1222 lines
30 KiB
C
1222 lines
30 KiB
C
#include "aselib.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define MAX_ASE_MATERIALS 32
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#define MAX_ASE_OBJECTS 64 + 32
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#define MAX_ASE_ANIMATIONS 32
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//#define MAX_ASE_ANIMATION_FRAMES 1024
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#define MAX_ASE_ANIMATION_FRAMES 1280
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#define VERBOSE( x ) { if ( ase.verbose ) { printf x ; } }
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typedef struct
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{
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float x, y, z;
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float nx, ny, nz;
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float s, t;
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} aseVertex_t;
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typedef struct
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{
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float s, t;
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} aseTVertex_t;
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typedef int aseFace_t[3];
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typedef struct
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{
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int numFaces;
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int numVertexes;
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int numTVertexes;
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int timeValue;
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aseVertex_t *vertexes;
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aseTVertex_t *tvertexes;
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aseFace_t *faces, *tfaces;
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int currentFace, currentVertex;
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} aseMesh_t;
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typedef struct
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{
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int numFrames;
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aseMesh_t frames[MAX_ASE_ANIMATION_FRAMES];
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int currentFrame;
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} aseMeshAnimation_t;
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typedef struct
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{
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char name[128];
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} aseMaterial_t;
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/*
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** contains the animate sequence of a single surface
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** using a single material
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*/
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typedef struct
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{
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char name[128];
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int materialRef;
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int numAnimations;
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aseMeshAnimation_t anim;
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} aseGeomObject_t;
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typedef struct
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{
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int numMaterials;
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aseMaterial_t materials[MAX_ASE_MATERIALS];
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aseGeomObject_t objects[MAX_ASE_OBJECTS];
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char *buffer;
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char *curpos;
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int len;
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int currentObject;
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qboolean verbose;
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qboolean grabAnims;
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} ase_t;
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static char s_token[1024];
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static ase_t ase;
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static ase_t aseGrab;
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static void ASE_Process( int type );
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static void ASE_FreeGeomObject( int ndx );
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/*
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** ASE_Load
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*/
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void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims, int type )
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{
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FILE *fp = fopen( filename, "rb" );
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if ( !fp )
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Error( "File not found '%s'", filename );
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memset( &ase, 0, sizeof( ase ) );
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ase.verbose = verbose;
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ase.grabAnims = grabAnims;
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ase.len = Q_filelength( fp );
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ase.curpos = ase.buffer = malloc( ase.len );
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assert (ase.buffer != NULL);
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printf( "Processing '%s'\n", filename );
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if ( fread( ase.buffer, ase.len, 1, fp ) != 1 )
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{
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fclose( fp );
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Error( "fread() != 1 for '%s'", filename );
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}
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fclose( fp );
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ASE_Process(type);
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free (ase.buffer);
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}
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/*
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** ASE_Free
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*/
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void ASE_Free( void )
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{
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int i;
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for ( i = 0; i < ase.currentObject; i++ )
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{
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ASE_FreeGeomObject( i );
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}
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}
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/*
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** ASE_GetNumSurfaces
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*/
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int ASE_GetNumSurfaces( void )
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{
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return ase.currentObject;
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}
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/*
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** ASE_GetSurfaceName
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*/
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const char *ASE_GetSurfaceName( int which )
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{
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aseGeomObject_t *pObject = &ase.objects[which];
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if ( !pObject->anim.numFrames )
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return "";
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return pObject->name;
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}
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/*
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** ASE_GetSurfaceAnimation
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**
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** Returns an animation (sequence of polysets)
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*/
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polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames )
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{
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aseGeomObject_t *pObject = &ase.objects[which];
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polyset_t *psets;
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int numFramesInAnimation;
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int numFramesToKeep;
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int i, f;
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if ( !pObject->anim.numFrames ) {
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printf( "WARNING: ASE_GetSurfaceAnimation no frames on %s!\n", pObject->name);
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return 0;
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}
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if ( pObject->anim.numFrames >= maxFrames && maxFrames != -1 )
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{
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numFramesInAnimation = maxFrames;
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}
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else
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{
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numFramesInAnimation = pObject->anim.numFrames;
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if ( maxFrames != -1 )
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printf( "WARNING: ASE_GetSurfaceAnimation maxFrames(%d) > numFramesInAnimation(%d)\n",numFramesInAnimation, maxFrames );
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}
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if ( skipFrameEnd != -1 )
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numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 );
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else
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numFramesToKeep = numFramesInAnimation;
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*pNumFrames = numFramesToKeep;
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psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 );
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for ( f = 0, i = 0; i < numFramesInAnimation; i++ )
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{
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int t;
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aseMesh_t *pMesh = &pObject->anim.frames[i];
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if ( skipFrameStart != -1 )
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{
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if ( i >= skipFrameStart && i <= skipFrameEnd )
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continue;
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}
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strcpy( psets[f].name, pObject->name );
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strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name );
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psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 );
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psets[f].numtriangles = pObject->anim.frames[i].numFaces;
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for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ )
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{
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int k;
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for ( k = 0; k < 3; k++ )
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{
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psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x;
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psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y;
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psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z;
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if ( pMesh->tvertexes && pMesh->tfaces )
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{
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psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s;
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psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t;
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}
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}
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}
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f++;
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}
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return psets;
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}
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static void ASE_FreeGeomObject( int ndx )
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{
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aseGeomObject_t *pObject;
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int i;
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pObject = &ase.objects[ndx];
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for ( i = 0; i < pObject->anim.numFrames; i++ )
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{
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if ( pObject->anim.frames[i].vertexes )
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{
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free( pObject->anim.frames[i].vertexes );
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}
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if ( pObject->anim.frames[i].tvertexes )
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{
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free( pObject->anim.frames[i].tvertexes );
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}
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if ( pObject->anim.frames[i].faces )
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{
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free( pObject->anim.frames[i].faces );
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}
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if ( pObject->anim.frames[i].tfaces )
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{
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free( pObject->anim.frames[i].tfaces );
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}
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}
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memset( pObject, 0, sizeof( *pObject ) );
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}
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static aseMesh_t *ASE_GetCurrentMesh( void )
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{
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aseGeomObject_t *pObject;
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if ( ase.currentObject >= MAX_ASE_OBJECTS )
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{
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Error( "Too many GEOMOBJECTs" );
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return 0; // never called
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}
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pObject = &ase.objects[ase.currentObject];
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if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES )
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{
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Error( "Too many MESHes" );
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return 0;
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}
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return &pObject->anim.frames[pObject->anim.currentFrame];
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}
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static int CharIsTokenDelimiter( int ch )
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{
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if ( ch <= 32 )
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return 1;
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return 0;
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}
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static int ASE_GetToken( qboolean restOfLine )
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{
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int i = 0;
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if ( ase.buffer == 0 )
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return 0;
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if ( ( ase.curpos - ase.buffer ) == ase.len )
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return 0;
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// skip over crap
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while ( ( ( ase.curpos - ase.buffer ) < ase.len ) &&
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( *ase.curpos <= 32 ) )
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{
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ase.curpos++;
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}
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while ( ( ase.curpos - ase.buffer ) < ase.len )
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{
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s_token[i] = *ase.curpos;
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ase.curpos++;
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i++;
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if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) ||
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( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) )
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{
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s_token[i-1] = 0;
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break;
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}
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}
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s_token[i] = 0;
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return 1;
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}
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static void ASE_ParseBracedBlock( void (*parser)( const char *token ) )
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{
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int indent = 0;
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while ( ASE_GetToken( qfalse ) )
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{
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if ( !strcmp( s_token, "{" ) )
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{
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indent++;
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}
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else if ( !strcmp( s_token, "}" ) )
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{
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--indent;
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if ( indent == 0 )
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break;
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else if ( indent < 0 )
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Error( "Unexpected '}'" );
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}
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else
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{
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if ( parser )
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parser( s_token );
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}
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}
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}
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static void ASE_SkipEnclosingBraces( void )
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{
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int indent = 0;
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while ( ASE_GetToken( qfalse ) )
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{
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if ( !strcmp( s_token, "{" ) )
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{
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indent++;
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}
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else if ( !strcmp( s_token, "}" ) )
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{
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indent--;
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if ( indent == 0 )
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break;
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else if ( indent < 0 )
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Error( "Unexpected '}'" );
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}
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}
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}
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static void ASE_SkipRestOfLine( void )
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{
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ASE_GetToken( qtrue );
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}
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static void ASE_KeyMAP_DIFFUSE( const char *token )
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{
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char buffer[1024], buff1[1024], buff2[1024];
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char *buf1, *buf2;
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int i = 0, count;
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if ( !strcmp( token, "*BITMAP" ) )
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{
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ASE_GetToken( qfalse );
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strcpy( buffer, s_token + 1 );
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if ( strchr( buffer, '"' ) )
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*strchr( buffer, '"' ) = 0;
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while ( buffer[i] )
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{
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if ( buffer[i] == '\\' )
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buffer[i] = '/';
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i++;
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}
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buf1 = gamedir;
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buf2 = buffer;
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// need to compare win32 volumes to potential unix junk
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//
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if ( (gamedir[1] == ':' && (buffer[0] == '/' && buffer[1] == '/')) ||
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(buffer[1] == ':' && (gamedir[0] == '/' && gamedir[1] == '/')) ) {
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if (buffer[1] == ':') {
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buf1 = gamedir + 2;
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buf2 = buffer + 2;
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} else {
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buf1 = gamedir + 2;
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buf2 = buffer +2;
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}
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count = 0;
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while (*buf2 && count < 2) {
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if (*buf2 == '/') {
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count++;
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}
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buf2++;
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}
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}
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strcpy(buff1, buf1);
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strlwr(buff1);
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strcpy(buff2, buf2);
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strlwr(buff2);
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if ( strstr( buff2, buff1 + 2 ) )
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{
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strcpy( ase.materials[ase.numMaterials].name, strstr( buff2, buff1 + 2 ) + strlen( buff1 ) - 2 );
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}
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else
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{
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sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", buffer );
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printf( "WARNING: illegal material name '%s'\n", buffer );
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}
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}
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}
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static void ASE_KeyMATERIAL( const char *token )
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{
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if ( !strcmp( token, "*MAP_DIFFUSE" ) )
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{
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ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE );
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}
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else
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{
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}
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}
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static void ASE_KeyMATERIAL_LIST( const char *token )
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{
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if ( !strcmp( token, "*MATERIAL_COUNT" ) )
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{
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ASE_GetToken( qfalse );
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VERBOSE( ( "..num materials: %s\n", s_token ) );
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if ( atoi( s_token ) > MAX_ASE_MATERIALS )
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{
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Error( "Too many materials!" );
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}
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ase.numMaterials = 0;
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}
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else if ( !strcmp( token, "*MATERIAL" ) )
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{
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VERBOSE( ( "..material %d ", ase.numMaterials ) );
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ASE_ParseBracedBlock( ASE_KeyMATERIAL );
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ase.numMaterials++;
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}
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}
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static void ASE_KeyMESH_VERTEX_LIST( const char *token )
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{
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aseMesh_t *pMesh = ASE_GetCurrentMesh();
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if ( !strcmp( token, "*MESH_VERTEX" ) )
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{
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ASE_GetToken( qfalse ); // skip number
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ASE_GetToken( qfalse );
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pMesh->vertexes[pMesh->currentVertex].y = atof( s_token );
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ASE_GetToken( qfalse );
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pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token );
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ASE_GetToken( qfalse );
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pMesh->vertexes[pMesh->currentVertex].z = atof( s_token );
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pMesh->currentVertex++;
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if ( pMesh->currentVertex > pMesh->numVertexes )
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{
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Error( "pMesh->currentVertex >= pMesh->numVertexes" );
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}
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}
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else
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{
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Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token );
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}
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}
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static void ASE_KeyMESH_FACE_LIST( const char *token )
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{
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aseMesh_t *pMesh = ASE_GetCurrentMesh();
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if ( !strcmp( token, "*MESH_FACE" ) )
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{
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ASE_GetToken( qfalse ); // skip face number
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ASE_GetToken( qfalse ); // skip label
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ASE_GetToken( qfalse ); // first vertex
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pMesh->faces[pMesh->currentFace][0] = atoi( s_token );
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ASE_GetToken( qfalse ); // skip label
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ASE_GetToken( qfalse ); // second vertex
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pMesh->faces[pMesh->currentFace][2] = atoi( s_token );
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ASE_GetToken( qfalse ); // skip label
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ASE_GetToken( qfalse ); // third vertex
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pMesh->faces[pMesh->currentFace][1] = atoi( s_token );
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ASE_GetToken( qtrue );
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/*
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if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 )
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{
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p += strlen( "*MESH_MTLID" ) + 1;
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mtlID = atoi( p );
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}
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else
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{
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Error( "No *MESH_MTLID found for face!" );
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}
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*/
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pMesh->currentFace++;
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}
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else
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{
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Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token );
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}
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}
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static void ASE_KeyTFACE_LIST( const char *token )
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{
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aseMesh_t *pMesh = ASE_GetCurrentMesh();
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if ( !strcmp( token, "*MESH_TFACE" ) )
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{
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int a, b, c;
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ASE_GetToken( qfalse );
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ASE_GetToken( qfalse );
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a = atoi( s_token );
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ASE_GetToken( qfalse );
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c = atoi( s_token );
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ASE_GetToken( qfalse );
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b = atoi( s_token );
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pMesh->tfaces[pMesh->currentFace][0] = a;
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pMesh->tfaces[pMesh->currentFace][1] = b;
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pMesh->tfaces[pMesh->currentFace][2] = c;
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pMesh->currentFace++;
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}
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else
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{
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Error( "Unknown token '%s' in MESH_TFACE", token );
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}
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}
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static void ASE_KeyMESH_TVERTLIST( const char *token )
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{
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aseMesh_t *pMesh = ASE_GetCurrentMesh();
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if ( !strcmp( token, "*MESH_TVERT" ) )
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{
|
|
char u[80], v[80], w[80];
|
|
|
|
ASE_GetToken( qfalse );
|
|
|
|
ASE_GetToken( qfalse );
|
|
strcpy( u, s_token );
|
|
|
|
ASE_GetToken( qfalse );
|
|
strcpy( v, s_token );
|
|
|
|
ASE_GetToken( qfalse );
|
|
strcpy( w, s_token );
|
|
|
|
pMesh->tvertexes[pMesh->currentVertex].s = atof( u );
|
|
pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v );
|
|
|
|
pMesh->currentVertex++;
|
|
|
|
if ( pMesh->currentVertex > pMesh->numTVertexes )
|
|
{
|
|
Error( "pMesh->currentVertex > pMesh->numTVertexes" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Error( "Unknown token '%s' while parsing MESH_TVERTLIST" );
|
|
}
|
|
}
|
|
|
|
static void ASE_KeyMESH( const char *token )
|
|
{
|
|
aseMesh_t *pMesh = ASE_GetCurrentMesh();
|
|
|
|
if ( !strcmp( token, "*TIMEVALUE" ) )
|
|
{
|
|
ASE_GetToken( qfalse );
|
|
|
|
pMesh->timeValue = atoi( s_token );
|
|
VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );
|
|
}
|
|
else if ( !strcmp( token, "*MESH_NUMVERTEX" ) )
|
|
{
|
|
ASE_GetToken( qfalse );
|
|
|
|
pMesh->numVertexes = atoi( s_token );
|
|
VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) );
|
|
VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );
|
|
}
|
|
else if ( !strcmp( token, "*MESH_NUMFACES" ) )
|
|
{
|
|
ASE_GetToken( qfalse );
|
|
|
|
pMesh->numFaces = atoi( s_token );
|
|
VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );
|
|
}
|
|
else if ( !strcmp( token, "*MESH_NUMTVFACES" ) )
|
|
{
|
|
ASE_GetToken( qfalse );
|
|
|
|
if ( atoi( s_token ) != pMesh->numFaces )
|
|
{
|
|
Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
|
|
}
|
|
}
|
|
else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) )
|
|
{
|
|
ASE_GetToken( qfalse );
|
|
|
|
pMesh->numTVertexes = atoi( s_token );
|
|
VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );
|
|
}
|
|
else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) )
|
|
{
|
|
pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 );
|
|
pMesh->currentVertex = 0;
|
|
VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
|
|
}
|
|
else if ( !strcmp( token, "*MESH_TVERTLIST" ) )
|
|
{
|
|
pMesh->currentVertex = 0;
|
|
pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 );
|
|
VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
|
|
}
|
|
else if ( !strcmp( token, "*MESH_FACE_LIST" ) )
|
|
{
|
|
pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
|
|
pMesh->currentFace = 0;
|
|
VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
|
|
}
|
|
else if ( !strcmp( token, "*MESH_TFACELIST" ) )
|
|
{
|
|
pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
|
|
pMesh->currentFace = 0;
|
|
VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
|
|
}
|
|
else if ( !strcmp( token, "*MESH_NORMALS" ) )
|
|
{
|
|
ASE_ParseBracedBlock( 0 );
|
|
}
|
|
}
|
|
|
|
static void ASE_KeyMESH_ANIMATION( const char *token )
|
|
{
|
|
aseMesh_t *pMesh = ASE_GetCurrentMesh();
|
|
|
|
// loads a single animation frame
|
|
if ( !strcmp( token, "*MESH" ) )
|
|
{
|
|
VERBOSE( ( "...found MESH\n" ) );
|
|
assert( pMesh->faces == 0 );
|
|
assert( pMesh->vertexes == 0 );
|
|
assert( pMesh->tvertexes == 0 );
|
|
memset( pMesh, 0, sizeof( *pMesh ) );
|
|
|
|
ASE_ParseBracedBlock( ASE_KeyMESH );
|
|
|
|
if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
|
|
{
|
|
Error( "Too many animation frames" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
|
|
}
|
|
}
|
|
|
|
static void ASE_KeyGEOMOBJECT( const char *token )
|
|
{
|
|
if ( !strcmp( token, "*NODE_NAME" ) )
|
|
{
|
|
char *name = ase.objects[ase.currentObject].name;
|
|
|
|
ASE_GetToken( qtrue );
|
|
VERBOSE( ( " %s\n", s_token ) );
|
|
strcpy( ase.objects[ase.currentObject].name, s_token + 1 );
|
|
if ( strchr( ase.objects[ase.currentObject].name, '"' ) )
|
|
*strchr( ase.objects[ase.currentObject].name, '"' ) = 0;
|
|
|
|
if ( strstr( name, "tag" ) == name )
|
|
{
|
|
while ( strchr( name, '_' ) != strrchr( name, '_' ) )
|
|
{
|
|
*strrchr( name, '_' ) = 0;
|
|
}
|
|
while ( strrchr( name, ' ' ) )
|
|
{
|
|
*strrchr( name, ' ' ) = 0;
|
|
}
|
|
}
|
|
}
|
|
else if ( !strcmp( token, "*NODE_PARENT" ) )
|
|
{
|
|
ASE_SkipRestOfLine();
|
|
}
|
|
// ignore unused data blocks
|
|
else if ( !strcmp( token, "*NODE_TM" ) ||
|
|
!strcmp( token, "*TM_ANIMATION" ) )
|
|
{
|
|
ASE_ParseBracedBlock( 0 );
|
|
}
|
|
// ignore regular meshes that aren't part of animation
|
|
else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims )
|
|
{
|
|
/*
|
|
if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name )
|
|
{
|
|
s_forceStaticMesh = qtrue;
|
|
ASE_ParseBracedBlock( ASE_KeyMESH );
|
|
s_forceStaticMesh = qfalse;
|
|
}
|
|
*/
|
|
ASE_ParseBracedBlock( ASE_KeyMESH );
|
|
if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
|
|
{
|
|
Error( "Too many animation frames" );
|
|
}
|
|
ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
|
|
ase.objects[ase.currentObject].numAnimations++;
|
|
/*
|
|
// ignore meshes that aren't part of animations if this object isn't a
|
|
// a tag
|
|
else
|
|
{
|
|
ASE_ParseBracedBlock( 0 );
|
|
}
|
|
*/
|
|
}
|
|
// according to spec these are obsolete
|
|
else if ( !strcmp( token, "*MATERIAL_REF" ) )
|
|
{
|
|
ASE_GetToken( qfalse );
|
|
|
|
ase.objects[ase.currentObject].materialRef = atoi( s_token );
|
|
}
|
|
// loads a sequence of animation frames
|
|
else if ( !strcmp( token, "*MESH_ANIMATION" ) )
|
|
{
|
|
if ( ase.grabAnims )
|
|
{
|
|
VERBOSE( ( "..found MESH_ANIMATION\n" ) );
|
|
|
|
if ( ase.objects[ase.currentObject].numAnimations )
|
|
{
|
|
Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" );
|
|
}
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
|
|
ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
|
|
ase.objects[ase.currentObject].numAnimations++;
|
|
}
|
|
else
|
|
{
|
|
ASE_SkipEnclosingBraces();
|
|
}
|
|
}
|
|
// skip unused info
|
|
else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) ||
|
|
!strcmp( token, "*PROP_CASTSHADOW" ) ||
|
|
!strcmp( token, "*PROP_RECVSHADOW" ) )
|
|
{
|
|
ASE_SkipRestOfLine();
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB )
|
|
{
|
|
// int numVertexes;
|
|
|
|
}
|
|
|
|
static void CollapseObjects( void )
|
|
{
|
|
int i;
|
|
int numObjects = ase.currentObject;
|
|
|
|
for ( i = 0; i < numObjects; i++ )
|
|
{
|
|
int j;
|
|
|
|
// skip tags
|
|
if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !ase.objects[i].numAnimations )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for ( j = i + 1; j < numObjects; j++ )
|
|
{
|
|
if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name )
|
|
{
|
|
continue;
|
|
}
|
|
if ( ase.objects[i].materialRef == ase.objects[j].materialRef )
|
|
{
|
|
if ( ase.objects[j].numAnimations )
|
|
{
|
|
ConcatenateObjects( &ase.objects[i], &ase.objects[j] );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
/*
|
|
** ASE_Process
|
|
*/
|
|
static void ASE_Process( int type )
|
|
{
|
|
while ( ASE_GetToken( qfalse ) )
|
|
{
|
|
if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) ||
|
|
!strcmp( s_token, "*COMMENT" ) )
|
|
{
|
|
ASE_SkipRestOfLine();
|
|
}
|
|
else if ( !strcmp( s_token, "*SCENE" ) )
|
|
{
|
|
ASE_SkipEnclosingBraces();
|
|
}
|
|
else if ( !strcmp( s_token, "*HELPEROBJECT" ) )
|
|
{
|
|
ASE_SkipEnclosingBraces();
|
|
}
|
|
else if ( !strcmp( s_token, "*MATERIAL_LIST" ) )
|
|
{
|
|
VERBOSE( ("MATERIAL_LIST\n") );
|
|
|
|
ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );
|
|
}
|
|
else if ( !strcmp( s_token, "*GEOMOBJECT" ) )
|
|
{
|
|
VERBOSE( ("GEOMOBJECT" ) );
|
|
|
|
ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );
|
|
|
|
if (!ase.objects[ase.currentObject].anim.frames[0].numFaces) //we didn't get any faces of animation!
|
|
{
|
|
Error( "WARNING: ASE_Process no triangles grabbed for GEOMOBJECT \"%s\"!\n", ase.objects[ase.currentObject].name);
|
|
}
|
|
_strlwr(ase.objects[ase.currentObject].name);
|
|
if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) ||
|
|
strstr( ase.objects[ase.currentObject].name, "ignore_" ) )
|
|
{
|
|
VERBOSE( ( "(discarding BIP/ignore object)\n" ) );
|
|
ASE_FreeGeomObject( ase.currentObject );
|
|
}
|
|
else if ( (type /*== TYPE_PLAYER*/) && ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) &&
|
|
( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) &&
|
|
( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) &&
|
|
( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) &&
|
|
ase.grabAnims )
|
|
{
|
|
VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) );
|
|
ASE_FreeGeomObject( ase.currentObject );
|
|
}
|
|
else
|
|
{
|
|
if ( ++ase.currentObject == MAX_ASE_OBJECTS )
|
|
{
|
|
Error( "Too many GEOMOBJECTs" );
|
|
}
|
|
}
|
|
}
|
|
else if ( s_token[0] )
|
|
{
|
|
printf( "Unknown token '%s'\n", s_token );
|
|
}
|
|
}
|
|
|
|
if ( !ase.currentObject )
|
|
Error( "No animation data!" );
|
|
|
|
// CollapseObjects();
|
|
}
|
|
|
|
/*
|
|
** ASE_InitForGrabbing
|
|
**
|
|
** any sort of initialization required to use aseGrab
|
|
*/
|
|
void ASE_InitForGrabbing(void)
|
|
{
|
|
memset(&aseGrab, sizeof(ase_t), 0);
|
|
}
|
|
|
|
/*
|
|
** ASE_CopyFrames
|
|
**
|
|
** helper for copying frames from one animation to another.
|
|
** do your bounds checking
|
|
*/
|
|
|
|
void ASE_CopyFrames(aseMeshAnimation_t *destAnim ,
|
|
aseMeshAnimation_t *sourceAnim, int nDest,
|
|
int nSource, int nNum, framecopy_type fillType)
|
|
{
|
|
int i = 0, s = nSource, d = 0;
|
|
|
|
if (FRAMECOPY_NONE == fillType)
|
|
{
|
|
// what the heck are you tryin' to do?
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < nNum; i++)
|
|
{
|
|
d = nDest + i;
|
|
if (FRAMECOPY_1TO1 == fillType)
|
|
{
|
|
s = nSource + i;
|
|
}
|
|
if (destAnim->frames[d].numVertexes)
|
|
{
|
|
free(destAnim->frames[d].vertexes);
|
|
}
|
|
if (destAnim->frames[d].numTVertexes)
|
|
{
|
|
free(destAnim->frames[d].tvertexes);
|
|
}
|
|
if (destAnim->frames[d].numFaces)
|
|
{
|
|
free(destAnim->frames[d].faces);
|
|
free(destAnim->frames[d].tfaces);
|
|
}
|
|
memcpy( &destAnim->frames[d],
|
|
&sourceAnim->frames[s],
|
|
sizeof(aseMesh_t));
|
|
destAnim->frames[d].vertexes = calloc( sizeof( aseVertex_t ) *
|
|
sourceAnim->frames[s].numVertexes, 1 );
|
|
memcpy(destAnim->frames[d].vertexes, sourceAnim->frames[s].vertexes,
|
|
sourceAnim->frames[s].numVertexes * sizeof(aseVertex_t));
|
|
destAnim->frames[d].tvertexes = calloc( sizeof( aseTVertex_t ) *
|
|
sourceAnim->frames[s].numTVertexes, 1 );
|
|
memcpy(destAnim->frames[d].tvertexes, sourceAnim->frames[s].tvertexes,
|
|
sourceAnim->frames[s].numTVertexes * sizeof(aseTVertex_t));
|
|
destAnim->frames[d].faces = calloc( sizeof( aseFace_t ) *
|
|
sourceAnim->frames[s].numFaces, 1 );
|
|
memcpy(destAnim->frames[d].faces, sourceAnim->frames[s].faces,
|
|
sourceAnim->frames[s].numFaces * sizeof(aseFace_t));
|
|
destAnim->frames[d].tfaces = calloc( sizeof( aseFace_t ) *
|
|
sourceAnim->frames[s].numFaces, 1 );
|
|
memcpy(destAnim->frames[d].tfaces, sourceAnim->frames[s].tfaces,
|
|
sourceAnim->frames[s].numFaces * sizeof(aseFace_t));
|
|
}
|
|
}
|
|
|
|
/*
|
|
** ASE_CopyGrabToConcatBuffer
|
|
**
|
|
** just copying information from ase into aseGrab...have to do some allocation 'n' stuff,
|
|
** so we're assuming aseGrab is zeroed out
|
|
*/
|
|
void ASE_CopyGrabToConcatBuffer(const int nFillFrame)
|
|
{
|
|
int i = 0;
|
|
aseGeomObject_t* sourceObj = NULL, *destObj = NULL;
|
|
aseMeshAnimation_t* sourceAnim = NULL, *destAnim = NULL;
|
|
|
|
// don't care about copying ase's buffer or curpos information cuz we're
|
|
//never going to do any reading with aseGrab
|
|
aseGrab.currentObject = ase.currentObject;
|
|
aseGrab.grabAnims = ase.grabAnims;
|
|
aseGrab.len = ase.len;
|
|
aseGrab.numMaterials = ase.numMaterials;
|
|
aseGrab.verbose = ase.verbose;
|
|
|
|
for (i = 0; i < ase.numMaterials; i++)
|
|
{
|
|
strcpy(aseGrab.materials[i].name, ase.materials[i].name);
|
|
}
|
|
|
|
for (i = 0; i < ase.currentObject; i++)
|
|
{
|
|
sourceObj = &ase.objects[i];
|
|
destObj = &aseGrab.objects[i];
|
|
|
|
destObj->materialRef = sourceObj->materialRef;
|
|
strcpy(destObj->name, sourceObj->name);
|
|
destObj->numAnimations = sourceObj->numAnimations;
|
|
destObj->anim.numFrames = sourceObj->anim.numFrames;
|
|
destObj->anim.currentFrame = sourceObj->anim.currentFrame;
|
|
sourceAnim = &sourceObj->anim;
|
|
destAnim = &destObj->anim;
|
|
|
|
ASE_CopyFrames(destAnim, sourceAnim, 0, 0, sourceAnim->numFrames, FRAMECOPY_1TO1);
|
|
if (nFillFrame > destObj->anim.numFrames)
|
|
{
|
|
// fill the rest of the dest frames with the last source frame
|
|
ASE_CopyFrames(destAnim, sourceAnim, destObj->anim.numFrames,
|
|
sourceObj->anim.numFrames-1, nFillFrame - destAnim->numFrames,
|
|
FRAMECOPY_FILL);
|
|
destAnim->numFrames = nFillFrame;
|
|
destAnim->currentFrame = nFillFrame;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
** ASE_CopyFromConcatBuffer
|
|
**
|
|
** just copying information from aseGrab into ase
|
|
*/
|
|
void ASE_CopyFromConcatBuffer(void)
|
|
{
|
|
int i = 0;
|
|
aseGeomObject_t* sourceObj = NULL, *destObj = NULL;
|
|
aseMeshAnimation_t* sourceAnim = NULL, *destAnim = NULL;
|
|
|
|
// don't care about copying aseGrab's buffer or curpos information cuz this
|
|
//function _should_ only get called as part of the output sequence for a file
|
|
ase.currentObject = aseGrab.currentObject;
|
|
ase.grabAnims = aseGrab.grabAnims;
|
|
ase.len = aseGrab.len;
|
|
ase.numMaterials = aseGrab.numMaterials;
|
|
ase.verbose = aseGrab.verbose;
|
|
|
|
for (i = 0; i < aseGrab.numMaterials; i++)
|
|
{
|
|
strcpy(ase.materials[i].name, aseGrab.materials[i].name);
|
|
}
|
|
|
|
for (i = 0; i < aseGrab.currentObject; i++)
|
|
{
|
|
sourceObj = &aseGrab.objects[i];
|
|
destObj = &ase.objects[i];
|
|
|
|
destObj->materialRef = sourceObj->materialRef;
|
|
strcpy(destObj->name, sourceObj->name);
|
|
destObj->numAnimations = sourceObj->numAnimations;
|
|
destObj->anim.numFrames = sourceObj->anim.numFrames;
|
|
destObj->anim.currentFrame = sourceObj->anim.currentFrame;
|
|
sourceAnim = &sourceObj->anim;
|
|
destAnim = &destObj->anim;
|
|
|
|
ASE_CopyFrames(destAnim, sourceAnim, 0, 0,
|
|
sourceObj->anim.numFrames, FRAMECOPY_1TO1);
|
|
}
|
|
}
|
|
|
|
/*
|
|
** ASE_CatGrabbedFrames
|
|
**
|
|
** precondition: ase has been loaded with a file
|
|
**
|
|
** concatenate the animation frames from the recently loaded ase struct with
|
|
**the existing model and frames already in aseGrab struct
|
|
*/
|
|
qboolean ASE_CatGrabbedFrames(const int nSourceFrame, int nDestFrame, int nNumFrames, const int nFillFrame)
|
|
{
|
|
qboolean bFailed = qfalse, bFirstGrab = (0 == aseGrab.currentObject);
|
|
int i, j, lastValidFrame, nFillPos, nMidFillPos,framesAvail;
|
|
aseMeshAnimation_t* sourceAnim = NULL, *destAnim = NULL;
|
|
|
|
// gotta do a little special setup stuff if this is the first file we've grabbed
|
|
if (bFirstGrab)
|
|
{
|
|
//filling here means out to the last frame
|
|
ASE_CopyGrabToConcatBuffer(nFillFrame);
|
|
printf("\tFirst anim starts on 0, ends on %d (%d frames)\n", ase.objects[0].anim.numFrames-1, ase.objects[0].anim.numFrames);
|
|
return qfalse;
|
|
}
|
|
|
|
// if no value was given for number of frames to grab, get 'em all
|
|
if (nNumFrames == -1)
|
|
{
|
|
nNumFrames = ase.objects[0].anim.numFrames;
|
|
}
|
|
|
|
// if no value was given for dest frame, assume last one grabbed
|
|
if (nDestFrame== -1)
|
|
{
|
|
nDestFrame = aseGrab.objects[0].anim.numFrames;
|
|
}
|
|
|
|
nFillPos = nDestFrame + nNumFrames;
|
|
lastValidFrame = ase.objects[0].anim.numFrames - 1;
|
|
framesAvail = ase.objects[0].anim.numFrames - nSourceFrame;
|
|
nMidFillPos = nDestFrame + framesAvail;
|
|
|
|
// filling after the first grab, means only fill to the number of frames specified if the source doesn't have enough
|
|
|
|
// nMidFillPos position in dest animation to start filling in using the last frame of our source animation
|
|
// nFillPos position after dest animation to start filling out to end
|
|
//
|
|
// lastValidFrame frame of the source animation to use as a fill frame in the dest animation
|
|
//
|
|
|
|
// since we've done at least one prior file grab, now all we want from ase is
|
|
//frame info. go through every object in the new file (ase) and add its frames to
|
|
//the corresponding object in aseGrab.
|
|
printf("\t\t anim starts on %d, ends on %d (%d frames)\n", nDestFrame, nDestFrame+nNumFrames-1, nNumFrames);
|
|
for (i = 0; i < aseGrab.currentObject; i++)
|
|
{
|
|
destAnim = &aseGrab.objects[i].anim;
|
|
for (j = 0; j < ase.currentObject; j++)
|
|
{
|
|
if (strcmp(aseGrab.objects[i].name, ase.objects[j].name) == 0)
|
|
{
|
|
sourceAnim = &ase.objects[j].anim;
|
|
if (nDestFrame + nNumFrames > MAX_ASE_ANIMATION_FRAMES)
|
|
{
|
|
Error("can't put that many frames where you want 'em!");
|
|
bFailed = qtrue;
|
|
}
|
|
else
|
|
{
|
|
// can't just copy the desired frames cuz they involve
|
|
//frame-specific allocations. first, free the original (dest) frame,
|
|
//then allocate new space for the incoming (source) frame. then copy.
|
|
if (framesAvail >= nNumFrames) {
|
|
ASE_CopyFrames(destAnim, sourceAnim, nDestFrame, nSourceFrame,
|
|
nNumFrames, FRAMECOPY_1TO1);
|
|
}
|
|
else { //there is a shortage
|
|
ASE_CopyFrames(destAnim, sourceAnim, nDestFrame, nSourceFrame,
|
|
framesAvail, FRAMECOPY_1TO1);
|
|
// fill the rest of the dest frames with the last source frame
|
|
ASE_CopyFrames(destAnim, sourceAnim, nMidFillPos, lastValidFrame,
|
|
nNumFrames - framesAvail, FRAMECOPY_FILL);
|
|
}
|
|
//mark the highest frame filled - better hope there aren't any holes in the seq
|
|
if (destAnim->numFrames < nFillPos)
|
|
{
|
|
destAnim->numFrames = nFillPos;
|
|
}
|
|
|
|
if (nFillFrame) //now this is to fill out to maxFrame
|
|
{
|
|
// fill the rest of the dest frames with the last source frame
|
|
ASE_CopyFrames(destAnim, sourceAnim, nFillPos, lastValidFrame,
|
|
nFillFrame - nFillPos, FRAMECOPY_FILL);
|
|
if (destAnim->numFrames < nFillFrame)
|
|
destAnim->numFrames = nFillFrame;
|
|
}
|
|
destAnim->currentFrame = destAnim->numFrames;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return bFailed;
|
|
}
|
|
|
|
void ASE_FreeGrab(void)
|
|
{
|
|
int i = 0, j = 0;
|
|
aseMesh_t* mesh = NULL;
|
|
|
|
for (i = 0; i < aseGrab.currentObject; i++)
|
|
{
|
|
for (j = 0; j < aseGrab.objects[i].anim.numFrames; j++)
|
|
{
|
|
mesh = &aseGrab.objects[i].anim.frames[j];
|
|
if (mesh->numVertexes)
|
|
{
|
|
free(mesh->vertexes);
|
|
}
|
|
if (mesh->numTVertexes)
|
|
{
|
|
free(mesh->tvertexes);
|
|
}
|
|
if (mesh->numFaces)
|
|
{
|
|
free(mesh->faces);
|
|
free(mesh->tfaces);
|
|
}
|
|
}
|
|
}
|
|
}
|