2013-04-04 14:52:42 +00:00
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// tr_QuickSprite.cpp: implementation of the CQuickSpriteSystem class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "../server/exe_headers.h"
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#include "tr_QuickSprite.h"
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extern void R_BindAnimatedImage( const textureBundle_t *bundle );
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//////////////////////////////////////////////////////////////////////
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// Singleton System
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//////////////////////////////////////////////////////////////////////
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CQuickSpriteSystem SQuickSprite;
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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2013-04-04 18:24:26 +00:00
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CQuickSpriteSystem::CQuickSpriteSystem(void)
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2013-04-04 14:52:42 +00:00
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{
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int i;
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for (i = 0; i < SHADER_MAX_VERTEXES; i += 4)
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{
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// Bottom right
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mTextureCoords[i + 0][0] = 1.0;
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mTextureCoords[i + 0][1] = 1.0;
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// Top right
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mTextureCoords[i + 1][0] = 1.0;
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mTextureCoords[i + 1][1] = 0.0;
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// Top left
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mTextureCoords[i + 2][0] = 0.0;
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mTextureCoords[i + 2][1] = 0.0;
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// Bottom left
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mTextureCoords[i + 3][0] = 0.0;
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mTextureCoords[i + 3][1] = 1.0;
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}
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}
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2013-04-04 18:24:26 +00:00
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CQuickSpriteSystem::~CQuickSpriteSystem(void)
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2013-04-04 14:52:42 +00:00
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{
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}
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void CQuickSpriteSystem::Flush(void)
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{
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if (mNextVert==0)
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{
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return;
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}
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//
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// render the main pass
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//
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R_BindAnimatedImage( mTexBundle );
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GL_State(mGLStateBits);
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//
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// set arrays and lock
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//
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qglEnableClientState( GL_TEXTURE_COORD_ARRAY);
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2013-04-04 18:01:17 +00:00
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qglTexCoordPointer( 2, GL_FLOAT, 0, mTextureCoords );
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2013-04-04 14:52:42 +00:00
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qglEnableClientState( GL_COLOR_ARRAY);
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qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, mColors );
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qglVertexPointer (3, GL_FLOAT, 16, mVerts);
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if ( qglLockArraysEXT )
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{
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qglLockArraysEXT(0, mNextVert);
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GLimp_LogComment( "glLockArraysEXT\n" );
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}
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qglDrawArrays(GL_QUADS, 0, mNextVert);
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backEnd.pc.c_vertexes += mNextVert;
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backEnd.pc.c_indexes += mNextVert;
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backEnd.pc.c_totalIndexes += mNextVert;
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if (mUseFog)
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{
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//
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// render the fog pass
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//
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GL_Bind( tr.fogImage );
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GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL );
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//
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// set arrays and lock
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//
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qglTexCoordPointer( 2, GL_FLOAT, 0, mFogTextureCoords);
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// qglEnableClientState( GL_TEXTURE_COORD_ARRAY); // Done above
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qglDisableClientState( GL_COLOR_ARRAY );
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qglColor4ubv((GLubyte *)&mFogColor);
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// qglVertexPointer (3, GL_FLOAT, 16, mVerts); // Done above
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qglDrawArrays(GL_QUADS, 0, mNextVert);
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// Second pass from fog
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backEnd.pc.c_totalIndexes += mNextVert;
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}
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//
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// unlock arrays
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//
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if (qglUnlockArraysEXT)
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{
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qglUnlockArraysEXT();
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GLimp_LogComment( "glUnlockArraysEXT\n" );
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}
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mNextVert=0;
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}
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void CQuickSpriteSystem::StartGroup(textureBundle_t *bundle, unsigned long glbits, unsigned long fogcolor )
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{
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mNextVert = 0;
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mTexBundle = bundle;
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mGLStateBits = glbits;
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if (fogcolor)
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{
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mUseFog = qtrue;
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mFogColor = fogcolor;
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}
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else
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{
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mUseFog = qfalse;
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}
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2013-04-04 18:24:26 +00:00
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int cullingOn;
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qglGetIntegerv(GL_CULL_FACE,&cullingOn);
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if(cullingOn)
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{
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mTurnCullBackOn=true;
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}
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else
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{
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mTurnCullBackOn=false;
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}
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2013-04-04 14:52:42 +00:00
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qglDisable(GL_CULL_FACE);
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}
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void CQuickSpriteSystem::EndGroup(void)
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{
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Flush();
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qglColor4ub(255,255,255,255);
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2013-04-04 18:24:26 +00:00
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if(mTurnCullBackOn)
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{
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qglEnable(GL_CULL_FACE);
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}
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2013-04-04 14:52:42 +00:00
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}
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void CQuickSpriteSystem::Add(float *pointdata, color4ub_t color, vec2_t fog)
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{
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float *curcoord;
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float *curfogtexcoord;
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unsigned long *curcolor;
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if (mNextVert>SHADER_MAX_VERTEXES-4)
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{
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Flush();
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}
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curcoord = mVerts[mNextVert];
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memcpy(curcoord, pointdata, 4*sizeof(vec4_t));
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// Set up color
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curcolor = &mColors[mNextVert];
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*curcolor++ = *(unsigned long *)color;
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*curcolor++ = *(unsigned long *)color;
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*curcolor++ = *(unsigned long *)color;
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*curcolor++ = *(unsigned long *)color;
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if (fog)
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{
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curfogtexcoord = &mFogTextureCoords[mNextVert][0];
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*curfogtexcoord++ = fog[0];
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*curfogtexcoord++ = fog[1];
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*curfogtexcoord++ = fog[0];
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*curfogtexcoord++ = fog[1];
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*curfogtexcoord++ = fog[0];
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*curfogtexcoord++ = fog[1];
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*curfogtexcoord++ = fog[0];
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*curfogtexcoord++ = fog[1];
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mUseFog=qtrue;
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}
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else
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{
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mUseFog=qfalse;
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}
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mNextVert+=4;
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}
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