75 lines
1.7 KiB
C
75 lines
1.7 KiB
C
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// quakedef.h -- primary header for server
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#define QUAKE_GAME // as opposed to utilities
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//define PARANOID // speed sapping error checking
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <setjmp.h>
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#include "bothdefs.h"
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#include "common.h"
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#include "bspfile.h"
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#include "sys.h"
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#include "zone.h"
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#include "mathlib.h"
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#include "cvar.h"
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#include "net.h"
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#include "protocol.h"
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#include "cmd.h"
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#include "model.h"
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#include "crc.h"
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#include "cl_effect.h"
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#include "progs.h"
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#include "server.h"
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#include "world.h"
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#include "pmove.h"
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//=============================================================================
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// the host system specifies the base of the directory tree, the
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// command line parms passed to the program, and the amount of memory
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// available for the program to use
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typedef struct
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{
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char *basedir;
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char *cachedir; // for development over ISDN lines
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int argc;
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char **argv;
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void *membase;
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int memsize;
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} quakeparms_t;
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//=============================================================================
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//
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// host
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//
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extern quakeparms_t host_parms;
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extern cvar_t sys_nostdout;
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extern cvar_t developer;
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extern qboolean host_initialized; // true if into command execution
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extern double host_frametime;
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void SV_Error (char *error, ...);
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void SV_Init (quakeparms_t *parms);
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void Con_Printf (char *fmt, ...);
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void Con_DPrintf (char *fmt, ...);
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extern unsigned int defLosses; // Defenders losses in Siege
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extern unsigned int attLosses; // Attackers Losses in Siege
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