#include "stdafx.h" #include "qe3.h" #include "oddbits.h" #include int GetNumKeys(entity_t *ent) { int iCount = 0; for (epair_t* ep=ent->epairs ; ep ; ep=ep->next) { iCount++; } return iCount; } char *GetKeyString(entity_t *ent, int iIndex) { for (epair_t* ep=ent->epairs ; ep ; ep=ep->next) { if (!iIndex--) return ep->key; } assert(0); // why do I not find it surprising that this didn't compile until I added the header, ie assert never used? return NULL; } char *ValueForKey (entity_t *ent, LPCSTR key) { epair_t *ep; for (ep=ent->epairs ; ep ; ep=ep->next) if (!strcmp (ep->key, key) ) return ep->value; return ""; } void TrackMD3Angles(entity_t *e, LPCSTR key, LPCSTR value) { if (strcmpi(key, "angle") != 0) { return; } #ifdef SOF if (e->eclass->fixedsize && ( (strnicmp(e->eclass->name, "misc_", 5) == 0) || (strnicmp(e->eclass->name, "light_", 6) == 0) || (strnicmp(e->eclass->name, "m_", 2) == 0) || (strnicmp(e->eclass->name, "item_weapon_", 12)== 0) || (strnicmp(e->eclass->name, "item_ammo_", 10)== 0) ) ) #else if (e->eclass->fixedsize && strnicmp (e->eclass->name, "misc_model",10) == 0) #endif { float a = FloatForKey (e, "angle"); float b = atof(value); if (a != b) { vec3_t vAngle; vAngle[0] = vAngle[1] = 0; vAngle[2] = -a; Brush_Rotate(e->brushes.onext, vAngle, e->origin, true); vAngle[2] = b; Brush_Rotate(e->brushes.onext, vAngle, e->origin, true); #ifdef QUAKE3 // // auto assign new bounding box to model? // char *_p = ValueForKey(e, "mins"); char *_p2= ValueForKey(e, "maxs"); char *_p3= ValueForKey(e, sKEYFIELD_AUTOBOUND); // // if either key is missing then update both... (or if they do exist, but were only set by this code in the first place and therefore can be overwritten) // if ( ((strlen(_p) == 0) || (strlen(_p2) == 0)) || strlen(_p3) ) { SetKeyValue (e, sKEYFIELD_AUTOBOUND, "1"); vec3_t vMins,vMaxs; VectorSubtract(e->brushes.onext->mins, e->origin, vMins); VectorSubtract(e->brushes.onext->maxs, e->origin, vMaxs); SetKeyValue (e, "mins", va("%i %i %i", (int)vMins[0], (int)vMins[1], (int)vMins[2])); SetKeyValue (e, "maxs", va("%i %i %i", (int)vMaxs[0], (int)vMaxs[1], (int)vMaxs[2])); } #endif } } } // Scale object bounding box void TrackMD3Scale(entity_t *e, LPCSTR key, LPCSTR value) { float oldscale,scale; if (strcmpi(key, "scale") != 0) { return; } if (e->eclass->fixedsize && ((strnicmp(e->eclass->name, "misc_",5) == 0) || (strnicmp(e->eclass->name, "light_",6) == 0))) { oldscale = FloatForKey (e, "scale"); scale = atof(value); if (oldscale != scale) // Value unchanged?????? { Brush_Scale2(e->eclass,e->brushes.onext, scale,e->origin,true); float a = FloatForKey (e, "angle"); if (a) { // Re-rotate bbox vec3_t vAngle; vAngle[0] = vAngle[1] = 0; vAngle[2] = a; Brush_Rotate(e->brushes.onext, vAngle, e->origin, true); } } } } // make sure you add any new tracking functions inside the IF, this is important! // void SetKeyValue (entity_t *ent, LPCSTR key, LPCSTR value, bool bDoTracking/*=true*/) { epair_t *ep; if (ent == NULL) return; if (!key || !key[0]) return; if (ent == world_entity && strcmp(key,sKEYFIELD_GROUPNAME)==0) return; // dumb to do this if (bDoTracking) { #ifdef SOF TrackMD3Scale(ent, key, value); #endif TrackMD3Angles(ent, key, value); } for (ep=ent->epairs ; ep ; ep=ep->next) { if (!strcmp (ep->key, key) ) { free (ep->value); ep->value = (char*)qmalloc(strlen(value)+1); strcpy (ep->value, value); return; } } ep = (epair_t*)qmalloc (sizeof(*ep)); ep->next = ent->epairs; ent->epairs = ep; ep->key = (char*)qmalloc(strlen(key)+1); strcpy (ep->key, key); ep->value = (char*)qmalloc(strlen(value)+1); strcpy (ep->value, value); } void DeleteKey (entity_t *ent, LPCSTR key) { epair_t **ep, *next; ep = &ent->epairs; while (*ep) { next = *ep; if ( !strcmp (next->key, key) ) { *ep = next->next; free(next->key); free(next->value); free(next); return; } ep = &next->next; } } float FloatForKey (entity_t *ent, LPCSTR key) { char *k; k = ValueForKey (ent, key); return atof(k); } int IntForKey (entity_t *ent, LPCSTR key) { char *k; k = ValueForKey (ent, key); return atoi(k); } // now returns success/fail bool... // bool GetVectorForKey (entity_t *ent, LPCSTR key, vec3_t vec) { char *k; k = ValueForKey (ent, key); int i = sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]); return !!strlen(k); // return !!(i==3); // actually this would probably be more accurate, but I'll leave it as above for now } /* =============== Entity_Free Frees the entity and any brushes is has. The entity is removed from the global entities list. =============== */ void Entity_Free (entity_t *e) { epair_t *ep, *next; while (e->brushes.onext != &e->brushes) Brush_Free (e->brushes.onext); if (e->next) { e->next->prev = e->prev; e->prev->next = e->next; } for (ep = e->epairs ; ep ; ep=next) { next = ep->next; free (ep->key); free (ep->value); free (ep); } free (e); } /* ================= ParseEpair ================= */ epair_t *ParseEpair (void) { epair_t *e; e = (epair_t*)qmalloc (sizeof(*e)); e->key = (char*)qmalloc(strlen(token)+1); strcpy (e->key, token); GetToken (false); e->value = (char*)qmalloc(strlen(token)+1); strcpy (e->value, token); return e; } /* ================ Entity_Parse If onlypairs is set, the classname info will not be looked up, and the entity will not be added to the global list. Used for parsing the project. ================ */ entity_t *Entity_Parse (qboolean onlypairs, brush_t* pList) { entity_t *ent; eclass_t *e; brush_t *b; vec3_t mins, maxs; epair_t *ep; qboolean has_brushes; #ifdef SOF float scale; #endif if (!GetToken (true)) return NULL; if (strcmp (token, "{") ) Error ("ParseEntity: { not found"); ent = (entity_t*)qmalloc (sizeof(*ent)); ent->brushes.onext = ent->brushes.oprev = &ent->brushes; do { if (!GetToken (true)) { Warning ("ParseEntity: EOF without closing brace"); return NULL; } if (!strcmp (token, "}") ) break; if (!strcmp (token, "{") ) { b = Brush_Parse (); if (b != NULL) { b->owner = ent; // add to the end of the entity chain b->onext = &ent->brushes; b->oprev = ent->brushes.oprev; ent->brushes.oprev->onext = b; ent->brushes.oprev = b; } else { break; } } else { ep = ParseEpair (); { // update: the original code here may have been simple, but it meant that every map load/save // the key/value pair fields were reversed in the save file, which messes up SourceSafe when it // tries to delta the two versions during check-in... -slc #if 0 ep->next = ent->epairs; ent->epairs = ep; #else // join this onto the END of the chain instead... // if (ent->epairs == NULL) // special case for if there isn't a chain yet... :-) { ep->next = ent->epairs; ent->epairs = ep; } else { for (epair_t* ep2 = ent->epairs ; ep2 ; ep2=ep2->next) { if (ep2->next == NULL) { // found the end, so... // ep2->next = ep; ep->next = NULL; break; } } } #endif } } } while (1); if (onlypairs) return ent; if (ent->brushes.onext == &ent->brushes) has_brushes = false; else has_brushes = true; GetVectorForKey (ent, "origin", ent->origin); e = Eclass_ForName (ValueForKey (ent, "classname"), has_brushes); ent->eclass = e; if (e->fixedsize) { // fixed size entity if (ent->brushes.onext != &ent->brushes) { printf ("Warning: Fixed size entity with brushes\n"); #if 0 while (ent->brushes.onext != &ent->brushes) { // FIXME: this will free the entity and crash! Brush_Free (b); } #endif ent->brushes.next = ent->brushes.prev = &ent->brushes; } // create a custom brush VectorAdd (e->mins, ent->origin, mins); VectorAdd (e->maxs, ent->origin, maxs); float a = 0; if (strnicmp(e->name, "misc_model",10) == 0) { char* p = ValueForKey(ent, "model"); if (p != NULL && strlen(p) > 0) { vec3_t vMin, vMax; a = FloatForKey (ent, "angle"); gEntityToSetBoundsOf = ent; if (GetCachedModel(ent, p, vMin, vMax)) { // create a custom brush VectorAdd (ent->md3Class->mins, ent->origin, mins); VectorAdd (ent->md3Class->maxs, ent->origin, maxs); } } } #ifdef SOF if (strnicmp(e->name, "misc_", 5) == 0 || strnicmp(e->name, "light_", 6) == 0 || strnicmp(e->name, "m_", 2) == 0 || strnicmp(e->name, "item_weapon_", 12)== 0 || strnicmp(e->name, "item_ammo_", 10)== 0 ) a = FloatForKey (ent, "angle"); #endif b = Brush_Create (mins, maxs, &e->texdef); /////// b->owner = ent; b->onext = ent->brushes.onext; b->oprev = &ent->brushes; ent->brushes.onext->oprev = b; ent->brushes.onext = b; /////// Brush_Build(b); #ifdef SOF scale = FloatForKey (ent, "scale"); if (scale) { Brush_Scale2(e, b, scale, ent->origin,false); } #endif // if (a) // { // vec3_t vAngle; // vAngle[0] = vAngle[1] = 0; // vAngle[2] = a; // Brush_Rotate(b, vAngle, ent->origin, false); // } /* b->owner = ent; b->onext = ent->brushes.onext; b->oprev = &ent->brushes; ent->brushes.onext->oprev = b; ent->brushes.onext = b; */ // do this AFTER doing the brush stuff just above, so don't join to the other "if (a)"... // if (a) { // pick any old value to rotate away to, then back from, to avoid 0/360 weirdness on key-compares // SetKeyValue(ent, "angle", "0", false); // false = no tracking, ie just set the angle and nothing else SetKeyValue(ent, "angle", va("%g",a), true); // true = do tracking, ie actually do the brush rotate } } else { // brush entity if (ent->brushes.next == &ent->brushes) printf ("Warning: Brush entity with no brushes\n"); } // add all the brushes to the main list if (pList) { for (b=ent->brushes.onext ; b != &ent->brushes ; b=b->onext) { b->next = pList->next; pList->next->prev = b; b->prev = pList; pList->next = b; } } return ent; } void VectorMidpoint(vec3_t va, vec3_t vb, vec3_t& out) { for (int i = 0; i < 3; i++) out[i] = va[i] + ((vb[i] - va[i]) / 2); } /* ============ Entity_Write ============ */ void Entity_Write (entity_t *e, FILE *f, qboolean use_region) { epair_t *ep; brush_t *b; vec3_t origin; char text[128]; int count; // if none of the entities brushes are in the region, // don't write the entity at all if (use_region) { // in region mode, save the camera position as playerstart if ( !strcmp(ValueForKey (e, "classname"), "info_player_start") ) { // see if this ent is entirely within the region first... // bool bWithinRegion = true; for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) if (Map_IsBrushFiltered(b)) bWithinRegion = false; // if the player_start is NOT within the region, then use the camera position instead, else keep it... // if (!bWithinRegion || !GetYesNo("\"player_info_start\" found within region, keep it?\n\n( 'NO' will generate a new one from the current camera position )")) { fprintf (f, "{\n"); fprintf (f, "\"classname\" \"info_player_start\"\n"); fprintf (f, "\"origin\" \"%i %i %i\"\n", (int)g_pParentWnd->GetCamera()->Camera().origin[0], (int)g_pParentWnd->GetCamera()->Camera().origin[1], (int)g_pParentWnd->GetCamera()->Camera().origin[2]); fprintf (f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamera()->Camera().angles[YAW]); fprintf (f, "}\n"); return; } } for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) if (!Map_IsBrushFiltered(b)) break; // got one if (b == &e->brushes) return; // nothing visible } // if fixedsize, calculate a new origin based on the current // brush position if (e->eclass->fixedsize) { #ifdef SOF // I know these 2 do the same thing, but if that VectorSubtract ever gets re-instated it'll break ours -slc if (strnicmp(e->eclass->name, "misc_", 5) == 0 || strnicmp(e->eclass->name, "light_", 6) == 0 || strnicmp(e->eclass->name, "m_", 2) == 0 || strnicmp(e->eclass->name, "item_weapon_", 12)== 0 || strnicmp(e->eclass->name, "item_ammo_", 10)== 0 ) { VectorCopy(e->origin, origin); } #else if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL) { VectorCopy(e->origin, origin); //VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin); } #endif else { VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin); } sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue (e, "origin", text); } fprintf (f, "{\n"); for (ep = e->epairs ; ep ; ep=ep->next) fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value); if (!e->eclass->fixedsize) { count = 0; for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) { if (!use_region || !Map_IsBrushFiltered (b)) { fprintf (f, "// brush %i\n", count); count++; Brush_Write (b, f); } } } fprintf (f, "}\n"); } qboolean IsBrushSelected(brush_t* bSel) { for (brush_t* b = selected_brushes.next ;b != NULL && b != &selected_brushes; b = b->next) { if (b == bSel) return true; } return false; } // //============ //Entity_WriteSelected //============ // void Entity_WriteSelected(entity_t *e, FILE *f) { epair_t *ep; brush_t *b; vec3_t origin; char text[128]; int count; for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) if (IsBrushSelected(b)) break; // got one if (b == &e->brushes) return; // nothing selected // if fixedsize, calculate a new origin based on the current // brush position if (e->eclass->fixedsize) { #ifdef SOF // I suspect these 2 will end up doing the same thing, but for now that VectorSubtract will break ours -slc if (strnicmp(e->eclass->name, "misc_", 5) == 0 || strnicmp(e->eclass->name, "light_", 6) == 0 || strnicmp(e->eclass->name, "m_", 2) == 0 || strnicmp(e->eclass->name, "item_weapon_", 12)== 0 || strnicmp(e->eclass->name, "item_ammo_", 10)== 0 ) { VectorCopy(e->origin, origin); } #else if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL) { // Bugfix? I'm guessing this should have been the same as in Entity_Write, ie the copy version..... -slc //VectorCopy(e->origin, origin); VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin); } #endif else { VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin); } sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue (e, "origin", text); } fprintf (f, "{\n"); for (ep = e->epairs ; ep ; ep=ep->next) fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value); if (!e->eclass->fixedsize) { count = 0; for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) { if (IsBrushSelected(b)) { fprintf (f, "// brush %i\n", count); count++; Brush_Write (b, f); } } } fprintf (f, "}\n"); } // //============ //Entity_WriteSelected to a CMemFile //============ // void Entity_WriteSelected(entity_t *e, CMemFile* pMemFile) { epair_t *ep; brush_t *b; vec3_t origin; char text[128]; int count; for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) if (IsBrushSelected(b)) break; // got one if (b == &e->brushes) return; // nothing selected // if fixedsize, calculate a new origin based on the current // brush position if (e->eclass->fixedsize) { #ifdef SOF // I suspect these 2 will end up doing the same thing, but for now that VectorSubtract will break ours -slc if (strnicmp(e->eclass->name, "misc_", 5) == 0 || strnicmp(e->eclass->name, "light_", 6) == 0 || strnicmp(e->eclass->name, "m_", 2) == 0 || strnicmp(e->eclass->name, "item_weapon_", 12)== 0 || strnicmp(e->eclass->name, "item_ammo_", 10)== 0 ) { VectorCopy(e->origin, origin); } #else if (strnicmp(e->eclass->name, "misc_model",10) == 0 && e->md3Class != NULL) { // Bugfix? I'm guessing this should have been the same as in Entity_Write, ie the copy version..... -slc //VectorCopy(e->origin, origin); VectorSubtract (e->brushes.onext->mins, e->md3Class->mins, origin); } #endif else { VectorSubtract (e->brushes.onext->mins, e->eclass->mins, origin); } sprintf (text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue (e, "origin", text); } MemFile_fprintf(pMemFile, "{\n"); for (ep = e->epairs ; ep ; ep=ep->next) MemFile_fprintf(pMemFile, "\"%s\" \"%s\"\n", ep->key, ep->value); if (!e->eclass->fixedsize) { count = 0; for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) { if (IsBrushSelected(b)) { MemFile_fprintf(pMemFile, "// brush %i\n", count); count++; Brush_Write (b, pMemFile); } } } MemFile_fprintf(pMemFile, "}\n"); } /* ============ Entity_Create Creates a new entity out of the selected_brushes list. If the entity class is fixed size, the brushes are only used to find a midpoint. Otherwise, the brushes have their ownershi[ transfered to the new entity. ============ */ entity_t *Entity_Create (eclass_t *c) { entity_t *e; brush_t *b; vec3_t mins, maxs; int i; // check to make sure the brushes are ok for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) if (b->owner != world_entity) { Sys_Printf ("Entity NOT created, brushes not all from world\n"); Sys_Beep (); return NULL; } // create it e = (entity_t*)qmalloc(sizeof(*e)); e->brushes.onext = e->brushes.oprev = &e->brushes; e->eclass = c; SetKeyValue (e, "classname", c->name); // add the entity to the entity list e->next = entities.next; entities.next = e; e->next->prev = e; e->prev = &entities; if (c->fixedsize) { // // just use the selection for positioning // b = selected_brushes.next; for (i=0 ; i<3 ; i++) e->origin[i] = b->mins[i] - c->mins[i]; // create a custom brush VectorAdd (c->mins, e->origin, mins); VectorAdd (c->maxs, e->origin, maxs); b = Brush_Create (mins, maxs, &c->texdef); Entity_LinkBrush (e, b); // delete the current selection Select_Delete (); // select the new brush b->next = b->prev = &selected_brushes; selected_brushes.next = selected_brushes.prev = b; Brush_Build( b ); } else { // // change the selected brushes over to the new entity // for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { Entity_UnlinkBrush (b); Entity_LinkBrush (e, b); Brush_Build( b ); // so the key brush gets a name } } Sys_UpdateWindows (W_ALL); return e; } /* =========== Entity_LinkBrush =========== */ void Entity_LinkBrush (entity_t *e, brush_t *b) { if (b->oprev || b->onext) Error ("Entity_LinkBrush: Allready linked"); b->owner = e; b->onext = e->brushes.onext; b->oprev = &e->brushes; e->brushes.onext->oprev = b; e->brushes.onext = b; } /* =========== Entity_UnlinkBrush =========== */ void Entity_UnlinkBrush (brush_t *b) { //if (!b->owner || !b->onext || !b->oprev) if (!b->onext || !b->oprev) Error ("Entity_UnlinkBrush: Not currently linked"); b->onext->oprev = b->oprev; b->oprev->onext = b->onext; b->onext = b->oprev = NULL; b->owner = NULL; } /* =========== Entity_Clone =========== */ entity_t *Entity_Clone (entity_t *e) { entity_t *n; epair_t *ep, *np; n = (entity_t*)qmalloc(sizeof(*n)); n->brushes.onext = n->brushes.oprev = &n->brushes; n->eclass = e->eclass; // add the entity to the entity list n->next = entities.next; entities.next = n; n->next->prev = n; n->prev = &entities; for (ep = e->epairs ; ep ; ep=ep->next) { np = (epair_t*)qmalloc(sizeof(*np)); np->key = copystring(ep->key); np->value = copystring(ep->value); np->next = n->epairs; n->epairs = np; } return n; } int GetUniqueTargetId(int iHint) { int iMin, iMax, i; BOOL fFound; entity_t *pe; fFound = FALSE; pe = entities.next; iMin = 0; iMax = 0; for (; pe != NULL && pe != &entities ; pe = pe->next) { i = IntForKey(pe, "target"); if (i) { iMin = min(i, iMin); iMax = max(i, iMax); if (i == iHint) fFound = TRUE; } } if (fFound) return iMax + 1; else return iHint; } entity_t *FindEntity(const char *pszKey, const char *pszValue) { entity_t *pe; pe = entities.next; for (; pe != NULL && pe != &entities ; pe = pe->next) { if (!strcmp(ValueForKey(pe, pszKey), pszValue)) return pe; } return NULL; } entity_t *FindEntityInt(const char *pszKey, int iValue) { entity_t *pe; pe = entities.next; for (; pe != NULL && pe != &entities ; pe = pe->next) { if (IntForKey(pe, pszKey) == iValue) return pe; } return NULL; }