// quakedef.h -- primary header for server #define QUAKE_GAME // as opposed to utilities //define PARANOID // speed sapping error checking #include #include #include #include #include #include #include "bothdefs.h" #include "common.h" #include "bspfile.h" #include "sys.h" #include "zone.h" #include "mathlib.h" #include "cvar.h" #include "net.h" #include "protocol.h" #include "cmd.h" #include "model.h" #include "crc.h" #include "cl_effect.h" #include "progs.h" #include "server.h" #include "world.h" #include "pmove.h" //============================================================================= // the host system specifies the base of the directory tree, the // command line parms passed to the program, and the amount of memory // available for the program to use typedef struct { char *basedir; char *cachedir; // for development over ISDN lines int argc; char **argv; void *membase; int memsize; } quakeparms_t; //============================================================================= // // host // extern quakeparms_t host_parms; extern cvar_t sys_nostdout; extern cvar_t developer; extern qboolean host_initialized; // true if into command execution extern double host_frametime; extern double realtime; // not bounded in any way, changed at // start of every frame, never reset void SV_Error (char *error, ...); void SV_Init (quakeparms_t *parms); void Con_Printf (char *fmt, ...); void Con_DPrintf (char *fmt, ...); extern unsigned int defLosses; // Defenders losses in Siege extern unsigned int attLosses; // Attackers Losses in Siege