968 lines
22 KiB
C++
968 lines
22 KiB
C++
#include "stdafx.h"
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#include "qe3.h"
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#include "oddbits.h"
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#include <assert.h>
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int GetNumKeys(entity_t *ent)
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{
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int iCount = 0;
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for (epair_t* ep=ent->epairs ; ep ; ep=ep->next)
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{
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iCount++;
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}
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return iCount;
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}
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char *GetKeyString(entity_t *ent, int iIndex)
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{
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for (epair_t* ep=ent->epairs ; ep ; ep=ep->next)
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{
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if (!iIndex--)
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return ep->key;
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}
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assert(0); // why do I not find it surprising that this didn't compile until I added the header, ie assert never used?
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return NULL;
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}
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char *ValueForKey (entity_t *ent, LPCSTR key)
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{
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epair_t *ep;
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for (ep=ent->epairs ; ep ; ep=ep->next)
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if (!strcmp (ep->key, key) )
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return ep->value;
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return "";
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}
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void TrackMD3Angles(entity_t *e, LPCSTR key, LPCSTR value)
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{
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if (strcmpi(key, "angle") != 0)
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{
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return;
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}
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#ifdef SOF
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if (e->eclass->fixedsize &&
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(
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(strnicmp(e->eclass->name, "misc_", 5) == 0) ||
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(strnicmp(e->eclass->name, "light_", 6) == 0) ||
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(strnicmp(e->eclass->name, "m_", 2) == 0) ||
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(strnicmp(e->eclass->name, "item_weapon_", 12)== 0) ||
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(strnicmp(e->eclass->name, "item_ammo_", 10)== 0)
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)
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)
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#else
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if (e->eclass->fixedsize && strnicmp (e->eclass->name, "misc_model",10) == 0)
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#endif
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{
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float a = FloatForKey (e, "angle");
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float b = atof(value);
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if (a != b)
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{
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vec3_t vAngle;
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vAngle[0] = vAngle[1] = 0;
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vAngle[2] = -a;
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Brush_Rotate(e->brushes.onext, vAngle, e->origin, true);
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vAngle[2] = b;
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Brush_Rotate(e->brushes.onext, vAngle, e->origin, true);
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#ifdef QUAKE3
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//
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// auto assign new bounding box to model?
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//
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char *_p = ValueForKey(e, "mins");
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char *_p2= ValueForKey(e, "maxs");
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char *_p3= ValueForKey(e, sKEYFIELD_AUTOBOUND);
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//
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// if either key is missing then update both... (or if they do exist, but were only set by this code in the first place and therefore can be overwritten)
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//
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if ( ((strlen(_p) == 0) || (strlen(_p2) == 0)) || strlen(_p3) )
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{
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SetKeyValue (e, sKEYFIELD_AUTOBOUND, "1");
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vec3_t vMins,vMaxs;
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VectorSubtract(e->brushes.onext->mins, e->origin, vMins);
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VectorSubtract(e->brushes.onext->maxs, e->origin, vMaxs);
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SetKeyValue (e, "mins", va("%i %i %i", (int)vMins[0], (int)vMins[1], (int)vMins[2]));
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SetKeyValue (e, "maxs", va("%i %i %i", (int)vMaxs[0], (int)vMaxs[1], (int)vMaxs[2]));
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}
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#endif
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}
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}
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}
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// Scale object bounding box
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void TrackMD3Scale(entity_t *e, LPCSTR key, LPCSTR value)
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{
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float oldscale,scale;
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if (strcmpi(key, "scale") != 0)
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{
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return;
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}
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if (e->eclass->fixedsize && ((strnicmp(e->eclass->name, "misc_",5) == 0) ||
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(strnicmp(e->eclass->name, "light_",6) == 0)))
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{
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oldscale = FloatForKey (e, "scale");
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scale = atof(value);
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if (oldscale != scale) // Value unchanged??????
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{
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Brush_Scale2(e->eclass,e->brushes.onext, scale,e->origin,true);
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float a = FloatForKey (e, "angle");
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if (a)
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{
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// Re-rotate bbox
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vec3_t vAngle;
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vAngle[0] = vAngle[1] = 0;
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vAngle[2] = a;
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Brush_Rotate(e->brushes.onext, vAngle, e->origin, true);
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}
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}
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}
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}
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// make sure you add any new tracking functions inside the IF, this is important!
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//
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void SetKeyValue (entity_t *ent, LPCSTR key, LPCSTR value, bool bDoTracking/*=true*/)
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{
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epair_t *ep;
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if (ent == NULL)
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return;
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if (!key || !key[0])
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return;
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if (ent == world_entity && strcmp(key,sKEYFIELD_GROUPNAME)==0)
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return; // dumb to do this
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if (bDoTracking)
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{
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#ifdef SOF
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TrackMD3Scale(ent, key, value);
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#endif
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TrackMD3Angles(ent, key, value);
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}
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for (ep=ent->epairs ; ep ; ep=ep->next)
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{
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if (!strcmp (ep->key, key) )
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{
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free (ep->value);
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ep->value = (char*)qmalloc(strlen(value)+1);
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strcpy (ep->value, value);
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return;
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}
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}
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ep = (epair_t*)qmalloc (sizeof(*ep));
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ep->next = ent->epairs;
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ent->epairs = ep;
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ep->key = (char*)qmalloc(strlen(key)+1);
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strcpy (ep->key, key);
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ep->value = (char*)qmalloc(strlen(value)+1);
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strcpy (ep->value, value);
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}
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void DeleteKey (entity_t *ent, LPCSTR key)
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{
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epair_t **ep, *next;
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ep = &ent->epairs;
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while (*ep)
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{
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next = *ep;
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if ( !strcmp (next->key, key) )
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{
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*ep = next->next;
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free(next->key);
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free(next->value);
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free(next);
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return;
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}
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ep = &next->next;
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}
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}
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float FloatForKey (entity_t *ent, LPCSTR key)
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{
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char *k;
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k = ValueForKey (ent, key);
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return atof(k);
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}
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int IntForKey (entity_t *ent, LPCSTR key)
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{
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char *k;
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k = ValueForKey (ent, key);
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return atoi(k);
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}
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// now returns success/fail bool...
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//
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bool GetVectorForKey (entity_t *ent, LPCSTR key, vec3_t vec)
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{
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char *k;
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k = ValueForKey (ent, key);
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int i = sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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return !!strlen(k);
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// return !!(i==3); // actually this would probably be more accurate, but I'll leave it as above for now
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}
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/*
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===============
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Entity_Free
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Frees the entity and any brushes is has.
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The entity is removed from the global entities list.
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===============
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*/
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void Entity_Free (entity_t *e)
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{
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epair_t *ep, *next;
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while (e->brushes.onext != &e->brushes)
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Brush_Free (e->brushes.onext);
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if (e->next)
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{
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e->next->prev = e->prev;
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e->prev->next = e->next;
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}
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for (ep = e->epairs ; ep ; ep=next)
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{
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next = ep->next;
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free (ep->key);
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free (ep->value);
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free (ep);
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}
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free (e);
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}
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/*
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=================
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ParseEpair
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=================
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*/
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epair_t *ParseEpair (void)
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{
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epair_t *e;
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e = (epair_t*)qmalloc (sizeof(*e));
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e->key = (char*)qmalloc(strlen(token)+1);
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strcpy (e->key, token);
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GetToken (false);
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e->value = (char*)qmalloc(strlen(token)+1);
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strcpy (e->value, token);
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return e;
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}
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/*
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================
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Entity_Parse
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If onlypairs is set, the classname info will not
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be looked up, and the entity will not be added
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to the global list. Used for parsing the project.
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================
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*/
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entity_t *Entity_Parse (qboolean onlypairs, brush_t* pList)
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{
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entity_t *ent;
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eclass_t *e;
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brush_t *b;
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vec3_t mins, maxs;
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epair_t *ep;
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qboolean has_brushes;
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#ifdef SOF
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float scale;
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#endif
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if (!GetToken (true))
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return NULL;
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if (strcmp (token, "{") )
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Error ("ParseEntity: { not found");
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ent = (entity_t*)qmalloc (sizeof(*ent));
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ent->brushes.onext = ent->brushes.oprev = &ent->brushes;
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do
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{
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if (!GetToken (true))
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{
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Warning ("ParseEntity: EOF without closing brace");
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return NULL;
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}
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if (!strcmp (token, "}") )
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break;
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if (!strcmp (token, "{") )
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{
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b = Brush_Parse ();
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if (b != NULL)
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{
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b->owner = ent;
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// add to the end of the entity chain
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b->onext = &ent->brushes;
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b->oprev = ent->brushes.oprev;
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ent->brushes.oprev->onext = b;
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ent->brushes.oprev = b;
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}
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else
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{
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break;
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}
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}
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else
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{
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ep = ParseEpair ();
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{
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// update: the original code here may have been simple, but it meant that every map load/save
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// the key/value pair fields were reversed in the save file, which messes up SourceSafe when it
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// tries to delta the two versions during check-in... -slc
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#if 0
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ep->next = ent->epairs;
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ent->epairs = ep;
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#else
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// join this onto the END of the chain instead...
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//
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if (ent->epairs == NULL) // special case for if there isn't a chain yet... :-)
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{
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ep->next = ent->epairs;
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ent->epairs = ep;
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}
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else
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{
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for (epair_t* ep2 = ent->epairs ; ep2 ; ep2=ep2->next)
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{
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if (ep2->next == NULL)
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{
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// found the end, so...
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//
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ep2->next = ep;
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ep->next = NULL;
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break;
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}
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}
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}
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#endif
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}
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}
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} while (1);
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if (onlypairs)
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return ent;
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if (ent->brushes.onext == &ent->brushes)
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has_brushes = false;
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else
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has_brushes = true;
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GetVectorForKey (ent, "origin", ent->origin);
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e = Eclass_ForName (ValueForKey (ent, "classname"), has_brushes);
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ent->eclass = e;
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if (e->fixedsize)
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{ // fixed size entity
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if (ent->brushes.onext != &ent->brushes)
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{
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printf ("Warning: Fixed size entity with brushes\n");
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#if 0
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while (ent->brushes.onext != &ent->brushes)
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{ // FIXME: this will free the entity and crash!
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Brush_Free (b);
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}
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#endif
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ent->brushes.next = ent->brushes.prev = &ent->brushes;
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}
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// create a custom brush
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VectorAdd (e->mins, ent->origin, mins);
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VectorAdd (e->maxs, ent->origin, maxs);
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float a = 0;
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if (strnicmp(e->name, "misc_model",10) == 0)
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{
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char* p = ValueForKey(ent, "model");
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if (p != NULL && strlen(p) > 0)
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{
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vec3_t vMin, vMax;
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a = FloatForKey (ent, "angle");
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gEntityToSetBoundsOf = ent;
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if (GetCachedModel(ent, p, vMin, vMax))
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{
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// create a custom brush
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VectorAdd (ent->md3Class->mins, ent->origin, mins);
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VectorAdd (ent->md3Class->maxs, ent->origin, maxs);
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}
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}
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}
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#ifdef SOF
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if (strnicmp(e->name, "misc_", 5) == 0 ||
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strnicmp(e->name, "light_", 6) == 0 ||
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strnicmp(e->name, "m_", 2) == 0 ||
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strnicmp(e->name, "item_weapon_", 12)== 0 ||
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strnicmp(e->name, "item_ammo_", 10)== 0
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)
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a = FloatForKey (ent, "angle");
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#endif
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b = Brush_Create (mins, maxs, &e->texdef);
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///////
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b->owner = ent;
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b->onext = ent->brushes.onext;
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b->oprev = &ent->brushes;
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ent->brushes.onext->oprev = b;
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ent->brushes.onext = b;
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///////
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Brush_Build(b);
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#ifdef SOF
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scale = FloatForKey (ent, "scale");
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if (scale)
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{
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Brush_Scale2(e, b, scale, ent->origin,false);
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}
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#endif
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// if (a)
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// {
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// vec3_t vAngle;
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// vAngle[0] = vAngle[1] = 0;
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// vAngle[2] = a;
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// Brush_Rotate(b, vAngle, ent->origin, false);
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// }
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/*
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b->owner = ent;
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b->onext = ent->brushes.onext;
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b->oprev = &ent->brushes;
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ent->brushes.onext->oprev = b;
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ent->brushes.onext = b;
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*/
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// do this AFTER doing the brush stuff just above, so don't join to the other "if (a)"...
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//
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if (a)
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{
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// pick any old value to rotate away to, then back from, to avoid 0/360 weirdness on key-compares
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//
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SetKeyValue(ent, "angle", "0", false); // false = no tracking, ie just set the angle and nothing else
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SetKeyValue(ent, "angle", va("%g",a), true); // true = do tracking, ie actually do the brush rotate
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}
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}
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else
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{ // brush entity
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if (ent->brushes.next == &ent->brushes)
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printf ("Warning: Brush entity with no brushes\n");
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}
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// add all the brushes to the main list
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if (pList)
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{
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for (b=ent->brushes.onext ; b != &ent->brushes ; b=b->onext)
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{
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b->next = pList->next;
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pList->next->prev = b;
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b->prev = pList;
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pList->next = b;
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}
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}
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return ent;
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}
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void VectorMidpoint(vec3_t va, vec3_t vb, vec3_t& out)
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{
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for (int i = 0; i < 3; i++)
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out[i] = va[i] + ((vb[i] - va[i]) / 2);
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}
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|
|
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/*
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============
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Entity_Write
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============
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*/
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void Entity_Write (entity_t *e, FILE *f, qboolean use_region)
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{
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epair_t *ep;
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brush_t *b;
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vec3_t origin;
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char text[128];
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int count;
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// if none of the entities brushes are in the region,
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// don't write the entity at all
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if (use_region)
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{
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// in region mode, save the camera position as playerstart
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if ( !strcmp(ValueForKey (e, "classname"), "info_player_start") )
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{
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// see if this ent is entirely within the region first...
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//
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bool bWithinRegion = true;
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for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
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if (Map_IsBrushFiltered(b))
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bWithinRegion = false;
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// if the player_start is NOT within the region, then use the camera position instead, else keep it...
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//
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if (!bWithinRegion || !GetYesNo("\"player_info_start\" found within region, keep it?\n\n( 'NO' will generate a new one from the current camera position )"))
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{
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fprintf (f, "{\n");
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fprintf (f, "\"classname\" \"info_player_start\"\n");
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fprintf (f, "\"origin\" \"%i %i %i\"\n", (int)g_pParentWnd->GetCamera()->Camera().origin[0],
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(int)g_pParentWnd->GetCamera()->Camera().origin[1], (int)g_pParentWnd->GetCamera()->Camera().origin[2]);
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fprintf (f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamera()->Camera().angles[YAW]);
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fprintf (f, "}\n");
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return;
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}
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}
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|
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for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
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if (!Map_IsBrushFiltered(b))
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break; // got one
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|
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if (b == &e->brushes)
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return; // nothing visible
|
|
}
|
|
|
|
// if fixedsize, calculate a new origin based on the current
|
|
// brush position
|
|
if (e->eclass->fixedsize)
|
|
{
|
|
#ifdef SOF
|
|
// I know these 2 do the same thing, but if that VectorSubtract ever gets re-instated it'll break ours -slc
|
|
if (strnicmp(e->eclass->name, "misc_", 5) == 0 ||
|
|
strnicmp(e->eclass->name, "light_", 6) == 0 ||
|
|
strnicmp(e->eclass->name, "m_", 2) == 0 ||
|
|
strnicmp(e->eclass->name, "item_weapon_", 12)== 0 ||
|
|
strnicmp(e->eclass->name, "item_ammo_", 10)== 0
|
|
)
|
|
{
|
|
VectorCopy(e->origin, origin);
|
|
}
|
|
#else
|
|
if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL)
|
|
{
|
|
VectorCopy(e->origin, origin);
|
|
//VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin);
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin);
|
|
}
|
|
sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
|
|
SetKeyValue (e, "origin", text);
|
|
}
|
|
|
|
fprintf (f, "{\n");
|
|
for (ep = e->epairs ; ep ; ep=ep->next)
|
|
fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value);
|
|
|
|
if (!e->eclass->fixedsize)
|
|
{
|
|
count = 0;
|
|
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
|
|
{
|
|
if (!use_region || !Map_IsBrushFiltered (b))
|
|
{
|
|
fprintf (f, "// brush %i\n", count);
|
|
count++;
|
|
Brush_Write (b, f);
|
|
}
|
|
}
|
|
}
|
|
fprintf (f, "}\n");
|
|
}
|
|
|
|
|
|
|
|
qboolean IsBrushSelected(brush_t* bSel)
|
|
{
|
|
for (brush_t* b = selected_brushes.next ;b != NULL && b != &selected_brushes; b = b->next)
|
|
{
|
|
if (b == bSel)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//
|
|
//============
|
|
//Entity_WriteSelected
|
|
//============
|
|
//
|
|
void Entity_WriteSelected(entity_t *e, FILE *f)
|
|
{
|
|
epair_t *ep;
|
|
brush_t *b;
|
|
vec3_t origin;
|
|
char text[128];
|
|
int count;
|
|
|
|
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
|
|
if (IsBrushSelected(b))
|
|
break; // got one
|
|
|
|
if (b == &e->brushes)
|
|
return; // nothing selected
|
|
|
|
// if fixedsize, calculate a new origin based on the current
|
|
// brush position
|
|
if (e->eclass->fixedsize)
|
|
{
|
|
#ifdef SOF
|
|
// I suspect these 2 will end up doing the same thing, but for now that VectorSubtract will break ours -slc
|
|
if (strnicmp(e->eclass->name, "misc_", 5) == 0 ||
|
|
strnicmp(e->eclass->name, "light_", 6) == 0 ||
|
|
strnicmp(e->eclass->name, "m_", 2) == 0 ||
|
|
strnicmp(e->eclass->name, "item_weapon_", 12)== 0 ||
|
|
strnicmp(e->eclass->name, "item_ammo_", 10)== 0
|
|
)
|
|
{
|
|
VectorCopy(e->origin, origin);
|
|
}
|
|
#else
|
|
if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL)
|
|
{
|
|
// Bugfix? I'm guessing this should have been the same as in Entity_Write, ie the copy version..... -slc
|
|
//VectorCopy(e->origin, origin);
|
|
VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin);
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin);
|
|
}
|
|
sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
|
|
SetKeyValue (e, "origin", text);
|
|
}
|
|
|
|
fprintf (f, "{\n");
|
|
for (ep = e->epairs ; ep ; ep=ep->next)
|
|
fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value);
|
|
|
|
if (!e->eclass->fixedsize)
|
|
{
|
|
count = 0;
|
|
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
|
|
{
|
|
if (IsBrushSelected(b))
|
|
{
|
|
fprintf (f, "// brush %i\n", count);
|
|
count++;
|
|
Brush_Write (b, f);
|
|
}
|
|
}
|
|
}
|
|
fprintf (f, "}\n");
|
|
}
|
|
|
|
|
|
//
|
|
//============
|
|
//Entity_WriteSelected to a CMemFile
|
|
//============
|
|
//
|
|
void Entity_WriteSelected(entity_t *e, CMemFile* pMemFile)
|
|
{
|
|
epair_t *ep;
|
|
brush_t *b;
|
|
vec3_t origin;
|
|
char text[128];
|
|
int count;
|
|
|
|
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
|
|
if (IsBrushSelected(b))
|
|
break; // got one
|
|
|
|
if (b == &e->brushes)
|
|
return; // nothing selected
|
|
|
|
// if fixedsize, calculate a new origin based on the current
|
|
// brush position
|
|
if (e->eclass->fixedsize)
|
|
{
|
|
#ifdef SOF
|
|
// I suspect these 2 will end up doing the same thing, but for now that VectorSubtract will break ours -slc
|
|
if (strnicmp(e->eclass->name, "misc_", 5) == 0 ||
|
|
strnicmp(e->eclass->name, "light_", 6) == 0 ||
|
|
strnicmp(e->eclass->name, "m_", 2) == 0 ||
|
|
strnicmp(e->eclass->name, "item_weapon_", 12)== 0 ||
|
|
strnicmp(e->eclass->name, "item_ammo_", 10)== 0
|
|
)
|
|
{
|
|
VectorCopy(e->origin, origin);
|
|
}
|
|
#else
|
|
if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL)
|
|
{
|
|
// Bugfix? I'm guessing this should have been the same as in Entity_Write, ie the copy version..... -slc
|
|
//VectorCopy(e->origin, origin);
|
|
VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin);
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin);
|
|
}
|
|
sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
|
|
SetKeyValue (e, "origin", text);
|
|
}
|
|
|
|
MemFile_fprintf(pMemFile, "{\n");
|
|
for (ep = e->epairs ; ep ; ep=ep->next)
|
|
MemFile_fprintf(pMemFile, "\"%s\" \"%s\"\n", ep->key, ep->value);
|
|
|
|
if (!e->eclass->fixedsize)
|
|
{
|
|
count = 0;
|
|
for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
|
|
{
|
|
if (IsBrushSelected(b))
|
|
{
|
|
MemFile_fprintf(pMemFile, "// brush %i\n", count);
|
|
count++;
|
|
Brush_Write (b, pMemFile);
|
|
}
|
|
}
|
|
}
|
|
MemFile_fprintf(pMemFile, "}\n");
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
Entity_Create
|
|
|
|
Creates a new entity out of the selected_brushes list.
|
|
If the entity class is fixed size, the brushes are only
|
|
used to find a midpoint. Otherwise, the brushes have
|
|
their ownershi[ transfered to the new entity.
|
|
============
|
|
*/
|
|
entity_t *Entity_Create (eclass_t *c)
|
|
{
|
|
entity_t *e;
|
|
brush_t *b;
|
|
vec3_t mins, maxs;
|
|
int i;
|
|
|
|
// check to make sure the brushes are ok
|
|
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
if (b->owner != world_entity)
|
|
{
|
|
Sys_Printf ("Entity NOT created, brushes not all from world\n");
|
|
Sys_Beep ();
|
|
return NULL;
|
|
}
|
|
|
|
// create it
|
|
|
|
e = (entity_t*)qmalloc(sizeof(*e));
|
|
e->brushes.onext = e->brushes.oprev = &e->brushes;
|
|
e->eclass = c;
|
|
SetKeyValue (e, "classname", c->name);
|
|
|
|
// add the entity to the entity list
|
|
e->next = entities.next;
|
|
entities.next = e;
|
|
e->next->prev = e;
|
|
e->prev = &entities;
|
|
|
|
if (c->fixedsize)
|
|
{
|
|
//
|
|
// just use the selection for positioning
|
|
//
|
|
b = selected_brushes.next;
|
|
for (i=0 ; i<3 ; i++)
|
|
e->origin[i] = b->mins[i] - c->mins[i];
|
|
|
|
// create a custom brush
|
|
VectorAdd (c->mins, e->origin, mins);
|
|
VectorAdd (c->maxs, e->origin, maxs);
|
|
|
|
b = Brush_Create (mins, maxs, &c->texdef);
|
|
|
|
Entity_LinkBrush (e, b);
|
|
|
|
// delete the current selection
|
|
Select_Delete ();
|
|
|
|
// select the new brush
|
|
b->next = b->prev = &selected_brushes;
|
|
selected_brushes.next = selected_brushes.prev = b;
|
|
|
|
Brush_Build( b );
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// change the selected brushes over to the new entity
|
|
//
|
|
for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
|
|
{
|
|
Entity_UnlinkBrush (b);
|
|
Entity_LinkBrush (e, b);
|
|
Brush_Build( b ); // so the key brush gets a name
|
|
}
|
|
}
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
return e;
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
Entity_LinkBrush
|
|
===========
|
|
*/
|
|
void Entity_LinkBrush (entity_t *e, brush_t *b)
|
|
{
|
|
if (b->oprev || b->onext)
|
|
Error ("Entity_LinkBrush: Allready linked");
|
|
b->owner = e;
|
|
|
|
b->onext = e->brushes.onext;
|
|
b->oprev = &e->brushes;
|
|
e->brushes.onext->oprev = b;
|
|
e->brushes.onext = b;
|
|
}
|
|
|
|
/*
|
|
===========
|
|
Entity_UnlinkBrush
|
|
===========
|
|
*/
|
|
void Entity_UnlinkBrush (brush_t *b)
|
|
{
|
|
//if (!b->owner || !b->onext || !b->oprev)
|
|
if (!b->onext || !b->oprev)
|
|
Error ("Entity_UnlinkBrush: Not currently linked");
|
|
b->onext->oprev = b->oprev;
|
|
b->oprev->onext = b->onext;
|
|
b->onext = b->oprev = NULL;
|
|
b->owner = NULL;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===========
|
|
Entity_Clone
|
|
===========
|
|
*/
|
|
entity_t *Entity_Clone (entity_t *e)
|
|
{
|
|
entity_t *n;
|
|
epair_t *ep, *np;
|
|
|
|
n = (entity_t*)qmalloc(sizeof(*n));
|
|
n->brushes.onext = n->brushes.oprev = &n->brushes;
|
|
n->eclass = e->eclass;
|
|
|
|
// add the entity to the entity list
|
|
n->next = entities.next;
|
|
entities.next = n;
|
|
n->next->prev = n;
|
|
n->prev = &entities;
|
|
|
|
for (ep = e->epairs ; ep ; ep=ep->next)
|
|
{
|
|
np = (epair_t*)qmalloc(sizeof(*np));
|
|
np->key = copystring(ep->key);
|
|
np->value = copystring(ep->value);
|
|
np->next = n->epairs;
|
|
n->epairs = np;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
int GetUniqueTargetId(int iHint)
|
|
{
|
|
int iMin, iMax, i;
|
|
BOOL fFound;
|
|
entity_t *pe;
|
|
|
|
fFound = FALSE;
|
|
pe = entities.next;
|
|
iMin = 0;
|
|
iMax = 0;
|
|
|
|
for (; pe != NULL && pe != &entities ; pe = pe->next)
|
|
{
|
|
i = IntForKey(pe, "target");
|
|
if (i)
|
|
{
|
|
iMin = min(i, iMin);
|
|
iMax = max(i, iMax);
|
|
if (i == iHint)
|
|
fFound = TRUE;
|
|
}
|
|
}
|
|
|
|
if (fFound)
|
|
return iMax + 1;
|
|
else
|
|
return iHint;
|
|
}
|
|
|
|
entity_t *FindEntity(const char *pszKey, const char *pszValue)
|
|
{
|
|
entity_t *pe;
|
|
|
|
pe = entities.next;
|
|
|
|
for (; pe != NULL && pe != &entities ; pe = pe->next)
|
|
{
|
|
if (!strcmp(ValueForKey(pe, pszKey), pszValue))
|
|
return pe;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
entity_t *FindEntityInt(const char *pszKey, int iValue)
|
|
{
|
|
entity_t *pe;
|
|
|
|
pe = entities.next;
|
|
|
|
for (; pe != NULL && pe != &entities ; pe = pe->next)
|
|
{
|
|
if (IntForKey(pe, pszKey) == iValue)
|
|
return pe;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|