49 lines
925 B
C++
49 lines
925 B
C++
/*
|
|
========================================================================
|
|
|
|
SPREAD SPIKER (jweier)
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
float sspike_INCR;
|
|
|
|
void () sspike_getSpread =
|
|
{
|
|
local vector v1, v2;
|
|
|
|
//TODO: search the entities for two spreads belonging to this trap
|
|
|
|
//TODO: take the two vectors and determine the number of shots to
|
|
// cover a spread of NUM_SHOTS_SPREAD shots
|
|
|
|
//TODO: set sspike_INCR to reflect this increment
|
|
};
|
|
|
|
void (vector thisShot) sspike_use =
|
|
{
|
|
launch_spike (self.origin, thisShot);
|
|
};
|
|
|
|
void () sspike_think =
|
|
{
|
|
//TODO: update the vector by an sspike_INCR
|
|
|
|
sspike_use(self.angles);
|
|
|
|
self.nextthink = time + self.wait;
|
|
newmis.velocity = self.movedir * 500;
|
|
};
|
|
|
|
void() trap_sspikeshooter =
|
|
{
|
|
//???
|
|
//SetMovedir();
|
|
|
|
//self.use = sspike_use;
|
|
|
|
self.think = sspike_think;
|
|
|
|
precache_sound ("weapons/spike2.wav");
|
|
};
|
|
|