/* * $Header$ */ hwprogs.dat global.hc entity.hc constant.hc builtin.hc proto.hc math.hc strings.hc spawn.hc chunk.hc sound.hc fx.hc plaque.hc camera.hc subs.hc fight.hc path.hc ai.hc //spawner.hc projbhvr.hc // Miscellaneous Projectile Behaviour(homing, spiral, spread, etc) ravenai.hc MG_AI.hc //New AI routines waypoint.hc altdeath.hc damage.hc combat.hc siege.hc artifact.hc // Artifacts, items, and rings items.hc //cube.hc newcube.hc invntory.hc rings.hc wp_art.hc // Objects object.hc barrel.hc light.hc lightning.hc breakabl.hc soul.hc spells.hc explode.hc //explosions, weapons.hc was checked out gauntlet.hc // Paladin Weapons vorpal.hc axe.hc //purifier.hc warhamer.hc // Crusader weapons icemace.hc //meteor.hc //sunstaff.hc sickle.hc // Necromancer weapons magicmis.hc //boner.hc //ravenstf.hc punchdgr.hc // Assassin weapons assgren.hc crossbow.hc //setstaff.hc bldrain.hc //acidorb.hc flameorb.hc //lightwp.hc // Succubus Weapons weapons.hc tripmine.hc // UQ tripmines impulse.hc weather.hc precache.hc world.hc head.hc corpse.hc allplay.hc specials.hc dmlevels.hc client.hc spectate.hc monsters.hc doors.hc buttons.hc triggers.hc cat2.hc quake.hc plats.hc plats_mp.hc misc.hc torch.hc newplay.hc setmodth.hc fish.hc sheep.hc //raven.hc rat.hc //snake.hc fireball.hc // Imp stuff shardice.hc //mummy.hc imp.hc //spider.hc //scorpion.hc //golem.hc //skullwiz.hc //medusa.hc mezzoman.hc //archer.hc spit.hc // Hydra stuff //hydra.hc //faspell.hc // Fallen angel stuff //fablade.hc //fangel.hc eric.hc //rider.hc //pstboar.hc //famhorse.hc //warhorse.hc //dthhorse.hc //eidolon.hc stats.hc