2013-04-04 14:52:42 +00:00
|
|
|
// tr_QuickSprite.cpp: implementation of the CQuickSpriteSystem class.
|
|
|
|
//
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "../server/exe_headers.h"
|
|
|
|
#include "tr_QuickSprite.h"
|
|
|
|
|
|
|
|
extern void R_BindAnimatedImage( const textureBundle_t *bundle );
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// Singleton System
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
CQuickSpriteSystem SQuickSprite;
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// Construction/Destruction
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
CQuickSpriteSystem::CQuickSpriteSystem()
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < SHADER_MAX_VERTEXES; i += 4)
|
|
|
|
{
|
|
|
|
// Bottom right
|
|
|
|
mTextureCoords[i + 0][0] = 1.0;
|
|
|
|
mTextureCoords[i + 0][1] = 1.0;
|
|
|
|
// Top right
|
|
|
|
mTextureCoords[i + 1][0] = 1.0;
|
|
|
|
mTextureCoords[i + 1][1] = 0.0;
|
|
|
|
// Top left
|
|
|
|
mTextureCoords[i + 2][0] = 0.0;
|
|
|
|
mTextureCoords[i + 2][1] = 0.0;
|
|
|
|
// Bottom left
|
|
|
|
mTextureCoords[i + 3][0] = 0.0;
|
|
|
|
mTextureCoords[i + 3][1] = 1.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CQuickSpriteSystem::~CQuickSpriteSystem()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CQuickSpriteSystem::Flush(void)
|
|
|
|
{
|
|
|
|
if (mNextVert==0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// render the main pass
|
|
|
|
//
|
|
|
|
R_BindAnimatedImage( mTexBundle );
|
|
|
|
GL_State(mGLStateBits);
|
|
|
|
|
|
|
|
//
|
|
|
|
// set arrays and lock
|
|
|
|
//
|
|
|
|
qglEnableClientState( GL_TEXTURE_COORD_ARRAY);
|
2013-04-04 18:01:17 +00:00
|
|
|
qglTexCoordPointer( 2, GL_FLOAT, 0, mTextureCoords );
|
2013-04-04 14:52:42 +00:00
|
|
|
|
|
|
|
qglEnableClientState( GL_COLOR_ARRAY);
|
|
|
|
qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, mColors );
|
|
|
|
|
|
|
|
qglVertexPointer (3, GL_FLOAT, 16, mVerts);
|
|
|
|
|
|
|
|
if ( qglLockArraysEXT )
|
|
|
|
{
|
|
|
|
qglLockArraysEXT(0, mNextVert);
|
|
|
|
GLimp_LogComment( "glLockArraysEXT\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
qglDrawArrays(GL_QUADS, 0, mNextVert);
|
|
|
|
|
|
|
|
backEnd.pc.c_vertexes += mNextVert;
|
|
|
|
backEnd.pc.c_indexes += mNextVert;
|
|
|
|
backEnd.pc.c_totalIndexes += mNextVert;
|
|
|
|
|
|
|
|
if (mUseFog)
|
|
|
|
{
|
|
|
|
//
|
|
|
|
// render the fog pass
|
|
|
|
//
|
|
|
|
GL_Bind( tr.fogImage );
|
|
|
|
GL_State( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL );
|
|
|
|
|
|
|
|
//
|
|
|
|
// set arrays and lock
|
|
|
|
//
|
|
|
|
qglTexCoordPointer( 2, GL_FLOAT, 0, mFogTextureCoords);
|
|
|
|
// qglEnableClientState( GL_TEXTURE_COORD_ARRAY); // Done above
|
|
|
|
|
|
|
|
qglDisableClientState( GL_COLOR_ARRAY );
|
|
|
|
qglColor4ubv((GLubyte *)&mFogColor);
|
|
|
|
|
|
|
|
// qglVertexPointer (3, GL_FLOAT, 16, mVerts); // Done above
|
|
|
|
|
|
|
|
qglDrawArrays(GL_QUADS, 0, mNextVert);
|
|
|
|
|
|
|
|
// Second pass from fog
|
|
|
|
backEnd.pc.c_totalIndexes += mNextVert;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// unlock arrays
|
|
|
|
//
|
|
|
|
if (qglUnlockArraysEXT)
|
|
|
|
{
|
|
|
|
qglUnlockArraysEXT();
|
|
|
|
GLimp_LogComment( "glUnlockArraysEXT\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
mNextVert=0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CQuickSpriteSystem::StartGroup(textureBundle_t *bundle, unsigned long glbits, unsigned long fogcolor )
|
|
|
|
{
|
|
|
|
mNextVert = 0;
|
|
|
|
|
|
|
|
mTexBundle = bundle;
|
|
|
|
mGLStateBits = glbits;
|
|
|
|
if (fogcolor)
|
|
|
|
{
|
|
|
|
mUseFog = qtrue;
|
|
|
|
mFogColor = fogcolor;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mUseFog = qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
qglDisable(GL_CULL_FACE);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CQuickSpriteSystem::EndGroup(void)
|
|
|
|
{
|
|
|
|
Flush();
|
|
|
|
|
|
|
|
qglColor4ub(255,255,255,255);
|
|
|
|
qglEnable(GL_CULL_FACE);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CQuickSpriteSystem::Add(float *pointdata, color4ub_t color, vec2_t fog)
|
|
|
|
{
|
|
|
|
float *curcoord;
|
|
|
|
float *curfogtexcoord;
|
|
|
|
unsigned long *curcolor;
|
|
|
|
|
|
|
|
if (mNextVert>SHADER_MAX_VERTEXES-4)
|
|
|
|
{
|
|
|
|
Flush();
|
|
|
|
}
|
|
|
|
|
|
|
|
curcoord = mVerts[mNextVert];
|
|
|
|
memcpy(curcoord, pointdata, 4*sizeof(vec4_t));
|
|
|
|
|
|
|
|
// Set up color
|
|
|
|
curcolor = &mColors[mNextVert];
|
|
|
|
*curcolor++ = *(unsigned long *)color;
|
|
|
|
*curcolor++ = *(unsigned long *)color;
|
|
|
|
*curcolor++ = *(unsigned long *)color;
|
|
|
|
*curcolor++ = *(unsigned long *)color;
|
|
|
|
|
|
|
|
if (fog)
|
|
|
|
{
|
|
|
|
curfogtexcoord = &mFogTextureCoords[mNextVert][0];
|
|
|
|
*curfogtexcoord++ = fog[0];
|
|
|
|
*curfogtexcoord++ = fog[1];
|
|
|
|
|
|
|
|
*curfogtexcoord++ = fog[0];
|
|
|
|
*curfogtexcoord++ = fog[1];
|
|
|
|
|
|
|
|
*curfogtexcoord++ = fog[0];
|
|
|
|
*curfogtexcoord++ = fog[1];
|
|
|
|
|
|
|
|
*curfogtexcoord++ = fog[0];
|
|
|
|
*curfogtexcoord++ = fog[1];
|
|
|
|
|
|
|
|
mUseFog=qtrue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mUseFog=qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
mNextVert+=4;
|
|
|
|
}
|