726 lines
20 KiB
Text
726 lines
20 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: starwars - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8B.tmp" with contents
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[
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/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fo".\Release\exe/" /Fd".\Release\exe/" /FD /c
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"C:\projects\jk2\CODE\qcommon\files.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8B.tmp"
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8C.tmp" with contents
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[
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ALut.lib OpenAL32.lib win32/FeelIt/ffc10.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\Release/jk2sp.pdb" /map:".\Release\exe/jk2sp.map" /debug /machine:I386 /out:".\Release/jk2sp.exe"
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.\Release\exe\cl_cgame.obj
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.\Release\exe\cl_cin.obj
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.\Release\exe\cl_console.obj
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.\Release\exe\cl_input.obj
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.\Release\exe\cl_keys.obj
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.\Release\exe\cl_main.obj
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.\Release\exe\cl_mp3.obj
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.\Release\exe\cl_parse.obj
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.\Release\exe\cl_scrn.obj
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.\Release\exe\cl_ui.obj
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.\Release\exe\cm_load.obj
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.\Release\exe\cm_patch.obj
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.\Release\exe\cm_polylib.obj
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.\Release\exe\cm_test.obj
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.\Release\exe\cm_trace.obj
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.\Release\exe\cmd.obj
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.\Release\exe\common.obj
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.\Release\exe\cvar.obj
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.\Release\exe\exe_headers.obj
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.\Release\exe\files.obj
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.\Release\exe\genericparser2.obj
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.\Release\exe\hstring.obj
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.\Release\exe\md4.obj
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.\Release\exe\msg.obj
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.\Release\exe\net_chan.obj
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.\Release\exe\q_math.obj
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.\Release\exe\q_shared.obj
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.\Release\exe\snd_ambient.obj
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.\Release\exe\snd_dma.obj
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.\Release\exe\snd_mem.obj
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.\Release\exe\snd_mix.obj
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.\Release\exe\snd_music.obj
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.\Release\exe\strip.obj
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.\Release\exe\sv_ccmds.obj
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.\Release\exe\sv_client.obj
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.\Release\exe\sv_game.obj
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.\Release\exe\sv_init.obj
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.\Release\exe\sv_main.obj
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.\Release\exe\sv_savegame.obj
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.\Release\exe\sv_snapshot.obj
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.\Release\exe\sv_world.obj
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.\Release\exe\unzip.obj
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.\Release\exe\vmachine.obj
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.\Release\exe\win_input.obj
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.\Release\exe\win_main.obj
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.\Release\exe\win_shared.obj
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.\Release\exe\win_snd.obj
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.\Release\exe\win_syscon.obj
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.\Release\exe\win_video.obj
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.\Release\exe\win_wndproc.obj
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.\Release\exe\cdct.obj
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.\Release\exe\csbt.obj
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.\Release\exe\csbtb.obj
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.\Release\exe\csbtL3.obj
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.\Release\exe\cup.obj
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.\Release\exe\cupini.obj
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.\Release\exe\cupL1.obj
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.\Release\exe\cupl3.obj
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.\Release\exe\cwin.obj
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.\Release\exe\cwinb.obj
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.\Release\exe\cwinm.obj
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.\Release\exe\hwin.obj
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.\Release\exe\l3dq.obj
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.\Release\exe\l3init.obj
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.\Release\exe\mdct.obj
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.\Release\exe\mhead.obj
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.\Release\exe\msis.obj
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.\Release\exe\towave.obj
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.\Release\exe\uph.obj
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.\Release\exe\upsf.obj
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.\Release\exe\wavep.obj
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.\Release\exe\fffx.obj
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.\Release\exe\fffx_feel.obj
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.\Release\exe\G2_API.obj
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.\Release\exe\G2_bolts.obj
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.\Release\exe\G2_bones.obj
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.\Release\exe\G2_misc.obj
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.\Release\exe\G2_surfaces.obj
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.\Release\exe\MatComp.obj
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.\Release\exe\tr_animation.obj
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.\Release\exe\tr_backend.obj
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.\Release\exe\tr_bsp.obj
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.\Release\exe\tr_cmds.obj
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.\Release\exe\tr_curve.obj
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.\Release\exe\tr_draw.obj
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.\Release\exe\tr_font.obj
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.\Release\exe\tr_ghoul2.obj
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.\Release\exe\tr_image.obj
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.\Release\exe\tr_init.obj
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.\Release\exe\tr_jpeg_interface.obj
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.\Release\exe\tr_light.obj
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.\Release\exe\tr_main.obj
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.\Release\exe\tr_marks.obj
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.\Release\exe\tr_mesh.obj
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.\Release\exe\tr_model.obj
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.\Release\exe\tr_noise.obj
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.\Release\exe\tr_quicksprite.obj
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.\Release\exe\tr_scene.obj
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.\Release\exe\tr_shade.obj
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.\Release\exe\tr_shade_calc.obj
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.\Release\exe\tr_shader.obj
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.\Release\exe\tr_shadows.obj
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.\Release\exe\tr_sky.obj
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.\Release\exe\tr_stl.obj
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.\Release\exe\tr_surface.obj
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.\Release\exe\tr_surfacesprites.obj
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.\Release\exe\tr_world.obj
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.\Release\exe\tr_WorldEffects.obj
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.\Release\exe\win_gamma.obj
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.\Release\exe\win_glimp.obj
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.\Release\exe\win_qgl.obj
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.\Release\exe\ui_atoms.obj
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.\Release\exe\ui_connect.obj
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.\Release\exe\ui_debug.obj
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.\Release\exe\ui_main.obj
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.\Release\exe\ui_shared.obj
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.\Release\exe\ui_syscalls.obj
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.\Release\exe\jcapimin.obj
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.\Release\exe\jccoefct.obj
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.\Release\exe\jccolor.obj
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.\Release\exe\jcdctmgr.obj
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.\Release\exe\jchuff.obj
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.\Release\exe\jcinit.obj
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.\Release\exe\jcmainct.obj
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.\Release\exe\jcmarker.obj
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.\Release\exe\jcmaster.obj
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.\Release\exe\jcomapi.obj
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.\Release\exe\jcparam.obj
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.\Release\exe\jcphuff.obj
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.\Release\exe\jcprepct.obj
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.\Release\exe\jcsample.obj
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.\Release\exe\jctrans.obj
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.\Release\exe\jdapimin.obj
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.\Release\exe\jdapistd.obj
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.\Release\exe\jdatadst.obj
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.\Release\exe\jdatasrc.obj
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.\Release\exe\jdcoefct.obj
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.\Release\exe\jdcolor.obj
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.\Release\exe\jddctmgr.obj
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.\Release\exe\jdhuff.obj
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.\Release\exe\jdinput.obj
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.\Release\exe\jdmainct.obj
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.\Release\exe\jdmarker.obj
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.\Release\exe\jdmaster.obj
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.\Release\exe\jdpostct.obj
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.\Release\exe\jdsample.obj
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.\Release\exe\jdtrans.obj
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.\Release\exe\jerror.obj
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.\Release\exe\jfdctflt.obj
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.\Release\exe\jidctflt.obj
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.\Release\exe\jmemmgr.obj
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.\Release\exe\jmemnobs.obj
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.\Release\exe\jutils.obj
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.\Release\exe\buffer.obj
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.\Release\exe\cpp_interface.obj
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.\Release\exe\sockets.obj
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.\Release\exe\winquake.res
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.\ALut.lib
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.\OpenAL32.lib
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.\win32\FeelIt\FFC10d.lib
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.\win32\FeelIt\FFC10.lib
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.\Release\jk2gamex86.lib
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]
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Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8C.tmp"
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<h3>Output Window</h3>
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Compiling...
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files.cpp
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Linking...
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<h3>Results</h3>
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jk2sp.exe - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: starwars - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8F.tmp" with contents
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[
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/nologo /G6 /MTd /W4 /Gm /Gi /GX /ZI /Od /D "_DEBUG" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fr".\Debug\exe/" /Fo".\Debug\exe/" /Fd".\Debug\exe/" /FD /c
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"C:\projects\jk2\CODE\qcommon\files.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8F.tmp"
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A90.tmp" with contents
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[
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ALut.lib OpenAL32.lib win32/FeelIt/ffc10d.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:yes /pdb:".\Debug/jk2sp.pdb" /map:".\Debug\exe/jk2sp.map" /debug /machine:I386 /out:".\Debug/jk2sp.exe"
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.\Debug\exe\cl_cgame.obj
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.\Debug\exe\cl_cin.obj
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.\Debug\exe\cl_console.obj
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.\Debug\exe\cl_input.obj
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.\Debug\exe\cl_keys.obj
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.\Debug\exe\cl_main.obj
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.\Debug\exe\cl_mp3.obj
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.\Debug\exe\cl_parse.obj
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.\Debug\exe\cl_scrn.obj
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.\Debug\exe\cl_ui.obj
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.\Debug\exe\cm_load.obj
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.\Debug\exe\cm_patch.obj
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.\Debug\exe\cm_polylib.obj
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.\Debug\exe\cm_test.obj
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.\Debug\exe\cm_trace.obj
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.\Debug\exe\cmd.obj
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.\Debug\exe\common.obj
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.\Debug\exe\cvar.obj
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.\Debug\exe\exe_headers.obj
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.\Debug\exe\files.obj
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.\Debug\exe\genericparser2.obj
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.\Debug\exe\hstring.obj
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.\Debug\exe\md4.obj
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.\Debug\exe\msg.obj
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.\Debug\exe\net_chan.obj
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.\Debug\exe\q_math.obj
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.\Debug\exe\q_shared.obj
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.\Debug\exe\snd_ambient.obj
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.\Debug\exe\snd_dma.obj
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.\Debug\exe\snd_mem.obj
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.\Debug\exe\snd_mix.obj
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.\Debug\exe\snd_music.obj
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.\Debug\exe\strip.obj
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.\Debug\exe\sv_ccmds.obj
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.\Debug\exe\sv_client.obj
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.\Debug\exe\sv_game.obj
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.\Debug\exe\sv_init.obj
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.\Debug\exe\sv_main.obj
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.\Debug\exe\sv_savegame.obj
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.\Debug\exe\sv_snapshot.obj
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.\Debug\exe\sv_world.obj
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.\Debug\exe\unzip.obj
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.\Debug\exe\vmachine.obj
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.\Debug\exe\win_input.obj
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.\Debug\exe\win_main.obj
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.\Debug\exe\win_shared.obj
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.\Debug\exe\win_snd.obj
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.\Debug\exe\win_syscon.obj
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.\Debug\exe\win_video.obj
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.\Debug\exe\win_wndproc.obj
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.\Debug\exe\cdct.obj
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.\Debug\exe\csbt.obj
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.\Debug\exe\csbtb.obj
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.\Debug\exe\csbtL3.obj
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.\Debug\exe\cup.obj
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.\Debug\exe\cupini.obj
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.\Debug\exe\cupL1.obj
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.\Debug\exe\cupl3.obj
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.\Debug\exe\cwin.obj
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.\Debug\exe\cwinb.obj
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.\Debug\exe\cwinm.obj
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.\Debug\exe\hwin.obj
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.\Debug\exe\l3dq.obj
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.\Debug\exe\l3init.obj
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.\Debug\exe\mdct.obj
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.\Debug\exe\mhead.obj
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.\Debug\exe\msis.obj
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.\Debug\exe\towave.obj
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.\Debug\exe\uph.obj
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.\Debug\exe\upsf.obj
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.\Debug\exe\wavep.obj
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.\Debug\exe\fffx.obj
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.\Debug\exe\fffx_feel.obj
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.\Debug\exe\G2_API.obj
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.\Debug\exe\G2_bolts.obj
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.\Debug\exe\G2_bones.obj
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.\Debug\exe\G2_misc.obj
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.\Debug\exe\G2_surfaces.obj
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.\Debug\exe\MatComp.obj
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.\Debug\exe\tr_animation.obj
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.\Debug\exe\tr_backend.obj
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.\Debug\exe\tr_bsp.obj
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.\Debug\exe\tr_cmds.obj
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.\Debug\exe\tr_curve.obj
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.\Debug\exe\tr_draw.obj
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.\Debug\exe\tr_font.obj
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.\Debug\exe\tr_ghoul2.obj
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.\Debug\exe\tr_image.obj
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.\Debug\exe\tr_init.obj
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.\Debug\exe\tr_jpeg_interface.obj
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.\Debug\exe\tr_light.obj
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.\Debug\exe\tr_main.obj
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.\Debug\exe\tr_marks.obj
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.\Debug\exe\tr_mesh.obj
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.\Debug\exe\tr_model.obj
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.\Debug\exe\tr_noise.obj
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.\Debug\exe\tr_quicksprite.obj
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.\Debug\exe\tr_scene.obj
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.\Debug\exe\tr_shade.obj
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.\Debug\exe\tr_shade_calc.obj
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.\Debug\exe\tr_shader.obj
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.\Debug\exe\tr_shadows.obj
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.\Debug\exe\tr_sky.obj
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.\Debug\exe\tr_stl.obj
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.\Debug\exe\tr_surface.obj
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.\Debug\exe\tr_surfacesprites.obj
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.\Debug\exe\tr_world.obj
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.\Debug\exe\tr_WorldEffects.obj
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.\Debug\exe\win_gamma.obj
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.\Debug\exe\win_glimp.obj
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.\Debug\exe\win_qgl.obj
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.\Debug\exe\ui_atoms.obj
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.\Debug\exe\ui_connect.obj
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.\Debug\exe\ui_debug.obj
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.\Debug\exe\ui_main.obj
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.\Debug\exe\ui_shared.obj
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.\Debug\exe\ui_syscalls.obj
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.\Debug\exe\jcapimin.obj
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.\Debug\exe\jccoefct.obj
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.\Debug\exe\jccolor.obj
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.\Debug\exe\jcdctmgr.obj
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.\Debug\exe\jchuff.obj
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.\Debug\exe\jcinit.obj
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.\Debug\exe\jcmainct.obj
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.\Debug\exe\jcmarker.obj
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.\Debug\exe\jcmaster.obj
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.\Debug\exe\jcomapi.obj
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.\Debug\exe\jcparam.obj
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.\Debug\exe\jcphuff.obj
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.\Debug\exe\jcprepct.obj
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.\Debug\exe\jcsample.obj
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.\Debug\exe\jctrans.obj
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.\Debug\exe\jdapimin.obj
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.\Debug\exe\jdapistd.obj
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.\Debug\exe\jdatadst.obj
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.\Debug\exe\jdatasrc.obj
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.\Debug\exe\jdcoefct.obj
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.\Debug\exe\jdcolor.obj
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.\Debug\exe\jddctmgr.obj
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.\Debug\exe\jdhuff.obj
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.\Debug\exe\jdinput.obj
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.\Debug\exe\jdmainct.obj
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.\Debug\exe\jdmarker.obj
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.\Debug\exe\jdmaster.obj
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.\Debug\exe\jdpostct.obj
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.\Debug\exe\jdsample.obj
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.\Debug\exe\jdtrans.obj
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.\Debug\exe\jerror.obj
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.\Debug\exe\jfdctflt.obj
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.\Debug\exe\jidctflt.obj
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.\Debug\exe\jmemmgr.obj
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.\Debug\exe\jmemnobs.obj
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.\Debug\exe\jutils.obj
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.\Debug\exe\buffer.obj
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.\Debug\exe\cpp_interface.obj
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.\Debug\exe\sockets.obj
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.\win32\winquake.res
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.\ALut.lib
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.\OpenAL32.lib
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.\win32\FeelIt\FFC10d.lib
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.\win32\FeelIt\FFC10.lib
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]
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Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A90.tmp"
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<h3>Output Window</h3>
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Compiling...
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files.cpp
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Linking...
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Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A92.tmp" with contents
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[
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/nologo /o"Debug/starwars.bsc"
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.\Debug\exe\exe_headers.sbr
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.\Debug\exe\cl_cgame.sbr
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.\Debug\exe\cl_cin.sbr
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.\Debug\exe\cl_console.sbr
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.\Debug\exe\cl_input.sbr
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.\Debug\exe\cl_keys.sbr
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.\Debug\exe\cl_main.sbr
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.\Debug\exe\cl_mp3.sbr
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.\Debug\exe\cl_parse.sbr
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.\Debug\exe\cl_scrn.sbr
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.\Debug\exe\cl_ui.sbr
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.\Debug\exe\cm_load.sbr
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.\Debug\exe\cm_patch.sbr
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.\Debug\exe\cm_polylib.sbr
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.\Debug\exe\cm_test.sbr
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.\Debug\exe\cm_trace.sbr
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.\Debug\exe\cmd.sbr
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.\Debug\exe\common.sbr
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.\Debug\exe\cvar.sbr
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.\Debug\exe\files.sbr
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.\Debug\exe\genericparser2.sbr
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.\Debug\exe\hstring.sbr
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.\Debug\exe\md4.sbr
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.\Debug\exe\msg.sbr
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.\Debug\exe\net_chan.sbr
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.\Debug\exe\q_math.sbr
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.\Debug\exe\q_shared.sbr
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.\Debug\exe\snd_ambient.sbr
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.\Debug\exe\snd_dma.sbr
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.\Debug\exe\snd_mem.sbr
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.\Debug\exe\snd_mix.sbr
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.\Debug\exe\snd_music.sbr
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.\Debug\exe\strip.sbr
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.\Debug\exe\sv_ccmds.sbr
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.\Debug\exe\sv_client.sbr
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.\Debug\exe\sv_game.sbr
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.\Debug\exe\sv_init.sbr
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.\Debug\exe\sv_main.sbr
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.\Debug\exe\sv_savegame.sbr
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.\Debug\exe\sv_snapshot.sbr
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.\Debug\exe\sv_world.sbr
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.\Debug\exe\unzip.sbr
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.\Debug\exe\vmachine.sbr
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.\Debug\exe\win_input.sbr
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.\Debug\exe\win_main.sbr
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.\Debug\exe\win_shared.sbr
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.\Debug\exe\win_snd.sbr
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.\Debug\exe\win_syscon.sbr
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.\Debug\exe\win_video.sbr
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.\Debug\exe\win_wndproc.sbr
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.\Debug\exe\cdct.sbr
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.\Debug\exe\csbt.sbr
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.\Debug\exe\csbtb.sbr
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.\Debug\exe\csbtL3.sbr
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.\Debug\exe\cup.sbr
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.\Debug\exe\cupini.sbr
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.\Debug\exe\cupL1.sbr
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.\Debug\exe\cupl3.sbr
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.\Debug\exe\cwin.sbr
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.\Debug\exe\cwinb.sbr
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.\Debug\exe\cwinm.sbr
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.\Debug\exe\hwin.sbr
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.\Debug\exe\l3dq.sbr
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.\Debug\exe\l3init.sbr
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.\Debug\exe\mdct.sbr
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.\Debug\exe\mhead.sbr
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.\Debug\exe\msis.sbr
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.\Debug\exe\towave.sbr
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.\Debug\exe\uph.sbr
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.\Debug\exe\upsf.sbr
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.\Debug\exe\wavep.sbr
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.\Debug\exe\fffx.sbr
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.\Debug\exe\fffx_feel.sbr
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.\Debug\exe\G2_API.sbr
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.\Debug\exe\G2_bolts.sbr
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.\Debug\exe\G2_bones.sbr
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.\Debug\exe\G2_misc.sbr
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.\Debug\exe\G2_surfaces.sbr
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.\Debug\exe\MatComp.sbr
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.\Debug\exe\tr_animation.sbr
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.\Debug\exe\tr_backend.sbr
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.\Debug\exe\tr_bsp.sbr
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.\Debug\exe\tr_cmds.sbr
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.\Debug\exe\tr_curve.sbr
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.\Debug\exe\tr_draw.sbr
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.\Debug\exe\tr_font.sbr
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.\Debug\exe\tr_ghoul2.sbr
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.\Debug\exe\tr_image.sbr
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.\Debug\exe\tr_init.sbr
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.\Debug\exe\tr_jpeg_interface.sbr
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.\Debug\exe\tr_light.sbr
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.\Debug\exe\tr_main.sbr
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.\Debug\exe\tr_marks.sbr
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.\Debug\exe\tr_mesh.sbr
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.\Debug\exe\tr_model.sbr
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.\Debug\exe\tr_noise.sbr
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.\Debug\exe\tr_quicksprite.sbr
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.\Debug\exe\tr_scene.sbr
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.\Debug\exe\tr_shade.sbr
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.\Debug\exe\tr_shade_calc.sbr
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.\Debug\exe\tr_shader.sbr
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.\Debug\exe\tr_shadows.sbr
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.\Debug\exe\tr_sky.sbr
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.\Debug\exe\tr_stl.sbr
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.\Debug\exe\tr_surface.sbr
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.\Debug\exe\tr_surfacesprites.sbr
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.\Debug\exe\tr_world.sbr
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.\Debug\exe\tr_WorldEffects.sbr
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.\Debug\exe\win_gamma.sbr
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.\Debug\exe\win_glimp.sbr
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.\Debug\exe\win_qgl.sbr
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.\Debug\exe\ui_atoms.sbr
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.\Debug\exe\ui_connect.sbr
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.\Debug\exe\ui_debug.sbr
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.\Debug\exe\ui_main.sbr
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.\Debug\exe\ui_shared.sbr
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.\Debug\exe\ui_syscalls.sbr
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.\Debug\exe\jcapimin.sbr
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.\Debug\exe\jccoefct.sbr
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.\Debug\exe\jccolor.sbr
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.\Debug\exe\jcdctmgr.sbr
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.\Debug\exe\jchuff.sbr
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.\Debug\exe\jcinit.sbr
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.\Debug\exe\jcmainct.sbr
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.\Debug\exe\jcmarker.sbr
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.\Debug\exe\jcmaster.sbr
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.\Debug\exe\jcomapi.sbr
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.\Debug\exe\jcparam.sbr
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.\Debug\exe\jcphuff.sbr
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.\Debug\exe\jcprepct.sbr
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.\Debug\exe\jcsample.sbr
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.\Debug\exe\jctrans.sbr
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.\Debug\exe\jdapimin.sbr
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.\Debug\exe\jdapistd.sbr
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.\Debug\exe\jdatadst.sbr
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.\Debug\exe\jdatasrc.sbr
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.\Debug\exe\jdcoefct.sbr
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.\Debug\exe\jdcolor.sbr
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.\Debug\exe\jddctmgr.sbr
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.\Debug\exe\jdhuff.sbr
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.\Debug\exe\jdinput.sbr
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.\Debug\exe\jdmainct.sbr
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.\Debug\exe\jdmarker.sbr
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.\Debug\exe\jdmaster.sbr
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.\Debug\exe\jdpostct.sbr
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.\Debug\exe\jdsample.sbr
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.\Debug\exe\jdtrans.sbr
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.\Debug\exe\jerror.sbr
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.\Debug\exe\jfdctflt.sbr
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.\Debug\exe\jidctflt.sbr
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.\Debug\exe\jmemmgr.sbr
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.\Debug\exe\jmemnobs.sbr
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.\Debug\exe\jutils.sbr
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.\Debug\exe\buffer.sbr
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.\Debug\exe\cpp_interface.sbr
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.\Debug\exe\sockets.sbr]
|
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Creating command line "bscmake.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A92.tmp"
|
|
Creating browse info file...
|
|
<h3>Output Window</h3>
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|
|
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|
|
|
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<h3>Results</h3>
|
|
jk2sp.exe - 0 error(s), 0 warning(s)
|
|
<h3>
|
|
--------------------Configuration: starwars - Win32 FinalBuild--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A93.tmp" with contents
|
|
[
|
|
/nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c
|
|
"C:\projects\jk2\CODE\qcommon\files.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A93.tmp"
|
|
Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A94.tmp" with contents
|
|
[
|
|
ALut.lib OpenAL32.lib win32/FeelIt/ffc10.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\FinalBuild/jk2sp.pdb" /map:".\FinalBuild\exe/jk2sp.map" /debug /machine:I386 /out:".\FinalBuild/jk2sp.exe"
|
|
.\FinalBuild\exe\cl_cgame.obj
|
|
.\FinalBuild\exe\cl_cin.obj
|
|
.\FinalBuild\exe\cl_console.obj
|
|
.\FinalBuild\exe\cl_input.obj
|
|
.\FinalBuild\exe\cl_keys.obj
|
|
.\FinalBuild\exe\cl_main.obj
|
|
.\FinalBuild\exe\cl_mp3.obj
|
|
.\FinalBuild\exe\cl_parse.obj
|
|
.\FinalBuild\exe\cl_scrn.obj
|
|
.\FinalBuild\exe\cl_ui.obj
|
|
.\FinalBuild\exe\cm_load.obj
|
|
.\FinalBuild\exe\cm_patch.obj
|
|
.\FinalBuild\exe\cm_polylib.obj
|
|
.\FinalBuild\exe\cm_test.obj
|
|
.\FinalBuild\exe\cm_trace.obj
|
|
.\FinalBuild\exe\cmd.obj
|
|
.\FinalBuild\exe\common.obj
|
|
.\FinalBuild\exe\cvar.obj
|
|
.\FinalBuild\exe\exe_headers.obj
|
|
.\FinalBuild\exe\files.obj
|
|
.\FinalBuild\exe\genericparser2.obj
|
|
.\FinalBuild\exe\hstring.obj
|
|
.\FinalBuild\exe\md4.obj
|
|
.\FinalBuild\exe\msg.obj
|
|
.\FinalBuild\exe\net_chan.obj
|
|
.\FinalBuild\exe\q_math.obj
|
|
.\FinalBuild\exe\q_shared.obj
|
|
.\FinalBuild\exe\snd_ambient.obj
|
|
.\FinalBuild\exe\snd_dma.obj
|
|
.\FinalBuild\exe\snd_mem.obj
|
|
.\FinalBuild\exe\snd_mix.obj
|
|
.\FinalBuild\exe\snd_music.obj
|
|
.\FinalBuild\exe\strip.obj
|
|
.\FinalBuild\exe\sv_ccmds.obj
|
|
.\FinalBuild\exe\sv_client.obj
|
|
.\FinalBuild\exe\sv_game.obj
|
|
.\FinalBuild\exe\sv_init.obj
|
|
.\FinalBuild\exe\sv_main.obj
|
|
.\FinalBuild\exe\sv_savegame.obj
|
|
.\FinalBuild\exe\sv_snapshot.obj
|
|
.\FinalBuild\exe\sv_world.obj
|
|
.\FinalBuild\exe\unzip.obj
|
|
.\FinalBuild\exe\vmachine.obj
|
|
.\FinalBuild\exe\win_input.obj
|
|
.\FinalBuild\exe\win_main.obj
|
|
.\FinalBuild\exe\win_shared.obj
|
|
.\FinalBuild\exe\win_snd.obj
|
|
.\FinalBuild\exe\win_syscon.obj
|
|
.\FinalBuild\exe\win_video.obj
|
|
.\FinalBuild\exe\win_wndproc.obj
|
|
.\FinalBuild\exe\cdct.obj
|
|
.\FinalBuild\exe\csbt.obj
|
|
.\FinalBuild\exe\csbtb.obj
|
|
.\FinalBuild\exe\csbtL3.obj
|
|
.\FinalBuild\exe\cup.obj
|
|
.\FinalBuild\exe\cupini.obj
|
|
.\FinalBuild\exe\cupL1.obj
|
|
.\FinalBuild\exe\cupl3.obj
|
|
.\FinalBuild\exe\cwin.obj
|
|
.\FinalBuild\exe\cwinb.obj
|
|
.\FinalBuild\exe\cwinm.obj
|
|
.\FinalBuild\exe\hwin.obj
|
|
.\FinalBuild\exe\l3dq.obj
|
|
.\FinalBuild\exe\l3init.obj
|
|
.\FinalBuild\exe\mdct.obj
|
|
.\FinalBuild\exe\mhead.obj
|
|
.\FinalBuild\exe\msis.obj
|
|
.\FinalBuild\exe\towave.obj
|
|
.\FinalBuild\exe\uph.obj
|
|
.\FinalBuild\exe\upsf.obj
|
|
.\FinalBuild\exe\wavep.obj
|
|
.\FinalBuild\exe\fffx.obj
|
|
.\FinalBuild\exe\fffx_feel.obj
|
|
.\FinalBuild\exe\G2_API.obj
|
|
.\FinalBuild\exe\G2_bolts.obj
|
|
.\FinalBuild\exe\G2_bones.obj
|
|
.\FinalBuild\exe\G2_misc.obj
|
|
.\FinalBuild\exe\G2_surfaces.obj
|
|
.\FinalBuild\exe\MatComp.obj
|
|
.\FinalBuild\exe\tr_animation.obj
|
|
.\FinalBuild\exe\tr_backend.obj
|
|
.\FinalBuild\exe\tr_bsp.obj
|
|
.\FinalBuild\exe\tr_cmds.obj
|
|
.\FinalBuild\exe\tr_curve.obj
|
|
.\FinalBuild\exe\tr_draw.obj
|
|
.\FinalBuild\exe\tr_font.obj
|
|
.\FinalBuild\exe\tr_ghoul2.obj
|
|
.\FinalBuild\exe\tr_image.obj
|
|
.\FinalBuild\exe\tr_init.obj
|
|
.\FinalBuild\exe\tr_jpeg_interface.obj
|
|
.\FinalBuild\exe\tr_light.obj
|
|
.\FinalBuild\exe\tr_main.obj
|
|
.\FinalBuild\exe\tr_marks.obj
|
|
.\FinalBuild\exe\tr_mesh.obj
|
|
.\FinalBuild\exe\tr_model.obj
|
|
.\FinalBuild\exe\tr_noise.obj
|
|
.\FinalBuild\exe\tr_quicksprite.obj
|
|
.\FinalBuild\exe\tr_scene.obj
|
|
.\FinalBuild\exe\tr_shade.obj
|
|
.\FinalBuild\exe\tr_shade_calc.obj
|
|
.\FinalBuild\exe\tr_shader.obj
|
|
.\FinalBuild\exe\tr_shadows.obj
|
|
.\FinalBuild\exe\tr_sky.obj
|
|
.\FinalBuild\exe\tr_stl.obj
|
|
.\FinalBuild\exe\tr_surface.obj
|
|
.\FinalBuild\exe\tr_surfacesprites.obj
|
|
.\FinalBuild\exe\tr_world.obj
|
|
.\FinalBuild\exe\tr_WorldEffects.obj
|
|
.\FinalBuild\exe\win_gamma.obj
|
|
.\FinalBuild\exe\win_glimp.obj
|
|
.\FinalBuild\exe\win_qgl.obj
|
|
.\FinalBuild\exe\ui_atoms.obj
|
|
.\FinalBuild\exe\ui_connect.obj
|
|
.\FinalBuild\exe\ui_debug.obj
|
|
.\FinalBuild\exe\ui_main.obj
|
|
.\FinalBuild\exe\ui_shared.obj
|
|
.\FinalBuild\exe\ui_syscalls.obj
|
|
.\FinalBuild\exe\jcapimin.obj
|
|
.\FinalBuild\exe\jccoefct.obj
|
|
.\FinalBuild\exe\jccolor.obj
|
|
.\FinalBuild\exe\jcdctmgr.obj
|
|
.\FinalBuild\exe\jchuff.obj
|
|
.\FinalBuild\exe\jcinit.obj
|
|
.\FinalBuild\exe\jcmainct.obj
|
|
.\FinalBuild\exe\jcmarker.obj
|
|
.\FinalBuild\exe\jcmaster.obj
|
|
.\FinalBuild\exe\jcomapi.obj
|
|
.\FinalBuild\exe\jcparam.obj
|
|
.\FinalBuild\exe\jcphuff.obj
|
|
.\FinalBuild\exe\jcprepct.obj
|
|
.\FinalBuild\exe\jcsample.obj
|
|
.\FinalBuild\exe\jctrans.obj
|
|
.\FinalBuild\exe\jdapimin.obj
|
|
.\FinalBuild\exe\jdapistd.obj
|
|
.\FinalBuild\exe\jdatadst.obj
|
|
.\FinalBuild\exe\jdatasrc.obj
|
|
.\FinalBuild\exe\jdcoefct.obj
|
|
.\FinalBuild\exe\jdcolor.obj
|
|
.\FinalBuild\exe\jddctmgr.obj
|
|
.\FinalBuild\exe\jdhuff.obj
|
|
.\FinalBuild\exe\jdinput.obj
|
|
.\FinalBuild\exe\jdmainct.obj
|
|
.\FinalBuild\exe\jdmarker.obj
|
|
.\FinalBuild\exe\jdmaster.obj
|
|
.\FinalBuild\exe\jdpostct.obj
|
|
.\FinalBuild\exe\jdsample.obj
|
|
.\FinalBuild\exe\jdtrans.obj
|
|
.\FinalBuild\exe\jerror.obj
|
|
.\FinalBuild\exe\jfdctflt.obj
|
|
.\FinalBuild\exe\jidctflt.obj
|
|
.\FinalBuild\exe\jmemmgr.obj
|
|
.\FinalBuild\exe\jmemnobs.obj
|
|
.\FinalBuild\exe\jutils.obj
|
|
.\FinalBuild\exe\buffer.obj
|
|
.\FinalBuild\exe\cpp_interface.obj
|
|
.\FinalBuild\exe\sockets.obj
|
|
.\FinalBuild\exe\winquake.res
|
|
.\ALut.lib
|
|
.\OpenAL32.lib
|
|
.\win32\FeelIt\FFC10d.lib
|
|
.\win32\FeelIt\FFC10.lib
|
|
.\FinalBuild\jk2gamex86.lib
|
|
]
|
|
Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A94.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
files.cpp
|
|
Linking...
|
|
|
|
|
|
|
|
<h3>Results</h3>
|
|
jk2sp.exe - 0 error(s), 0 warning(s)
|
|
</pre>
|
|
</body>
|
|
</html>
|