Build Log

--------------------Configuration: starwars - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8B.tmp" with contents [ /nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fo".\Release\exe/" /Fd".\Release\exe/" /FD /c "C:\projects\jk2\CODE\qcommon\files.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8B.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8C.tmp" with contents [ ALut.lib OpenAL32.lib win32/FeelIt/ffc10.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\Release/jk2sp.pdb" /map:".\Release\exe/jk2sp.map" /debug /machine:I386 /out:".\Release/jk2sp.exe" .\Release\exe\cl_cgame.obj .\Release\exe\cl_cin.obj .\Release\exe\cl_console.obj .\Release\exe\cl_input.obj .\Release\exe\cl_keys.obj .\Release\exe\cl_main.obj .\Release\exe\cl_mp3.obj .\Release\exe\cl_parse.obj .\Release\exe\cl_scrn.obj .\Release\exe\cl_ui.obj .\Release\exe\cm_load.obj .\Release\exe\cm_patch.obj .\Release\exe\cm_polylib.obj .\Release\exe\cm_test.obj .\Release\exe\cm_trace.obj .\Release\exe\cmd.obj .\Release\exe\common.obj .\Release\exe\cvar.obj .\Release\exe\exe_headers.obj .\Release\exe\files.obj .\Release\exe\genericparser2.obj .\Release\exe\hstring.obj .\Release\exe\md4.obj .\Release\exe\msg.obj .\Release\exe\net_chan.obj .\Release\exe\q_math.obj .\Release\exe\q_shared.obj .\Release\exe\snd_ambient.obj .\Release\exe\snd_dma.obj .\Release\exe\snd_mem.obj .\Release\exe\snd_mix.obj .\Release\exe\snd_music.obj .\Release\exe\strip.obj .\Release\exe\sv_ccmds.obj .\Release\exe\sv_client.obj .\Release\exe\sv_game.obj .\Release\exe\sv_init.obj .\Release\exe\sv_main.obj .\Release\exe\sv_savegame.obj .\Release\exe\sv_snapshot.obj .\Release\exe\sv_world.obj .\Release\exe\unzip.obj .\Release\exe\vmachine.obj .\Release\exe\win_input.obj .\Release\exe\win_main.obj .\Release\exe\win_shared.obj .\Release\exe\win_snd.obj .\Release\exe\win_syscon.obj .\Release\exe\win_video.obj .\Release\exe\win_wndproc.obj .\Release\exe\cdct.obj .\Release\exe\csbt.obj .\Release\exe\csbtb.obj .\Release\exe\csbtL3.obj .\Release\exe\cup.obj .\Release\exe\cupini.obj .\Release\exe\cupL1.obj .\Release\exe\cupl3.obj .\Release\exe\cwin.obj .\Release\exe\cwinb.obj .\Release\exe\cwinm.obj .\Release\exe\hwin.obj .\Release\exe\l3dq.obj .\Release\exe\l3init.obj .\Release\exe\mdct.obj .\Release\exe\mhead.obj .\Release\exe\msis.obj .\Release\exe\towave.obj .\Release\exe\uph.obj .\Release\exe\upsf.obj .\Release\exe\wavep.obj .\Release\exe\fffx.obj .\Release\exe\fffx_feel.obj .\Release\exe\G2_API.obj .\Release\exe\G2_bolts.obj .\Release\exe\G2_bones.obj .\Release\exe\G2_misc.obj .\Release\exe\G2_surfaces.obj .\Release\exe\MatComp.obj .\Release\exe\tr_animation.obj .\Release\exe\tr_backend.obj .\Release\exe\tr_bsp.obj .\Release\exe\tr_cmds.obj .\Release\exe\tr_curve.obj .\Release\exe\tr_draw.obj .\Release\exe\tr_font.obj .\Release\exe\tr_ghoul2.obj .\Release\exe\tr_image.obj .\Release\exe\tr_init.obj .\Release\exe\tr_jpeg_interface.obj .\Release\exe\tr_light.obj .\Release\exe\tr_main.obj .\Release\exe\tr_marks.obj .\Release\exe\tr_mesh.obj .\Release\exe\tr_model.obj .\Release\exe\tr_noise.obj .\Release\exe\tr_quicksprite.obj .\Release\exe\tr_scene.obj .\Release\exe\tr_shade.obj .\Release\exe\tr_shade_calc.obj .\Release\exe\tr_shader.obj .\Release\exe\tr_shadows.obj .\Release\exe\tr_sky.obj .\Release\exe\tr_stl.obj .\Release\exe\tr_surface.obj .\Release\exe\tr_surfacesprites.obj .\Release\exe\tr_world.obj .\Release\exe\tr_WorldEffects.obj .\Release\exe\win_gamma.obj .\Release\exe\win_glimp.obj .\Release\exe\win_qgl.obj .\Release\exe\ui_atoms.obj .\Release\exe\ui_connect.obj .\Release\exe\ui_debug.obj .\Release\exe\ui_main.obj .\Release\exe\ui_shared.obj .\Release\exe\ui_syscalls.obj .\Release\exe\jcapimin.obj .\Release\exe\jccoefct.obj .\Release\exe\jccolor.obj .\Release\exe\jcdctmgr.obj .\Release\exe\jchuff.obj .\Release\exe\jcinit.obj .\Release\exe\jcmainct.obj .\Release\exe\jcmarker.obj .\Release\exe\jcmaster.obj .\Release\exe\jcomapi.obj .\Release\exe\jcparam.obj .\Release\exe\jcphuff.obj .\Release\exe\jcprepct.obj .\Release\exe\jcsample.obj .\Release\exe\jctrans.obj .\Release\exe\jdapimin.obj .\Release\exe\jdapistd.obj .\Release\exe\jdatadst.obj .\Release\exe\jdatasrc.obj .\Release\exe\jdcoefct.obj .\Release\exe\jdcolor.obj .\Release\exe\jddctmgr.obj .\Release\exe\jdhuff.obj .\Release\exe\jdinput.obj .\Release\exe\jdmainct.obj .\Release\exe\jdmarker.obj .\Release\exe\jdmaster.obj .\Release\exe\jdpostct.obj .\Release\exe\jdsample.obj .\Release\exe\jdtrans.obj .\Release\exe\jerror.obj .\Release\exe\jfdctflt.obj .\Release\exe\jidctflt.obj .\Release\exe\jmemmgr.obj .\Release\exe\jmemnobs.obj .\Release\exe\jutils.obj .\Release\exe\buffer.obj .\Release\exe\cpp_interface.obj .\Release\exe\sockets.obj .\Release\exe\winquake.res .\ALut.lib .\OpenAL32.lib .\win32\FeelIt\FFC10d.lib .\win32\FeelIt\FFC10.lib .\Release\jk2gamex86.lib ] Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8C.tmp"

Output Window

Compiling... files.cpp Linking...

Results

jk2sp.exe - 0 error(s), 0 warning(s)

--------------------Configuration: starwars - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8F.tmp" with contents [ /nologo /G6 /MTd /W4 /Gm /Gi /GX /ZI /Od /D "_DEBUG" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fr".\Debug\exe/" /Fo".\Debug\exe/" /Fd".\Debug\exe/" /FD /c "C:\projects\jk2\CODE\qcommon\files.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A8F.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A90.tmp" with contents [ ALut.lib OpenAL32.lib win32/FeelIt/ffc10d.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:yes /pdb:".\Debug/jk2sp.pdb" /map:".\Debug\exe/jk2sp.map" /debug /machine:I386 /out:".\Debug/jk2sp.exe" .\Debug\exe\cl_cgame.obj .\Debug\exe\cl_cin.obj .\Debug\exe\cl_console.obj .\Debug\exe\cl_input.obj .\Debug\exe\cl_keys.obj .\Debug\exe\cl_main.obj .\Debug\exe\cl_mp3.obj .\Debug\exe\cl_parse.obj .\Debug\exe\cl_scrn.obj .\Debug\exe\cl_ui.obj .\Debug\exe\cm_load.obj .\Debug\exe\cm_patch.obj .\Debug\exe\cm_polylib.obj .\Debug\exe\cm_test.obj .\Debug\exe\cm_trace.obj .\Debug\exe\cmd.obj .\Debug\exe\common.obj .\Debug\exe\cvar.obj .\Debug\exe\exe_headers.obj .\Debug\exe\files.obj .\Debug\exe\genericparser2.obj .\Debug\exe\hstring.obj .\Debug\exe\md4.obj .\Debug\exe\msg.obj .\Debug\exe\net_chan.obj .\Debug\exe\q_math.obj .\Debug\exe\q_shared.obj .\Debug\exe\snd_ambient.obj .\Debug\exe\snd_dma.obj .\Debug\exe\snd_mem.obj .\Debug\exe\snd_mix.obj .\Debug\exe\snd_music.obj .\Debug\exe\strip.obj .\Debug\exe\sv_ccmds.obj .\Debug\exe\sv_client.obj .\Debug\exe\sv_game.obj .\Debug\exe\sv_init.obj .\Debug\exe\sv_main.obj .\Debug\exe\sv_savegame.obj .\Debug\exe\sv_snapshot.obj .\Debug\exe\sv_world.obj .\Debug\exe\unzip.obj .\Debug\exe\vmachine.obj .\Debug\exe\win_input.obj .\Debug\exe\win_main.obj .\Debug\exe\win_shared.obj .\Debug\exe\win_snd.obj .\Debug\exe\win_syscon.obj .\Debug\exe\win_video.obj .\Debug\exe\win_wndproc.obj .\Debug\exe\cdct.obj .\Debug\exe\csbt.obj .\Debug\exe\csbtb.obj .\Debug\exe\csbtL3.obj .\Debug\exe\cup.obj .\Debug\exe\cupini.obj .\Debug\exe\cupL1.obj .\Debug\exe\cupl3.obj .\Debug\exe\cwin.obj .\Debug\exe\cwinb.obj .\Debug\exe\cwinm.obj .\Debug\exe\hwin.obj .\Debug\exe\l3dq.obj .\Debug\exe\l3init.obj .\Debug\exe\mdct.obj .\Debug\exe\mhead.obj .\Debug\exe\msis.obj .\Debug\exe\towave.obj .\Debug\exe\uph.obj .\Debug\exe\upsf.obj .\Debug\exe\wavep.obj .\Debug\exe\fffx.obj .\Debug\exe\fffx_feel.obj .\Debug\exe\G2_API.obj .\Debug\exe\G2_bolts.obj .\Debug\exe\G2_bones.obj .\Debug\exe\G2_misc.obj .\Debug\exe\G2_surfaces.obj .\Debug\exe\MatComp.obj .\Debug\exe\tr_animation.obj .\Debug\exe\tr_backend.obj .\Debug\exe\tr_bsp.obj .\Debug\exe\tr_cmds.obj .\Debug\exe\tr_curve.obj .\Debug\exe\tr_draw.obj .\Debug\exe\tr_font.obj .\Debug\exe\tr_ghoul2.obj .\Debug\exe\tr_image.obj .\Debug\exe\tr_init.obj .\Debug\exe\tr_jpeg_interface.obj .\Debug\exe\tr_light.obj .\Debug\exe\tr_main.obj .\Debug\exe\tr_marks.obj .\Debug\exe\tr_mesh.obj .\Debug\exe\tr_model.obj .\Debug\exe\tr_noise.obj .\Debug\exe\tr_quicksprite.obj .\Debug\exe\tr_scene.obj .\Debug\exe\tr_shade.obj .\Debug\exe\tr_shade_calc.obj .\Debug\exe\tr_shader.obj .\Debug\exe\tr_shadows.obj .\Debug\exe\tr_sky.obj .\Debug\exe\tr_stl.obj .\Debug\exe\tr_surface.obj .\Debug\exe\tr_surfacesprites.obj .\Debug\exe\tr_world.obj .\Debug\exe\tr_WorldEffects.obj .\Debug\exe\win_gamma.obj .\Debug\exe\win_glimp.obj .\Debug\exe\win_qgl.obj .\Debug\exe\ui_atoms.obj .\Debug\exe\ui_connect.obj .\Debug\exe\ui_debug.obj .\Debug\exe\ui_main.obj .\Debug\exe\ui_shared.obj .\Debug\exe\ui_syscalls.obj .\Debug\exe\jcapimin.obj .\Debug\exe\jccoefct.obj .\Debug\exe\jccolor.obj .\Debug\exe\jcdctmgr.obj .\Debug\exe\jchuff.obj .\Debug\exe\jcinit.obj .\Debug\exe\jcmainct.obj .\Debug\exe\jcmarker.obj .\Debug\exe\jcmaster.obj .\Debug\exe\jcomapi.obj .\Debug\exe\jcparam.obj .\Debug\exe\jcphuff.obj .\Debug\exe\jcprepct.obj .\Debug\exe\jcsample.obj .\Debug\exe\jctrans.obj .\Debug\exe\jdapimin.obj .\Debug\exe\jdapistd.obj .\Debug\exe\jdatadst.obj .\Debug\exe\jdatasrc.obj .\Debug\exe\jdcoefct.obj .\Debug\exe\jdcolor.obj .\Debug\exe\jddctmgr.obj .\Debug\exe\jdhuff.obj .\Debug\exe\jdinput.obj .\Debug\exe\jdmainct.obj .\Debug\exe\jdmarker.obj .\Debug\exe\jdmaster.obj .\Debug\exe\jdpostct.obj .\Debug\exe\jdsample.obj .\Debug\exe\jdtrans.obj .\Debug\exe\jerror.obj .\Debug\exe\jfdctflt.obj .\Debug\exe\jidctflt.obj .\Debug\exe\jmemmgr.obj .\Debug\exe\jmemnobs.obj .\Debug\exe\jutils.obj .\Debug\exe\buffer.obj .\Debug\exe\cpp_interface.obj .\Debug\exe\sockets.obj .\win32\winquake.res .\ALut.lib .\OpenAL32.lib .\win32\FeelIt\FFC10d.lib .\win32\FeelIt\FFC10.lib ] Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A90.tmp"

Output Window

Compiling... files.cpp Linking... Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A92.tmp" with contents [ /nologo /o"Debug/starwars.bsc" .\Debug\exe\exe_headers.sbr .\Debug\exe\cl_cgame.sbr .\Debug\exe\cl_cin.sbr .\Debug\exe\cl_console.sbr .\Debug\exe\cl_input.sbr .\Debug\exe\cl_keys.sbr .\Debug\exe\cl_main.sbr .\Debug\exe\cl_mp3.sbr .\Debug\exe\cl_parse.sbr .\Debug\exe\cl_scrn.sbr .\Debug\exe\cl_ui.sbr .\Debug\exe\cm_load.sbr .\Debug\exe\cm_patch.sbr .\Debug\exe\cm_polylib.sbr .\Debug\exe\cm_test.sbr .\Debug\exe\cm_trace.sbr .\Debug\exe\cmd.sbr .\Debug\exe\common.sbr .\Debug\exe\cvar.sbr .\Debug\exe\files.sbr .\Debug\exe\genericparser2.sbr .\Debug\exe\hstring.sbr .\Debug\exe\md4.sbr .\Debug\exe\msg.sbr .\Debug\exe\net_chan.sbr .\Debug\exe\q_math.sbr .\Debug\exe\q_shared.sbr .\Debug\exe\snd_ambient.sbr .\Debug\exe\snd_dma.sbr .\Debug\exe\snd_mem.sbr .\Debug\exe\snd_mix.sbr .\Debug\exe\snd_music.sbr .\Debug\exe\strip.sbr .\Debug\exe\sv_ccmds.sbr .\Debug\exe\sv_client.sbr .\Debug\exe\sv_game.sbr .\Debug\exe\sv_init.sbr .\Debug\exe\sv_main.sbr .\Debug\exe\sv_savegame.sbr .\Debug\exe\sv_snapshot.sbr .\Debug\exe\sv_world.sbr .\Debug\exe\unzip.sbr .\Debug\exe\vmachine.sbr .\Debug\exe\win_input.sbr .\Debug\exe\win_main.sbr .\Debug\exe\win_shared.sbr .\Debug\exe\win_snd.sbr .\Debug\exe\win_syscon.sbr .\Debug\exe\win_video.sbr .\Debug\exe\win_wndproc.sbr .\Debug\exe\cdct.sbr .\Debug\exe\csbt.sbr .\Debug\exe\csbtb.sbr .\Debug\exe\csbtL3.sbr .\Debug\exe\cup.sbr .\Debug\exe\cupini.sbr .\Debug\exe\cupL1.sbr .\Debug\exe\cupl3.sbr .\Debug\exe\cwin.sbr .\Debug\exe\cwinb.sbr .\Debug\exe\cwinm.sbr .\Debug\exe\hwin.sbr .\Debug\exe\l3dq.sbr .\Debug\exe\l3init.sbr .\Debug\exe\mdct.sbr .\Debug\exe\mhead.sbr .\Debug\exe\msis.sbr .\Debug\exe\towave.sbr .\Debug\exe\uph.sbr .\Debug\exe\upsf.sbr .\Debug\exe\wavep.sbr .\Debug\exe\fffx.sbr .\Debug\exe\fffx_feel.sbr .\Debug\exe\G2_API.sbr .\Debug\exe\G2_bolts.sbr .\Debug\exe\G2_bones.sbr .\Debug\exe\G2_misc.sbr .\Debug\exe\G2_surfaces.sbr .\Debug\exe\MatComp.sbr .\Debug\exe\tr_animation.sbr .\Debug\exe\tr_backend.sbr .\Debug\exe\tr_bsp.sbr .\Debug\exe\tr_cmds.sbr .\Debug\exe\tr_curve.sbr .\Debug\exe\tr_draw.sbr .\Debug\exe\tr_font.sbr .\Debug\exe\tr_ghoul2.sbr .\Debug\exe\tr_image.sbr .\Debug\exe\tr_init.sbr .\Debug\exe\tr_jpeg_interface.sbr .\Debug\exe\tr_light.sbr .\Debug\exe\tr_main.sbr .\Debug\exe\tr_marks.sbr .\Debug\exe\tr_mesh.sbr .\Debug\exe\tr_model.sbr .\Debug\exe\tr_noise.sbr .\Debug\exe\tr_quicksprite.sbr .\Debug\exe\tr_scene.sbr .\Debug\exe\tr_shade.sbr .\Debug\exe\tr_shade_calc.sbr .\Debug\exe\tr_shader.sbr .\Debug\exe\tr_shadows.sbr .\Debug\exe\tr_sky.sbr .\Debug\exe\tr_stl.sbr .\Debug\exe\tr_surface.sbr .\Debug\exe\tr_surfacesprites.sbr .\Debug\exe\tr_world.sbr .\Debug\exe\tr_WorldEffects.sbr .\Debug\exe\win_gamma.sbr .\Debug\exe\win_glimp.sbr .\Debug\exe\win_qgl.sbr .\Debug\exe\ui_atoms.sbr .\Debug\exe\ui_connect.sbr .\Debug\exe\ui_debug.sbr .\Debug\exe\ui_main.sbr .\Debug\exe\ui_shared.sbr .\Debug\exe\ui_syscalls.sbr .\Debug\exe\jcapimin.sbr .\Debug\exe\jccoefct.sbr .\Debug\exe\jccolor.sbr .\Debug\exe\jcdctmgr.sbr .\Debug\exe\jchuff.sbr .\Debug\exe\jcinit.sbr .\Debug\exe\jcmainct.sbr .\Debug\exe\jcmarker.sbr .\Debug\exe\jcmaster.sbr .\Debug\exe\jcomapi.sbr .\Debug\exe\jcparam.sbr .\Debug\exe\jcphuff.sbr .\Debug\exe\jcprepct.sbr .\Debug\exe\jcsample.sbr .\Debug\exe\jctrans.sbr .\Debug\exe\jdapimin.sbr .\Debug\exe\jdapistd.sbr .\Debug\exe\jdatadst.sbr .\Debug\exe\jdatasrc.sbr .\Debug\exe\jdcoefct.sbr .\Debug\exe\jdcolor.sbr .\Debug\exe\jddctmgr.sbr .\Debug\exe\jdhuff.sbr .\Debug\exe\jdinput.sbr .\Debug\exe\jdmainct.sbr .\Debug\exe\jdmarker.sbr .\Debug\exe\jdmaster.sbr .\Debug\exe\jdpostct.sbr .\Debug\exe\jdsample.sbr .\Debug\exe\jdtrans.sbr .\Debug\exe\jerror.sbr .\Debug\exe\jfdctflt.sbr .\Debug\exe\jidctflt.sbr .\Debug\exe\jmemmgr.sbr .\Debug\exe\jmemnobs.sbr .\Debug\exe\jutils.sbr .\Debug\exe\buffer.sbr .\Debug\exe\cpp_interface.sbr .\Debug\exe\sockets.sbr] Creating command line "bscmake.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A92.tmp" Creating browse info file...

Output Window

Results

jk2sp.exe - 0 error(s), 0 warning(s)

--------------------Configuration: starwars - Win32 FinalBuild--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A93.tmp" with contents [ /nologo /G6 /MT /W4 /GX /Zi /O2 /D "NDEBUG" /D "FINAL_BUILD" /D "_JK2EXE" /D "WIN32" /D "_WINDOWS" /Fo".\FinalBuild\exe/" /Fd".\FinalBuild\exe/" /FD /c "C:\projects\jk2\CODE\qcommon\files.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A93.tmp" Creating temporary file "C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A94.tmp" with contents [ ALut.lib OpenAL32.lib win32/FeelIt/ffc10.lib advapi32.lib winmm.lib kernel32.lib user32.lib gdi32.lib ole32.lib wsock32.lib /nologo /stack:0x800000 /subsystem:windows /incremental:no /pdb:".\FinalBuild/jk2sp.pdb" /map:".\FinalBuild\exe/jk2sp.map" /debug /machine:I386 /out:".\FinalBuild/jk2sp.exe" .\FinalBuild\exe\cl_cgame.obj .\FinalBuild\exe\cl_cin.obj .\FinalBuild\exe\cl_console.obj .\FinalBuild\exe\cl_input.obj .\FinalBuild\exe\cl_keys.obj .\FinalBuild\exe\cl_main.obj .\FinalBuild\exe\cl_mp3.obj .\FinalBuild\exe\cl_parse.obj .\FinalBuild\exe\cl_scrn.obj .\FinalBuild\exe\cl_ui.obj .\FinalBuild\exe\cm_load.obj .\FinalBuild\exe\cm_patch.obj .\FinalBuild\exe\cm_polylib.obj .\FinalBuild\exe\cm_test.obj .\FinalBuild\exe\cm_trace.obj .\FinalBuild\exe\cmd.obj .\FinalBuild\exe\common.obj .\FinalBuild\exe\cvar.obj .\FinalBuild\exe\exe_headers.obj .\FinalBuild\exe\files.obj .\FinalBuild\exe\genericparser2.obj .\FinalBuild\exe\hstring.obj .\FinalBuild\exe\md4.obj .\FinalBuild\exe\msg.obj .\FinalBuild\exe\net_chan.obj .\FinalBuild\exe\q_math.obj .\FinalBuild\exe\q_shared.obj .\FinalBuild\exe\snd_ambient.obj .\FinalBuild\exe\snd_dma.obj .\FinalBuild\exe\snd_mem.obj .\FinalBuild\exe\snd_mix.obj .\FinalBuild\exe\snd_music.obj .\FinalBuild\exe\strip.obj .\FinalBuild\exe\sv_ccmds.obj .\FinalBuild\exe\sv_client.obj .\FinalBuild\exe\sv_game.obj .\FinalBuild\exe\sv_init.obj .\FinalBuild\exe\sv_main.obj .\FinalBuild\exe\sv_savegame.obj .\FinalBuild\exe\sv_snapshot.obj .\FinalBuild\exe\sv_world.obj .\FinalBuild\exe\unzip.obj .\FinalBuild\exe\vmachine.obj .\FinalBuild\exe\win_input.obj .\FinalBuild\exe\win_main.obj .\FinalBuild\exe\win_shared.obj .\FinalBuild\exe\win_snd.obj .\FinalBuild\exe\win_syscon.obj .\FinalBuild\exe\win_video.obj .\FinalBuild\exe\win_wndproc.obj .\FinalBuild\exe\cdct.obj .\FinalBuild\exe\csbt.obj .\FinalBuild\exe\csbtb.obj .\FinalBuild\exe\csbtL3.obj .\FinalBuild\exe\cup.obj .\FinalBuild\exe\cupini.obj .\FinalBuild\exe\cupL1.obj .\FinalBuild\exe\cupl3.obj .\FinalBuild\exe\cwin.obj .\FinalBuild\exe\cwinb.obj .\FinalBuild\exe\cwinm.obj .\FinalBuild\exe\hwin.obj .\FinalBuild\exe\l3dq.obj .\FinalBuild\exe\l3init.obj .\FinalBuild\exe\mdct.obj .\FinalBuild\exe\mhead.obj .\FinalBuild\exe\msis.obj .\FinalBuild\exe\towave.obj .\FinalBuild\exe\uph.obj .\FinalBuild\exe\upsf.obj .\FinalBuild\exe\wavep.obj .\FinalBuild\exe\fffx.obj .\FinalBuild\exe\fffx_feel.obj .\FinalBuild\exe\G2_API.obj .\FinalBuild\exe\G2_bolts.obj .\FinalBuild\exe\G2_bones.obj .\FinalBuild\exe\G2_misc.obj .\FinalBuild\exe\G2_surfaces.obj .\FinalBuild\exe\MatComp.obj .\FinalBuild\exe\tr_animation.obj .\FinalBuild\exe\tr_backend.obj .\FinalBuild\exe\tr_bsp.obj .\FinalBuild\exe\tr_cmds.obj .\FinalBuild\exe\tr_curve.obj .\FinalBuild\exe\tr_draw.obj .\FinalBuild\exe\tr_font.obj .\FinalBuild\exe\tr_ghoul2.obj .\FinalBuild\exe\tr_image.obj .\FinalBuild\exe\tr_init.obj .\FinalBuild\exe\tr_jpeg_interface.obj .\FinalBuild\exe\tr_light.obj .\FinalBuild\exe\tr_main.obj .\FinalBuild\exe\tr_marks.obj .\FinalBuild\exe\tr_mesh.obj .\FinalBuild\exe\tr_model.obj .\FinalBuild\exe\tr_noise.obj .\FinalBuild\exe\tr_quicksprite.obj .\FinalBuild\exe\tr_scene.obj .\FinalBuild\exe\tr_shade.obj .\FinalBuild\exe\tr_shade_calc.obj .\FinalBuild\exe\tr_shader.obj .\FinalBuild\exe\tr_shadows.obj .\FinalBuild\exe\tr_sky.obj .\FinalBuild\exe\tr_stl.obj .\FinalBuild\exe\tr_surface.obj .\FinalBuild\exe\tr_surfacesprites.obj .\FinalBuild\exe\tr_world.obj .\FinalBuild\exe\tr_WorldEffects.obj .\FinalBuild\exe\win_gamma.obj .\FinalBuild\exe\win_glimp.obj .\FinalBuild\exe\win_qgl.obj .\FinalBuild\exe\ui_atoms.obj .\FinalBuild\exe\ui_connect.obj .\FinalBuild\exe\ui_debug.obj .\FinalBuild\exe\ui_main.obj .\FinalBuild\exe\ui_shared.obj .\FinalBuild\exe\ui_syscalls.obj .\FinalBuild\exe\jcapimin.obj .\FinalBuild\exe\jccoefct.obj .\FinalBuild\exe\jccolor.obj .\FinalBuild\exe\jcdctmgr.obj .\FinalBuild\exe\jchuff.obj .\FinalBuild\exe\jcinit.obj .\FinalBuild\exe\jcmainct.obj .\FinalBuild\exe\jcmarker.obj .\FinalBuild\exe\jcmaster.obj .\FinalBuild\exe\jcomapi.obj .\FinalBuild\exe\jcparam.obj .\FinalBuild\exe\jcphuff.obj .\FinalBuild\exe\jcprepct.obj .\FinalBuild\exe\jcsample.obj .\FinalBuild\exe\jctrans.obj .\FinalBuild\exe\jdapimin.obj .\FinalBuild\exe\jdapistd.obj .\FinalBuild\exe\jdatadst.obj .\FinalBuild\exe\jdatasrc.obj .\FinalBuild\exe\jdcoefct.obj .\FinalBuild\exe\jdcolor.obj .\FinalBuild\exe\jddctmgr.obj .\FinalBuild\exe\jdhuff.obj .\FinalBuild\exe\jdinput.obj .\FinalBuild\exe\jdmainct.obj .\FinalBuild\exe\jdmarker.obj .\FinalBuild\exe\jdmaster.obj .\FinalBuild\exe\jdpostct.obj .\FinalBuild\exe\jdsample.obj .\FinalBuild\exe\jdtrans.obj .\FinalBuild\exe\jerror.obj .\FinalBuild\exe\jfdctflt.obj .\FinalBuild\exe\jidctflt.obj .\FinalBuild\exe\jmemmgr.obj .\FinalBuild\exe\jmemnobs.obj .\FinalBuild\exe\jutils.obj .\FinalBuild\exe\buffer.obj .\FinalBuild\exe\cpp_interface.obj .\FinalBuild\exe\sockets.obj .\FinalBuild\exe\winquake.res .\ALut.lib .\OpenAL32.lib .\win32\FeelIt\FFC10d.lib .\win32\FeelIt\FFC10.lib .\FinalBuild\jk2gamex86.lib ] Creating command line "link.exe @C:\DOCUME~1\jmonroe\LOCALS~1\Temp\RSP1A94.tmp"

Output Window

Compiling... files.cpp Linking...

Results

jk2sp.exe - 0 error(s), 0 warning(s)