtL3.c
cup.c
cupini.c
cupL1.c
cupl3.c
cwin.c
cwinb.c
cwinm.c
hwin.c
l3dq.c
l3init.c
mdct.c
mhead.c
msis.c
towave.c
uph.c
upsf.c
Generating Code...
Compiling...
wavep.c
Generating Code...
Compiling...
fffx.cpp
fffx_feel.cpp
Generating Code...
Compiling...
MatComp.c
Generating Code...
Compiling...
buffer.cpp
cpp_interface.cpp
sockets.cpp
Generating Code...
Compiling...
win_input.cpp
win_main.cpp
win_shared.cpp
win_snd.cpp
win_syscon.cpp
win_video.cpp
win_wndproc.cpp
G2_API.cpp
G2_bolts.cpp
G2_bones.cpp
G2_misc.cpp
G2_surfaces.cpp
Generating Code...
Linking...
Results
jk2sp.exe - 0 error(s), 0 warning(s)