hexen2-siege-hc/progs.src

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/*
* $Header$
*/
hwprogs.dat
global.hc
entity.hc
constant.hc
builtin.hc
proto.hc
math.hc
strings.hc
spawn.hc
chunk.hc
sound.hc
fx.hc
plaque.hc
camera.hc
subs.hc
fight.hc
path.hc
ai.hc
//spawner.hc
projbhvr.hc // Miscellaneous Projectile Behaviour(homing, spiral, spread, etc)
ravenai.hc
MG_AI.hc //New AI routines
waypoint.hc
altdeath.hc
damage.hc
combat.hc
siege.hc
artifact.hc // Artifacts, items, and rings
items.hc
//cube.hc
newcube.hc
invntory.hc
rings.hc
wp_art.hc
// Objects
object.hc
barrel.hc
light.hc
lightning.hc
breakabl.hc
soul.hc
spells.hc
explode.hc //explosions, weapons.hc was checked out
gauntlet.hc // Paladin Weapons
vorpal.hc
axe.hc
//purifier.hc
warhamer.hc // Crusader weapons
icemace.hc
//meteor.hc
//sunstaff.hc
sickle.hc // Necromancer weapons
magicmis.hc
//boner.hc
//ravenstf.hc
punchdgr.hc // Assassin weapons
assgren.hc
crossbow.hc
//setstaff.hc
bldrain.hc
//acidorb.hc
flameorb.hc
//lightwp.hc // Succubus Weapons
weapons.hc
tripmine.hc // UQ tripmines
impulse.hc
weather.hc
precache.hc
world.hc
head.hc
corpse.hc
allplay.hc
specials.hc
dmlevels.hc
client.hc
spectate.hc
monsters.hc
doors.hc
buttons.hc
triggers.hc
cat2.hc
quake.hc
plats.hc
plats_mp.hc
misc.hc
torch.hc
newplay.hc
setmodth.hc
fish.hc
sheep.hc
//raven.hc
rat.hc
//snake.hc
fireball.hc // Imp stuff
shardice.hc
//mummy.hc
imp.hc
//spider.hc
//scorpion.hc
//golem.hc
//skullwiz.hc
//medusa.hc
mezzoman.hc
//archer.hc
spit.hc // Hydra stuff
//hydra.hc
//faspell.hc // Fallen angel stuff
//fablade.hc
//fangel.hc
eric.hc
//rider.hc
//pstboar.hc
//famhorse.hc
//warhorse.hc
//dthhorse.hc
//eidolon.hc
stats.hc