hexen2-siege-hc/eidolon.hc

1304 lines
33 KiB
C++

/*
==============================================================================
Q:\art\models\monsters\SerpentR\final\big\bigeido.hc
MG
==============================================================================
*/
/*
// For building the model
$cd Q:\art\models\monsters\SerpentR\final\big
$origin 0 0 0
$base BASE SKIN
$skin SKIN
$skin SKIN2
$flags 0
$scale 2.5
*/
//Shared
$frame painA1 painA2 painA3 painA4 painA5
$frame painA6 painA7 painA8 painA9
//
$frame spell1 spell2 spell3 spell4 spell5
$frame spell6 spell7 spell8 spell9 spell10
$frame spell11 spell12 spell13 spell14 spell15
$frame spell16 spell17 spell18 spell19 spell20
//
$frame tranA1 tranA2 tranA3 tranA4 tranA5
$frame tranA6 tranA7 tranA8
//
$frame tranB1 tranB2 tranB3 tranB4 tranB5
$frame tranB6 tranB7 tranB8
//
$frame wait1 wait2 wait3 wait4 wait5
$frame wait6 wait7 wait8 wait9 wait10
$frame wait11 wait12 wait13 wait14 wait15
$frame wait16
//
$frame walk1 walk2 walk3 walk4 walk5
$frame walk6 walk7 walk8 walk9 walk10
$frame walk11 walk12 walk13 walk14 walk15
$frame walk16 walk17 walk18 walk19 walk20
$frame walk21 walk22 walk23 walk24
//
$frame howl1 howl2 howl3 howl4 howl5
$frame howl6 howl7 howl8 howl9 howl10
$frame howl11 howl12 howl13 howl14 howl15
$frame howl16 howl17 howl18 howl19 howl20
$frame howl21 howl22 howl23 howl24 howl25
$frame howl26 howl27 howl28 howl29 howl30
$frame howl31 howl32 howl33 howl34 howl35
$frame howl36 howl37 howl38 howl39 howl40
$frame howl41 howl42 howl43 howl44 howl45
$frame howl46 howl47 howl48 howl49 howl50
$frame howl51 howl52 howl53 howl54 howl55
$frame howl56 howl57 howl58 howl59 howl60
$framesave x
//SMALL
//
//
$frame death1 death2 death3 death4 death5
$frame death6 death7 death8 death9 death10
$frame death11 death12 death13 death14 death15
$frame death16 death17 death18 death19 death20
$frame death21 death22 death23 death24 death25
$frame death26 death27 death28 death29 death30
//
$frame dwait1 dwait3 dwait5
$frame dwait7 dwait9
$frame dwait11 dwait13 dwait15
$frame dwait17 dwait19
$frame dwait21 dwait23 dwait25
$frame dwait27 dwait29
//
$frame grow1 grow3 grow5
$frame grow7 grow9
$frame grow11 grow13 grow15
$frame grow17 grow19
$frame grow21 grow23 grow25
$frame grow27 grow29
$frame grow31 grow33 grow35
$frame grow37 grow39
$frame grow41 grow43 grow45
$frame grow47 grow49
$frame grow51 grow53 grow55
$frame grow57 grow59
$frame grow61 grow63 grow65
$frame grow67 grow69
$frame grow71 grow72 grow73 grow74 grow75
$frame grow76 grow77 grow78 grow79 grow80
$frame grow81 grow82 grow83 grow84 grow85
$frame grow86 grow87 grow88 grow89 grow90
$frame grow91 grow92 grow93 grow94 grow95
$frame grow96 grow97 grow98 grow99 grow100
$framerestore x
//BIG
//
$frame breath1 breath2 breath3 breath4 breath5
$frame breath6 breath7 breath8 breath9 breath10
$frame breath11 breath12 breath13 breath14 breath15
$frame breath16 breath17 breath18 breath19 breath20
$frame breath21 breath22 breath23 breath24 breath25
$frame breath26 breath27 breath28 breath29 breath30
$frame breath31 breath32 breath33 breath34 breath35
$frame breath36 breath37 breath38 breath39 breath40
$frame breath41 breath42 breath43 breath44 breath45
$frame breath46 breath47 breath48 breath49 breath50
//
$frame painB1 painB2 painB3 painB4 painB5
$frame painB6 painB7 painB8 painB9 painB10
$frame painB11 painB12 painB13 painB14 painB15
$frame painB16 painB17 painB18 painB19 painB20
//
$frame power1 power2 power3 power4 power5
$frame power6 power7 power8 power9 power10
$frame power11 power12 power13 power14 power15
$frame power16 power17 power18 power19 power20
/*========================================================*/
void()orb_wait;
void()eidolon_orb_pain;
void()eidolon_run;
void()eidolon_roar;
void()eidolon_ready_roar;
void()eidolon_grow;
void(entity attacker,float total_damage)eidolon_check_fake;
void()eidolon_power;
void()eidolon_face_orb;
void orb_die()
{
self.owner.health=4000+skill*2000;
self.th_save=eidolon_ready_roar;
self.owner.controller=world;
self.owner.goalentity=self.owner.enemy;
self.owner.think=multiplayer_health;
thinktime self.owner : 0;
sound(self,CHAN_AUTO,"eidolon/orbxpld.wav",1,ATTN_NONE);
MonsterQuake(500);
MultiExplode();
}
void orb_tint_flash_from_red() [++ 0 .. 35]
{
self.colormap+=1;
if(self.colormap==143)
self.think=orb_wait;
}
void orb_tint_flash_to_red() [++ 0 .. 35]
{
self.colormap-=1;
if(self.colormap==128)
self.think=orb_tint_flash_from_red;
}
void orb_pain (entity attacker,float damage)
{
if(attacker==self.owner||self.owner.think==eidolon_grow)
{
self.health+=damage;
return;
}
if(self.pain_finished<time)
{
sound(self,CHAN_BODY,"eidolon/orbhurt.wav",1,ATTN_NONE);
self.pain_finished=time+1.75;
}
else
return;
if(self.owner.level)
self.owner.think=eidolon_orb_pain;
self.colormap=143;
self.think=orb_tint_flash_to_red;
thinktime self : 0;
}
void orb_lightning_recharge () [++ 0 .. 35]
{
if(!self.aflag)
{
sound(self,CHAN_AUTO,"eidolon/chrgstrt.wav",1,ATTN_NONE);
// sound(self,CHAN_BODY,"eidolon/chrgloop.wav",1,ATTN_NONE);
self.aflag=TRUE;
self.movetype = MOVETYPE_NONE;
}
if(self.weaponframe_cnt<16)
self.weaponframe_cnt+=1;
else
self.weaponframe_cnt=0;
if(!self.colormap)
self.colormap=159;
else if(self.colormap>155)
self.colormap-=1;
self.v_angle=randomv('0 0 0','360 360 360');
makevectors(self.v_angle);
self.view_ofs=self.origin+'0 0 1'*self.absmax_z*0.6+v_forward*44;
if(self.owner.think==eidolon_grow)
{
self.proj_ofs=(self.owner.absmin+self.owner.absmax)*0.5-'0 0 64';
self.proj_ofs_x+=random(0-self.owner.size_x,self.owner.size_x);
self.proj_ofs_y+=random(0-self.owner.size_x,self.owner.size_x);
self.proj_ofs_z+=random(0-self.owner.size_x,self.owner.size_x);
}
else
{
makevectors(self.owner.angles);
self.proj_ofs=self.owner.origin+self.owner.proj_ofs+v_forward*200+v_right*36+'0 0 100';
}
do_lightning (self.owner,self.weaponframe_cnt,0, 2, self.view_ofs, self.proj_ofs,0);
}
void orb_lightning_pattern () [++ 0 .. 35]
{
if(self.frame==0)
sound(self,CHAN_BODY,"eidolon/orbpulse.wav",1,ATTN_NONE);
if(self.cnt)
{
if(self.weaponframe_cnt<16)
self.weaponframe_cnt+=1;
else
self.weaponframe_cnt=0;
self.cnt-=1;
self.view_ofs=self.proj_ofs;
// if(random()<0.5)
self.v_angle+=randomv('15 15 15','45 45 45');
// else
// self.v_angle-=randomv('15 15 15','45 45 45');
makevectors(self.v_angle);
self.proj_ofs=self.origin+'0 0 1'*self.absmax_z*0.6+v_forward*54;
do_lightning (self.owner,self.weaponframe_cnt,0, random(4), self.view_ofs, self.proj_ofs,0);
}
else
{
self.think=orb_wait;
thinktime self : 0;
}
}
void orb_lightning_pattern_init ()
{
// dprint("Orb starting lightning\n");
self.cnt=random(40,60);
self.weaponframe_cnt=0;
self.v_angle=randomv('0 0 0','360 360 360');
makevectors(self.v_angle);
self.view_ofs=self.origin+'0 0 1'*self.absmax_z*0.6+v_forward*54;
self.v_angle+=randomv('-45 -45 -45','45 45 45');
makevectors(self.v_angle);
self.proj_ofs=self.origin+'0 0 1'*self.absmax_z*0.6+v_forward*54;
do_lightning (self.owner,self.weaponframe_cnt,0, random(3), self.view_ofs, self.proj_ofs,0);
self.think=orb_lightning_pattern;
thinktime self :0.05;
}
void orb_wait () [++ 0 .. 35]
{
self.aflag=FALSE;
if(self.frame==0)
sound(self,CHAN_BODY,"eidolon/orbpulse.wav",1,ATTN_NONE);
self.velocity='0 0 0';
self.colormap=0;
if(random()<0.1)
{
self.think=orb_lightning_pattern_init;
thinktime self :0;
}
}
void obj_chaos_orb_find_movechain ()
{ //So chaos orb moves with platform but doesn't block geometry
entity found;
found=find(world,netname,self.netname);
if(found)
{
found.movechain=self;
self.flags(+)FL_MOVECHAIN_ANGLE;
}
self.think=orb_wait;
thinktime self : 0;
}
/*QUAKED obj_chaos_orb (1 0 0) (-100 -100 0) (100 100 200) JEAN LUC PICARD
Big round smooth thingie.
-------------------------FIELDS-------------------------
--------------------------------------------------------
*/
void obj_chaos_orb ()
{
if(deathmatch)
{
remove(self);
return;
}
precache_model2 ("models/boss/chaosorb.mdl");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NOCLIP;
self.takedamage=DAMAGE_YES;
self.thingtype=THINGTYPE_GLASS;
setmodel (self, "models/boss/chaosorb.mdl");
setsize (self, '-48 -48 0', '48 48 123');
self.hull=HULL_POINT;
self.monsterclass=CLASS_BOSS;
self.health = self.max_health = 2000;
self.mass = 5000;
self.cnt=50;
self.flags2(+)FL_ALIVE;
self.dmg=200;
self.th_die=orb_die;
self.th_pain=orb_pain;
self.drawflags(+)SCALE_ORIGIN_BOTTOM|MLS_POWERMODE;
self.think=obj_chaos_orb_find_movechain;
thinktime self : 0.1;
}
//====================================================================
void() eidolon_walk;
void()eidolon_wait;
float eidolon_check_attack()
{
vector spot1, spot2;
entity targ;
if(self.movetype)
return FALSE;
if(self.goalentity==self.controller)
return FALSE;
targ = self.enemy;
// see if any entities are in the way of the shot
spot1 = self.origin + self.proj_ofs;
spot2 = (targ.absmin+targ.absmax)*0.5;
traceline (spot1, spot2, FALSE, self);
if(trace_ent.thingtype>=THINGTYPE_WEBS)
traceline (trace_endpos, spot2, FALSE, trace_ent);
if (trace_ent != targ)
if(trace_ent.health>200||!trace_ent.takedamage||(trace_ent.flags&FL_MONSTER&&trace_ent.classname!="player_sheep"))
return FALSE;//Don't have a clear shot, and don't want to shoot obstruction
enemy_range=vlen(self.enemy.origin-self.origin);
if (enemy_range < 200&&self.scale>1)
{
self.th_melee();
return TRUE;
}
// missile attack
if (time < self.attack_finished)
return FALSE;
if(random()<0.3 - skill/10&&self.controller.flags2&FL_ALIVE)
return FALSE;
self.th_missile ();
SUB_AttackFinished (random(0,2));
return TRUE;
}
void check_use_model (string whichmodel)
{
if(self.model!=whichmodel)
setmodel(self,whichmodel);
if(!self.flags2&FL_SMALL)
setsize(self,'-54 -54 0', '54 54 666');
else
setsize(self,'-16 -16 0', '16 16 200');
self.hull=HULL_POINT;
}
float eidolon_riderpath_move(float move_speed)
{
entity next_path;
float distance;//, altitude, temp;
vector displace;
if(self.movetype==MOVETYPE_NOCLIP)
self.velocity='0 0 0';
next_path=riderpath_findbest(self.path_last);
distance = vhlen(self.origin - self.path_current.origin);
if (distance < self.rider_path_distance)
{
if(next_path==world) //Already on closest path
return FALSE;
else if(self.turn_time<time)
{
self.path_last=self.path_current;
self.path_current=next_path;
self.turn_time=time+1;//Change points only once every second
}
else
return FALSE;
}
/* else if(self.path_current.path_id!=1)
if(next_path!=self.path_current&&next_path!=world)
if(self.turn_time<time)
{
next_path=self.path_last;
self.path_last=self.path_current;
self.path_current=next_path;
self.turn_time=time+1;//Change points only once every second
}
else
return FALSE;
*/
if(fov(self.path_current,self,30)||self.scale==1)
{
self.yaw_speed=10;
move_speed=self.speed*self.scale;
}
else
{
self.yaw_speed=15;
move_speed=self.speed*self.scale/2;
}
self.ideal_yaw = vectoyaw(self.path_current.origin - self.origin);
ChangeYaw();
self.flags(+)FL_ONGROUND;
if(!walkmove(self.angles_y, move_speed, TRUE))
{
float cant_move;
entity found;
if(trace_ent.movetype==MOVETYPE_NONE||trace_ent.movetype==MOVETYPE_PUSH||trace_ent.movetype==MOVETYPE_NOCLIP)
{
found=findradius(self.origin,self.size_x+move_speed);
while(found)
{
if(found.classname=="player")
if(fov(found,self,90))
cant_move=TRUE;
found=found.chain;
}
if(!cant_move)
{
makevectors(self.angles);
setorigin(self,self.origin+v_forward*move_speed);
}
}
else if(trace_ent)
{
displace = normalize(trace_ent.origin - self.origin);
if (infront(trace_ent))
{
trace_ent.velocity += displace*random(1000,1600);
trace_ent.punchangle= randomv('-9 -10 -10','-1 10 10');
T_Damage (trace_ent, self, self, random(25,35));
}
else
{
trace_ent.velocity += displace*random(700,900);
trace_ent.punchangle = randomv('-3 -5 -5','2 5 5');
T_Damage (trace_ent, self, self, random(15,20));
}
}
}
self.yaw_speed=10;
return TRUE;
}
void eidolon_explode ()
{
//Stop lightning
vector org,from;
self.lockentity.wait=100;
self.lockentity.dmg=0;
makevectors(self.angles);
org=(self.absmin+self.absmax)*0.5;
from=org+'0 0 500';
do_lightning (self,1,0,4,org,from+v_forward*300,0);
do_lightning (self,1,0,4,org,from+v_right*300,0);
do_lightning (self,1,0,4,org,from-v_forward*300,0);
do_lightning (self,1,0,4,org,from-v_up*300,0);
sound(self,CHAN_BODY,"player/megagib.wav",1,ATTN_NONE);
sound (self, CHAN_ITEM, "weapons/exphuge.wav", 1, ATTN_NONE);
SpawnPuff(org,self.size,100,self);
chunk_death();
chunk_death();
chunk_death();
self.frame=0;
check_use_model("models/null.spr");
self.think=rider_die;
thinktime self : 0;
}
void eidolon_shake () [-- $howl60 .. $howl1]
{
if(self.frame>$howl5 && self.frame<$howl55 &&random()<0.3)
self.frame+=random(-4,4);
self.angles_y+=random(-11,9);
if(self.scale>2.45)
self.scale=2.3;
else if(self.scale>1&&self.scale<=2.45)
self.scale+=random(-0.1,0.05);
if(self.abslight>2)
self.abslight=1.7;
else if(self.abslight>0.3&&self.abslight<=2)
self.abslight+=random(-0.05,0.05);
if(self.lifetime<time&&random()<0.1)
eidolon_explode();
}
void eidolon_die () [++ $howl1 .. $howl60]
{
//FIXME: shakes, rattles and rolls
// earthquakes, lighting, sinking into ground, explode,
// huge gibs, blood, white flash
if(self.frame==$howl60)
{
self.scale=2.3;
self.lifetime=time+7;
self.think=eidolon_shake;
thinktime self : 0;
}
else if(self.frame==$howl1)
{
// check_use_model("models/boss/bigeido.mdl");
sound(self,CHAN_AUTO,"eidolon/death.wav",1,ATTN_NONE);
self.drawflags(+)MLS_ABSLIGHT;
self.abslight=0.5;
MonsterQuake(500);
self.lockentity.wait=20;
self.lockentity.dmg=30;
}
}
void eidolon_spawn_lightning ()
{
entity oself;
oself=self;
self=self.lockentity;
self.use();
self=oself;
}
void eidolon_roar () [++ $howl1 .. $howl60]
{
if(random()<0.5&&self.lockentity!=world&&self.frame>$howl13)
eidolon_spawn_lightning();
if(self.frame==$howl60)
{
self.movetype = MOVETYPE_NONE;
self.th_pain = eidolon_check_fake;
self.attack_finished=time+3;
self.think=eidolon_guarding;
}
}
void eidolon_ready_roar()
{
// check_use_model("models/boss/bigeido.mdl");
sound(self,CHAN_VOICE,"eidolon/roar.wav",1,ATTN_NONE);
self.attack_finished=time+1.5;
self.frame=$howl1;
self.think=eidolon_roar;
thinktime self : 0;
}
void eidolon_grow () [++ $grow1 .. $grow100]
{
//FIXME: If player too close, push away
entity found;
if(self.frame<$grow71)
thinktime self : 0.1;
// check_use_model("models/boss/bigeido.mdl");
if(self.scale<2.5)
self.scale+=0.02;
setsize (self, '-16 -16 0'*1.3333333*self.scale, '16 16 200'*1.3333333*self.scale);
self.mass=2000*1.34*self.scale;
self.hull=HULL_POINT;
self.health=self.max_health;
found=findradius(self.origin,self.size_x+25);
while(found)
{
if(found!=self&&found.solid&&found.movetype&&found.health&&found.flags2&FL_ALIVE)
{
found.velocity=normalize(found.origin-self.origin)*100;
found.velocity_z+=100;
found.flags(-)FL_ONGROUND;
T_Damage(found,self,self,3);
}
found=found.chain;
}
if(cycle_wrapped)
{
self.rider_path_distance=64;
self.weapon=0;
self.health=10000;
self.experience_value=100000;
self.drawflags(-)MLS_POWERMODE;
self.flags2(-)FL_SMALL;
self.controller.think=orb_wait;
thinktime self.controller : 0;
self.proj_ofs=self.view_ofs='0 0 200';
check_use_model("models/boss/bigeido.mdl");
self.frame=$howl1;
self.think=eidolon_ready_roar;
thinktime self : 1;
}
}
void eidolon_ready_grow () [++ $dwait1 .. $dwait29]
{
thinktime self : 0.1;
if(self.frame==$dwait29 &&self.lifetime<time)
{
sound(self,CHAN_VOICE,"eidolon/growl.wav",1,ATTN_NONE);
self.drawflags(+)MLS_POWERMODE;
self.controller.think=orb_lightning_recharge;
thinktime self.controller : 0;
self.lockentity.wait=33;
self.lockentity.dmg=10;
self.think=eidolon_grow;
}
}
void eidolon_darken_sky () [++ $dwait1 .. $dwait29]
{
float lightval;
// check_use_model("models/boss/smaleido.mdl");
lightval=lightstylevalue(self.lockentity.style);
if(lightval>2)
lightstylestatic(self.lockentity.style,lightval - 1);
// else if(self.frame==$dwait29 &&lineofsight(self,self.enemy))
else if(self.frame==$dwait29)
if(infront_of_ent(self,self.enemy))
if(infront_of_ent(self.controller,self.enemy))
if(vlen(self.enemy.origin-self.origin)<1500)
{
self.velocity='0 0 0';
self.movetype=MOVETYPE_NOCLIP;
self.flags(+)FL_FLY;
MonsterQuake(500);
SUB_UseTargets();
self.target="";
self.lifetime=time+2;
self.think=eidolon_ready_grow;
}
self.health=self.max_health;
self.lockentity.lightvalue1=lightval;
}
void eidolon_fake_die () [++ $death1 .. $death30]
{
// check_use_model("models/boss/smaleido.mdl");
self.health=self.max_health;
if(self.frame==$death30)
if(self.lockentity!=world)
{
self.lockentity.wait=100;
self.lockentity.dmg=0;
self.think=eidolon_darken_sky;
}
else
self.think=eidolon_run;
}
void eidolon_orb_pain () [++ $painB1 .. $painB20]
{
if(self.frame==$painB1)
{
// check_use_model("models/boss/bigeido.mdl");
if(self.controller.think==orb_lightning_recharge)
{
self.controller.think=orb_wait;
thinktime self.controller : 0;
}
}
if(self.frame==$painB20)
{
self.weapon=0;
self.goalentity=self.enemy;
self.colormap=0;
self.level=FALSE;
self.think=eidolon_run;
}
}
void()eidolon_face_orb;
void eidolon_pain () [++ $painA1 .. $painA9]
{
// if(self.frame==$painA1)
// check_use_model("models/boss/smaleido.mdl");
if(self.frame==$painA9)
{
if(self.weapon>=1000&&self.controller.flags2&FL_ALIVE)
{
self.weapon=0;
self.think=eidolon_face_orb;
}
else
self.think=eidolon_run;
}
}
void eidolon_check_fake (entity attacker,float total_damage)
{
float pain_chance;
if(self.controller.flags2&FL_ALIVE||self.scale<1)
{//orb alive or still small
self.dmg+=self.max_health-self.health;
self.health=self.max_health;
if(self.scale>1)
{
pain_chance=0.1;
self.weapon+=total_damage;
}
else
{
pain_chance=0.6;
self.weapon=0;
}
}
else
{//Big and orb dead
pain_chance=0.2;
self.dmg=0;
}
pain_chance-=self.torncount*0.02;
if(self.movetype!=MOVETYPE_NONE)
return;
if(self.pain_finished>time)
return;
self.pain_finished=time+3+skill;
if(self.dmg>=2000&&self.scale<1)
{
self.th_pain=SUB_Null;
// if(attacker.classname=="player")
// AwardExperience(attacker,self,self.experience_value);
sound(self,CHAN_VOICE,"eidolon/fakedie.wav",1,ATTN_NONE);
self.goalentity=self.enemy;
self.think=eidolon_fake_die;
}
else if(random()<pain_chance/2)
{
self.goalentity=self.enemy;
sound(self,CHAN_VOICE,"eidolon/pain.wav",1,ATTN_NONE);
if(self.level)
self.think=eidolon_orb_pain;
else
self.think=eidolon_pain;
}
else if(self.weapon>=1000)
{
self.goalentity=self.enemy;
sound(self,CHAN_VOICE,"eidolon/pain.wav",1,ATTN_NONE);
if(self.level)
self.think=eidolon_orb_pain;
else
self.think=eidolon_pain;
}
else
return;
thinktime self : 0;
}
void eidolon_fireball (void)
{
entity missile;
self.last_attack=time;
self.cnt+=1;
if(self.cnt==2)
{
self.attack_finished=time+7;
self.cnt=0;
}
missile = spawn ();
missile.owner = self;
missile.movetype = MOVETYPE_FLYMISSILE;
missile.solid = SOLID_BBOX;
missile.classname = "eidolon fireball";
// set missile speed
makevectors (self.angles);
missile.enemy=self.enemy;
setmodel (missile, "models/eidoball.mdl");
setsize (missile, '0 0 0', '0 0 0');
setorigin (missile, self.origin + v_forward*128 + self.proj_ofs+v_right*24-v_up*12);
missile.wallspot=normalize((self.enemy.absmin+self.enemy.absmax)*0.5-missile.origin);
missile.movedir=v_forward;
missile.movedir_z=missile.wallspot_z;
missile.speed=1000;
missile.velocity = missile.movedir*missile.speed;
missile.touch = pmissile2_touch;
missile.angles = vectoangles(missile.velocity);
sound(self,CHAN_AUTO,"eidolon/fireball.wav",1,ATTN_NONE);
thinktime missile : 0.15;
missile.think = pmissile2_puff;
missile.lifetime = time + 2;
missile.drawflags(+)MLS_ABSLIGHT;
missile.abslight=0.5;
// missile.effects=EF_BRIGHTLIGHT;
missile.scale=2;
//Homing stuff-------------------
missile.veer=FALSE; //No random wandering
missile.turn_time=2;//Lower the number, tighter the turn
missile.ideal_yaw=TRUE;//Only track things in front
//End homing stuff-------------------
}
void flame_stream_touch ()
{
if(other.classname=="flamestream")
return;
self.effects(+)EF_MUZZLEFLASH;
if(other.takedamage)
T_Damage(other,self,self.owner,self.dmg);
else
T_RadiusDamage(self,self.owner,self.dmg*2,self.owner);
if(self.frame<24)
self.frame=24;
}
void eidolon_power () [++ $power1 .. $power20]
{
// check_use_model("models/boss/bigeido.mdl");
if(self.frame==$power20)
{
self.colormap=0;
self.level=FALSE;
self.controller.think=orb_wait;
self.goalentity=self.enemy;
self.think=eidolon_run;
thinktime self : 0;
}
if(self.frame==$power8)
{
self.controller.think=orb_lightning_recharge;
thinktime self.controller : 0;
}
if(self.frame>=$power5 && self.frame<=$power15)
{
if(self.frame==$power10)
thinktime self : 2;
if(self.frame<$power10 )
self.colormap=159 - (self.frame-$power5);
else
self.colormap=159 - ($power15 - self.frame);
}
}
void eidolon_face_orb () [++ $walk1 .. $walk16]
{
// check_use_model("models/boss/smaleido.mdl");
self.ideal_yaw = vectoyaw(self.controller.origin - self.origin);
ChangeYaw();
if(self.angles_y>self.ideal_yaw - 10&&self.angles_y<self.ideal_yaw + 10)
{
self.level=TRUE;
self.think=eidolon_power;
thinktime self : 0;
}
}
void fire_anim() [++ 0 .. 26]
{
self.frags+=2;
self.velocity_z+=self.frags;
if(self.lifetime<time)
remove(self);
if(cycle_wrapped)
remove(self);
thinktime self : 0.025;
}
void eidolon_flames () [++ $breath1 .. $breath50]
{
float dot;
vector forward_dir;
// check_use_model("models/boss/bigeido.mdl");
ai_face();
if(self.frame==$breath1)
self.attack_finished=random(10);
if(vlen(self.enemy.origin-self.origin)<200)
{
self.enemy.velocity=normalize(self.enemy.origin-self.origin)*100;
if(self.enemy.flags&FL_ONGROUND)
self.enemy.velocity_z=150;
self.enemy.flags(-)FL_ONGROUND;
}
if(self.frame>=$breath25 &&self.frame<=$breath41)
{
makevectors(self.angles);
if(!self.aflag)
{
// sound(self,CHAN_BODY,"misc/combust.wav",1,ATTN_NONE);
// bprint("Flame start\n");
sound(self,CHAN_BODY,"eidolon/flamstrt.wav",1,ATTN_NONE);
self.aflag=TRUE;
}
if(self.t_width<time)
{
// sound(self,CHAN_VOICE,"misc/fburn_bg.wav",1,ATTN_NONE);
sound(self,CHAN_VOICE,"eidolon/flambrth.wav",1,ATTN_NONE);
self.t_width=time+0.5;
}
self.effects(+)EF_MUZZLEFLASH;
newmis=spawn_temp();
newmis.classname="eidolon flames";
newmis.owner=self;
newmis.movetype=MOVETYPE_FLYMISSILE;
newmis.solid=SOLID_BBOX;
newmis.touch=flame_stream_touch;
newmis.dmg=30;
newmis.lifetime=time+2;
forward_dir=v_forward;
newmis.o_angle=self.origin+self.proj_ofs+forward_dir*128+v_right*20-v_up*12;
newmis.wallspot=normalize(self.enemy.origin-newmis.o_angle);
newmis.movedir=forward_dir;
newmis.movedir_z=newmis.wallspot_z*1.7;
newmis.wallspot_z=0;
makevectors(newmis.wallspot);
dot=forward_dir*v_forward;
if(dot>0.85)
{
newmis.movedir_y=newmis.wallspot_y;
newmis.movedir_x=newmis.wallspot_x;
}
newmis.speed=300+random(50);
newmis.velocity=newmis.movedir*newmis.speed;
setmodel(newmis,"models/eidoflam.spr");
newmis.think=fire_anim;
thinktime newmis : 0;
setsize(newmis,'0 0 0','0 0 0');
setorigin(newmis,newmis.o_angle);
self.attack_finished+=1;
}
if(self.frame==$breath50)
{
sound(self,CHAN_VOICE,"eidolon/flamend.wav",1,ATTN_NONE);
self.aflag=FALSE;
self.attack_finished=time+10;
self.think=eidolon_guarding;
}
if(self.frame>$breath24 && self.frame<$breath41)
{
if(!self.frags)
{
self.frame-=1;
self.frags=TRUE;
}
else
self.frags=FALSE;
thinktime self : 0.025;
}
}
void eidolon_fireballs () [++ $breath1 .. $breath50]
{
// check_use_model("models/boss/bigeido.mdl");
ai_face();
if(self.frame==$breath36)
eidolon_fireball();
if(random()<(0.1+skill/10)&&self.frame>$breath24 && self.frame<$breath41)
eidolon_fireball();
if(self.frame==$breath50)
{
self.attack_finished=time+3;
self.think=eidolon_guarding;
}
}
void EidoPoly ()
{
vector forward_dir;
float dot;
makevectors(self.angles);
newmis=spawn();
newmis.movetype=MOVETYPE_FLYMISSILE;
newmis.solid=SOLID_BBOX;
newmis.owner=self;
newmis.touch=poly_touch;
newmis.speed=700;
forward_dir=v_forward;
newmis.o_angle=self.origin+self.proj_ofs+forward_dir*220+v_right*36;
newmis.wallspot=normalize(self.enemy.origin-newmis.o_angle);
newmis.movedir=forward_dir;
newmis.movedir_z=newmis.wallspot_z*1.7;
newmis.wallspot_z=0;
makevectors(newmis.wallspot);
dot=forward_dir*v_forward;
if(dot>0.85)
{
newmis.movedir_y=newmis.wallspot_y;
newmis.movedir_x=newmis.wallspot_x;
}
newmis.velocity=newmis.movedir*newmis.speed+v_right*random(-100,100);
newmis.drawflags=MLS_POWERMODE;
sound(newmis,CHAN_BODY,"necro/mmfire.wav",1,ATTN_NORM);
newmis.think=polymorph_anim;
thinktime newmis : 0;
newmis.scale=2;
setmodel(newmis,"models/polymrph.spr");
setsize(newmis,'0 0 0','0 0 0');
setorigin(newmis,newmis.o_angle);
}
void eidolon_spell () [++ $spell1 .. $spell20]
{
// check_use_model("models/boss/smaleido.mdl");
ai_face();
if((random()<(0.2+skill/10)&&self.frame>=$spell8 &&self.frame<=$spell16)||self.frame==$spell10)
{
makevectors(self.angles);
self.movedir=normalize((self.enemy.absmax+self.enemy.absmin)*0.5-(self.origin+self.proj_ofs+v_forward*64));
self.v_angle=v_forward;
self.v_angle_z=self.movedir_z;
if(self.veer)
EidoPoly();
else
FireMagicMissile(0);
}
if(self.frame==$spell20)
{
self.veer=FALSE;
self.attack_finished=time+2;
self.think=eidolon_guarding;
}
}
void eidolon_fire ()
{
float enemy_dist;
//NOTE: Use special pain- if hit him in the mouth as he's
// about to use fireball or flames- hurts bad
if(self.scale>1)
if(random()<0.1)
if(random()<0.1)
{
self.veer=TRUE;
eidolon_spell();
return;
}
enemy_dist=vlen(self.enemy.origin-self.origin);
if(self.scale==0.75)
{
if(range(self.enemy)<=RANGE_MELEE)
UseBlast();
self.artifact_active(+)ART_TOMEOFPOWER;
eidolon_spell();
}
else if(enemy_dist>128&&enemy_dist<424)
self.think=eidolon_flames;
else if(random()<0.2)
self.think=eidolon_ready_roar;
else
{
enemy_vis=visible(self.enemy);
enemy_infront=infront(self.enemy);
if(enemy_vis&&enemy_infront)
self.think=eidolon_fireballs;
else
self.cnt=FALSE;
}
}
void eidolon_find_lightning ()
{
entity found;
found=find(world,classname,"light_thunderstorm");
if(found)
self.lockentity=found;
}
void eidolon_find_orb ()
{
entity found;
found=find(world,classname,"obj_chaos_orb");
if(found)
{
found.owner=self;
self.controller=found;
}
}
void eidolon_walk () [++ $walk1 .. $walk24]
{
// check_use_model("models/boss/smaleido.mdl");
if(self.scale>1&&(self.frame==$walk2 ||self.frame==$walk14))
sound(self,CHAN_BODY,"eidolon/stomp.wav",1,ATTN_NONE);
if(!self.lockentity)
eidolon_find_lightning();
if(!self.controller)
eidolon_find_orb();
ai_walk(self.speed*self.scale);
}
void eidolon_run () [++ $walk1 .. $walk24]
{
// dprint("Chasing\n");
// check_use_model("models/boss/smaleido.mdl");
if(self.scale>1&&(self.frame==$walk2 ||self.frame==$walk14))
sound(self,CHAN_BODY,"eidolon/stomp.wav",1,ATTN_NONE);
if(self.enemy!=world&&!self.enemy.flags2&FL_ALIVE)
{
self.think=eidolon_ready_roar;
self.enemy=world;
}
else if(self.enemy==world)
self.think=eidolon_wait;
else
ai_run(self.speed*self.scale);
}
void eidolon_guarding () [++ $wait1 .. $wait16]
{
// check_use_model("models/boss/smaleido.mdl");
// dprint("Guarding\n");
ai_face();
if(self.enemy!=world&&!self.enemy.flags2&FL_ALIVE)
{
self.think=eidolon_ready_roar;
self.enemy=world;
}
else if(self.enemy==world)
self.think=eidolon_wait;
else
ai_run(self.speed*self.scale);
}
void eidolon_wait () [++ $wait1 .. $wait16]
{
// dprint("Waiting\n");
// check_use_model("models/boss/smaleido.mdl");
if(!self.lockentity)
eidolon_find_lightning();
if(!self.controller)
eidolon_find_orb();
ai_stand();
}
void multiplayer_health ()
{
entity lastent;
float num_players;
if(coop)
{
lastent=nextent(world);
num_players=0;
while(lastent)
{
if(lastent.flags&FL_CLIENT)
num_players+=1;
lastent=find(lastent,classname,"player");
}
if(num_players>4)
num_players=4;
self.max_health+=1000*num_players;
self.health=self.max_health;
self.torncount=num_players - 1;
}
if(self.th_save!=SUB_Null)
self.th_save();
}
/*QUAKED monster_eidolon (1 0 0) (-100 -100 0) (100 100 666) CUTE CUDDLY
The big bad ugly boss guy
-------------------------FIELDS-------------------------
--------------------------------------------------------
*/
void monster_eidolon(void)
{
if (deathmatch)
{
remove(self);
return;
}
precache_model2 ("models/boss/smaleido.mdl");
precache_model2 ("models/boss/bigeido.mdl");
precache_model2 ("models/eidoball.mdl");
precache_model2 ("models/eidoflam.spr");
precache_model2 ("models/glowball.mdl");
precache_model2 ("models/boss/shaft.mdl");
precache_model2 ("models/boss/circle.mdl");
precache_model2 ("models/boss/star.mdl");
precache_sound2 ("eidolon/roar.wav");
precache_sound2 ("eidolon/pain.wav"); //Hurt
precache_sound2 ("eidolon/death.wav"); //Dies- long and agonizing
precache_sound2 ("eidolon/fakedie.wav");//1st death- fake
precache_sound2 ("eidolon/spell.wav"); //Spell attack (tracking globes)
precache_sound2 ("eidolon/stomp.wav"); //Hot-steppin'
precache_sound2 ("eidolon/fireball.wav"); //Launching Nasty fireballs
precache_sound2 ("eidolon/flamstrt.wav"); //
precache_sound2 ("eidolon/flambrth.wav"); //
precache_sound2 ("eidolon/flamend.wav"); //
precache_sound2 ("eidolon/growl.wav"); //
precache_sound2 ("eidolon/chrgstrt.wav"); //Orb starts recharging Eido
precache_sound2 ("eidolon/orbhurt.wav"); //Orb gets hit
precache_sound2 ("eidolon/orbxpld.wav"); //Orb gets destroyed
precache_sound2 ("eidolon/orbpulse.wav"); //Orb pulsating
precache_sound2 ("famine/flashdie.wav");
total_monsters += 1;
self.speed=10.5;
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;
self.takedamage=DAMAGE_YES;
self.monsterclass=CLASS_FINAL_BOSS;
self.flags2(+)FL_ALIVE|FL_MONSTER|FL_SMALL;
self.thingtype=THINGTYPE_FLESH;
setmodel (self, "models/boss/smaleido.mdl");
self.skin = 0;
setsize (self, '-32 -32 0', '32 32 150');
self.hull=HULL_GOLEM;
self.health = self.max_health=3000+skill*1000;
self.yaw_speed = 10;
self.mass = 2000;
self.rider_path_distance=30;
self.proj_ofs=self.view_ofs='0 0 100';
self.experience_value = 10000;
self.th_stand = eidolon_wait;
self.th_jump = eidolon_ready_roar;
self.th_walk = eidolon_walk;
self.th_run = eidolon_run;
self.th_die = eidolon_die;
self.th_melee = eidolon_flames;
self.th_pain = eidolon_check_fake;
self.th_missile = eidolon_fire;
self.scale = 0.75;
self.drawflags (+) SCALE_ORIGIN_BOTTOM;
self.touch=SUB_Null;
self.th_save=walkmonster_start;
self.think=multiplayer_health;
thinktime self : 2;
}