#if !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_) #define AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // DialogTextures.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDialogTextures dialog class CDialogTextures : public CDialog { // Construction public: CDialogTextures(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDialogTextures) enum { IDD = IDD_DIALOG_TEXTURELIST }; CListBox m_wndList; //}}AFX_DATA int m_nSelection; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDialogTextures) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDialogTextures) virtual void OnOK(); afx_msg void OnDblclkListTextures(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DIALOGTEXTURES_H__F3F3F984_E47E_11D1_B61B_00AA00A410FC__INCLUDED_)