jedioutcast/utils/Radiant/dialogtextures.h

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2013-04-04 18:02:27 +00:00
#if !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_)
#define AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// DialogTextures.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDialogTextures dialog
class CDialogTextures : public CDialog
{
// Construction
public:
CDialogTextures(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDialogTextures)
enum { IDD = IDD_DIALOG_TEXTURELIST };
CListBox m_wndList;
//}}AFX_DATA
int m_nSelection;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogTextures)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDialogTextures)
virtual void OnOK();
afx_msg void OnDblclkListTextures();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_)