hexen2-siege-hc/sspike.hc

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1998-06-24 00:00:00 +00:00
/*
========================================================================
SPREAD SPIKER (jweier)
========================================================================
*/
float sspike_INCR;
void () sspike_getSpread =
{
local vector v1, v2;
//TODO: search the entities for two spreads belonging to this trap
//TODO: take the two vectors and determine the number of shots to
// cover a spread of NUM_SHOTS_SPREAD shots
//TODO: set sspike_INCR to reflect this increment
};
void (vector thisShot) sspike_use =
{
launch_spike (self.origin, thisShot);
};
void () sspike_think =
{
//TODO: update the vector by an sspike_INCR
sspike_use(self.angles);
self.nextthink = time + self.wait;
newmis.velocity = self.movedir * 500;
};
void() trap_sspikeshooter =
{
//???
//SetMovedir();
//self.use = sspike_use;
self.think = sspike_think;
precache_sound ("weapons/spike2.wav");
};