/* ============================================================================== Q:\art\models\monsters\SerpentR\final\big\bigeido.hc MG ============================================================================== */ /* // For building the model $cd Q:\art\models\monsters\SerpentR\final\big $origin 0 0 0 $base BASE SKIN $skin SKIN $skin SKIN2 $flags 0 $scale 2.5 */ //Shared $frame painA1 painA2 painA3 painA4 painA5 $frame painA6 painA7 painA8 painA9 // $frame spell1 spell2 spell3 spell4 spell5 $frame spell6 spell7 spell8 spell9 spell10 $frame spell11 spell12 spell13 spell14 spell15 $frame spell16 spell17 spell18 spell19 spell20 // $frame tranA1 tranA2 tranA3 tranA4 tranA5 $frame tranA6 tranA7 tranA8 // $frame tranB1 tranB2 tranB3 tranB4 tranB5 $frame tranB6 tranB7 tranB8 // $frame wait1 wait2 wait3 wait4 wait5 $frame wait6 wait7 wait8 wait9 wait10 $frame wait11 wait12 wait13 wait14 wait15 $frame wait16 // $frame walk1 walk2 walk3 walk4 walk5 $frame walk6 walk7 walk8 walk9 walk10 $frame walk11 walk12 walk13 walk14 walk15 $frame walk16 walk17 walk18 walk19 walk20 $frame walk21 walk22 walk23 walk24 // $frame howl1 howl2 howl3 howl4 howl5 $frame howl6 howl7 howl8 howl9 howl10 $frame howl11 howl12 howl13 howl14 howl15 $frame howl16 howl17 howl18 howl19 howl20 $frame howl21 howl22 howl23 howl24 howl25 $frame howl26 howl27 howl28 howl29 howl30 $frame howl31 howl32 howl33 howl34 howl35 $frame howl36 howl37 howl38 howl39 howl40 $frame howl41 howl42 howl43 howl44 howl45 $frame howl46 howl47 howl48 howl49 howl50 $frame howl51 howl52 howl53 howl54 howl55 $frame howl56 howl57 howl58 howl59 howl60 $framesave x //SMALL // // $frame death1 death2 death3 death4 death5 $frame death6 death7 death8 death9 death10 $frame death11 death12 death13 death14 death15 $frame death16 death17 death18 death19 death20 $frame death21 death22 death23 death24 death25 $frame death26 death27 death28 death29 death30 // $frame dwait1 dwait3 dwait5 $frame dwait7 dwait9 $frame dwait11 dwait13 dwait15 $frame dwait17 dwait19 $frame dwait21 dwait23 dwait25 $frame dwait27 dwait29 // $frame grow1 grow3 grow5 $frame grow7 grow9 $frame grow11 grow13 grow15 $frame grow17 grow19 $frame grow21 grow23 grow25 $frame grow27 grow29 $frame grow31 grow33 grow35 $frame grow37 grow39 $frame grow41 grow43 grow45 $frame grow47 grow49 $frame grow51 grow53 grow55 $frame grow57 grow59 $frame grow61 grow63 grow65 $frame grow67 grow69 $frame grow71 grow72 grow73 grow74 grow75 $frame grow76 grow77 grow78 grow79 grow80 $frame grow81 grow82 grow83 grow84 grow85 $frame grow86 grow87 grow88 grow89 grow90 $frame grow91 grow92 grow93 grow94 grow95 $frame grow96 grow97 grow98 grow99 grow100 $framerestore x //BIG // $frame breath1 breath2 breath3 breath4 breath5 $frame breath6 breath7 breath8 breath9 breath10 $frame breath11 breath12 breath13 breath14 breath15 $frame breath16 breath17 breath18 breath19 breath20 $frame breath21 breath22 breath23 breath24 breath25 $frame breath26 breath27 breath28 breath29 breath30 $frame breath31 breath32 breath33 breath34 breath35 $frame breath36 breath37 breath38 breath39 breath40 $frame breath41 breath42 breath43 breath44 breath45 $frame breath46 breath47 breath48 breath49 breath50 // $frame painB1 painB2 painB3 painB4 painB5 $frame painB6 painB7 painB8 painB9 painB10 $frame painB11 painB12 painB13 painB14 painB15 $frame painB16 painB17 painB18 painB19 painB20 // $frame power1 power2 power3 power4 power5 $frame power6 power7 power8 power9 power10 $frame power11 power12 power13 power14 power15 $frame power16 power17 power18 power19 power20 /*========================================================*/ void()orb_wait; void()eidolon_orb_pain; void()eidolon_run; void()eidolon_roar; void()eidolon_ready_roar; void()eidolon_grow; void(entity attacker,float total_damage)eidolon_check_fake; void()eidolon_power; void()eidolon_face_orb; void orb_die() { self.owner.health=4000+skill*2000; self.th_save=eidolon_ready_roar; self.owner.controller=world; self.owner.goalentity=self.owner.enemy; self.owner.think=multiplayer_health; thinktime self.owner : 0; sound(self,CHAN_AUTO,"eidolon/orbxpld.wav",1,ATTN_NONE); MonsterQuake(500); MultiExplode(); } void orb_tint_flash_from_red() [++ 0 .. 35] { self.colormap+=1; if(self.colormap==143) self.think=orb_wait; } void orb_tint_flash_to_red() [++ 0 .. 35] { self.colormap-=1; if(self.colormap==128) self.think=orb_tint_flash_from_red; } void orb_pain (entity attacker,float damage) { if(attacker==self.owner||self.owner.think==eidolon_grow) { self.health+=damage; return; } if(self.pain_finished155) self.colormap-=1; self.v_angle=randomv('0 0 0','360 360 360'); makevectors(self.v_angle); self.view_ofs=self.origin+'0 0 1'*self.absmax_z*0.6+v_forward*44; if(self.owner.think==eidolon_grow) { self.proj_ofs=(self.owner.absmin+self.owner.absmax)*0.5-'0 0 64'; self.proj_ofs_x+=random(0-self.owner.size_x,self.owner.size_x); self.proj_ofs_y+=random(0-self.owner.size_x,self.owner.size_x); self.proj_ofs_z+=random(0-self.owner.size_x,self.owner.size_x); } else { makevectors(self.owner.angles); self.proj_ofs=self.owner.origin+self.owner.proj_ofs+v_forward*200+v_right*36+'0 0 100'; } do_lightning (self.owner,self.weaponframe_cnt,0, 2, self.view_ofs, self.proj_ofs,0); } void orb_lightning_pattern () [++ 0 .. 35] { if(self.frame==0) sound(self,CHAN_BODY,"eidolon/orbpulse.wav",1,ATTN_NONE); if(self.cnt) { if(self.weaponframe_cnt<16) self.weaponframe_cnt+=1; else self.weaponframe_cnt=0; self.cnt-=1; self.view_ofs=self.proj_ofs; // if(random()<0.5) self.v_angle+=randomv('15 15 15','45 45 45'); // else // self.v_angle-=randomv('15 15 15','45 45 45'); makevectors(self.v_angle); self.proj_ofs=self.origin+'0 0 1'*self.absmax_z*0.6+v_forward*54; do_lightning (self.owner,self.weaponframe_cnt,0, random(4), self.view_ofs, self.proj_ofs,0); } else { self.think=orb_wait; thinktime self : 0; } } void orb_lightning_pattern_init () { // dprint("Orb starting lightning\n"); self.cnt=random(40,60); self.weaponframe_cnt=0; self.v_angle=randomv('0 0 0','360 360 360'); makevectors(self.v_angle); self.view_ofs=self.origin+'0 0 1'*self.absmax_z*0.6+v_forward*54; self.v_angle+=randomv('-45 -45 -45','45 45 45'); makevectors(self.v_angle); self.proj_ofs=self.origin+'0 0 1'*self.absmax_z*0.6+v_forward*54; do_lightning (self.owner,self.weaponframe_cnt,0, random(3), self.view_ofs, self.proj_ofs,0); self.think=orb_lightning_pattern; thinktime self :0.05; } void orb_wait () [++ 0 .. 35] { self.aflag=FALSE; if(self.frame==0) sound(self,CHAN_BODY,"eidolon/orbpulse.wav",1,ATTN_NONE); self.velocity='0 0 0'; self.colormap=0; if(random()<0.1) { self.think=orb_lightning_pattern_init; thinktime self :0; } } void obj_chaos_orb_find_movechain () { //So chaos orb moves with platform but doesn't block geometry entity found; found=find(world,netname,self.netname); if(found) { found.movechain=self; self.flags(+)FL_MOVECHAIN_ANGLE; } self.think=orb_wait; thinktime self : 0; } /*QUAKED obj_chaos_orb (1 0 0) (-100 -100 0) (100 100 200) JEAN LUC PICARD Big round smooth thingie. -------------------------FIELDS------------------------- -------------------------------------------------------- */ void obj_chaos_orb () { if(deathmatch) { remove(self); return; } precache_model2 ("models/boss/chaosorb.mdl"); self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NOCLIP; self.takedamage=DAMAGE_YES; self.thingtype=THINGTYPE_GLASS; setmodel (self, "models/boss/chaosorb.mdl"); setsize (self, '-48 -48 0', '48 48 123'); self.hull=HULL_POINT; self.monsterclass=CLASS_BOSS; self.health = self.max_health = 2000; self.mass = 5000; self.cnt=50; self.flags2(+)FL_ALIVE; self.dmg=200; self.th_die=orb_die; self.th_pain=orb_pain; self.drawflags(+)SCALE_ORIGIN_BOTTOM|MLS_POWERMODE; self.think=obj_chaos_orb_find_movechain; thinktime self : 0.1; } //==================================================================== void() eidolon_walk; void()eidolon_wait; float eidolon_check_attack() { vector spot1, spot2; entity targ; if(self.movetype) return FALSE; if(self.goalentity==self.controller) return FALSE; targ = self.enemy; // see if any entities are in the way of the shot spot1 = self.origin + self.proj_ofs; spot2 = (targ.absmin+targ.absmax)*0.5; traceline (spot1, spot2, FALSE, self); if(trace_ent.thingtype>=THINGTYPE_WEBS) traceline (trace_endpos, spot2, FALSE, trace_ent); if (trace_ent != targ) if(trace_ent.health>200||!trace_ent.takedamage||(trace_ent.flags&FL_MONSTER&&trace_ent.classname!="player_sheep")) return FALSE;//Don't have a clear shot, and don't want to shoot obstruction enemy_range=vlen(self.enemy.origin-self.origin); if (enemy_range < 200&&self.scale>1) { self.th_melee(); return TRUE; } // missile attack if (time < self.attack_finished) return FALSE; if(random()<0.3 - skill/10&&self.controller.flags2&FL_ALIVE) return FALSE; self.th_missile (); SUB_AttackFinished (random(0,2)); return TRUE; } void check_use_model (string whichmodel) { if(self.model!=whichmodel) setmodel(self,whichmodel); if(!self.flags2&FL_SMALL) setsize(self,'-54 -54 0', '54 54 666'); else setsize(self,'-16 -16 0', '16 16 200'); self.hull=HULL_POINT; } float eidolon_riderpath_move(float move_speed) { entity next_path; float distance;//, altitude, temp; vector displace; if(self.movetype==MOVETYPE_NOCLIP) self.velocity='0 0 0'; next_path=riderpath_findbest(self.path_last); distance = vhlen(self.origin - self.path_current.origin); if (distance < self.rider_path_distance) { if(next_path==world) //Already on closest path return FALSE; else if(self.turn_time$howl5 && self.frame<$howl55 &&random()<0.3) self.frame+=random(-4,4); self.angles_y+=random(-11,9); if(self.scale>2.45) self.scale=2.3; else if(self.scale>1&&self.scale<=2.45) self.scale+=random(-0.1,0.05); if(self.abslight>2) self.abslight=1.7; else if(self.abslight>0.3&&self.abslight<=2) self.abslight+=random(-0.05,0.05); if(self.lifetime$howl13) eidolon_spawn_lightning(); if(self.frame==$howl60) { self.movetype = MOVETYPE_NONE; self.th_pain = eidolon_check_fake; self.attack_finished=time+3; self.think=eidolon_guarding; } } void eidolon_ready_roar() { // check_use_model("models/boss/bigeido.mdl"); sound(self,CHAN_VOICE,"eidolon/roar.wav",1,ATTN_NONE); self.attack_finished=time+1.5; self.frame=$howl1; self.think=eidolon_roar; thinktime self : 0; } void eidolon_grow () [++ $grow1 .. $grow100] { //FIXME: If player too close, push away entity found; if(self.frame<$grow71) thinktime self : 0.1; // check_use_model("models/boss/bigeido.mdl"); if(self.scale<2.5) self.scale+=0.02; setsize (self, '-16 -16 0'*1.3333333*self.scale, '16 16 200'*1.3333333*self.scale); self.mass=2000*1.34*self.scale; self.hull=HULL_POINT; self.health=self.max_health; found=findradius(self.origin,self.size_x+25); while(found) { if(found!=self&&found.solid&&found.movetype&&found.health&&found.flags2&FL_ALIVE) { found.velocity=normalize(found.origin-self.origin)*100; found.velocity_z+=100; found.flags(-)FL_ONGROUND; T_Damage(found,self,self,3); } found=found.chain; } if(cycle_wrapped) { self.rider_path_distance=64; self.weapon=0; self.health=10000; self.experience_value=100000; self.drawflags(-)MLS_POWERMODE; self.flags2(-)FL_SMALL; self.controller.think=orb_wait; thinktime self.controller : 0; self.proj_ofs=self.view_ofs='0 0 200'; check_use_model("models/boss/bigeido.mdl"); self.frame=$howl1; self.think=eidolon_ready_roar; thinktime self : 1; } } void eidolon_ready_grow () [++ $dwait1 .. $dwait29] { thinktime self : 0.1; if(self.frame==$dwait29 &&self.lifetime2) lightstylestatic(self.lockentity.style,lightval - 1); // else if(self.frame==$dwait29 &&lineofsight(self,self.enemy)) else if(self.frame==$dwait29) if(infront_of_ent(self,self.enemy)) if(infront_of_ent(self.controller,self.enemy)) if(vlen(self.enemy.origin-self.origin)<1500) { self.velocity='0 0 0'; self.movetype=MOVETYPE_NOCLIP; self.flags(+)FL_FLY; MonsterQuake(500); SUB_UseTargets(); self.target=""; self.lifetime=time+2; self.think=eidolon_ready_grow; } self.health=self.max_health; self.lockentity.lightvalue1=lightval; } void eidolon_fake_die () [++ $death1 .. $death30] { // check_use_model("models/boss/smaleido.mdl"); self.health=self.max_health; if(self.frame==$death30) if(self.lockentity!=world) { self.lockentity.wait=100; self.lockentity.dmg=0; self.think=eidolon_darken_sky; } else self.think=eidolon_run; } void eidolon_orb_pain () [++ $painB1 .. $painB20] { if(self.frame==$painB1) { // check_use_model("models/boss/bigeido.mdl"); if(self.controller.think==orb_lightning_recharge) { self.controller.think=orb_wait; thinktime self.controller : 0; } } if(self.frame==$painB20) { self.weapon=0; self.goalentity=self.enemy; self.colormap=0; self.level=FALSE; self.think=eidolon_run; } } void()eidolon_face_orb; void eidolon_pain () [++ $painA1 .. $painA9] { // if(self.frame==$painA1) // check_use_model("models/boss/smaleido.mdl"); if(self.frame==$painA9) { if(self.weapon>=1000&&self.controller.flags2&FL_ALIVE) { self.weapon=0; self.think=eidolon_face_orb; } else self.think=eidolon_run; } } void eidolon_check_fake (entity attacker,float total_damage) { float pain_chance; if(self.controller.flags2&FL_ALIVE||self.scale<1) {//orb alive or still small self.dmg+=self.max_health-self.health; self.health=self.max_health; if(self.scale>1) { pain_chance=0.1; self.weapon+=total_damage; } else { pain_chance=0.6; self.weapon=0; } } else {//Big and orb dead pain_chance=0.2; self.dmg=0; } pain_chance-=self.torncount*0.02; if(self.movetype!=MOVETYPE_NONE) return; if(self.pain_finished>time) return; self.pain_finished=time+3+skill; if(self.dmg>=2000&&self.scale<1) { self.th_pain=SUB_Null; // if(attacker.classname=="player") // AwardExperience(attacker,self,self.experience_value); sound(self,CHAN_VOICE,"eidolon/fakedie.wav",1,ATTN_NONE); self.goalentity=self.enemy; self.think=eidolon_fake_die; } else if(random()=1000) { self.goalentity=self.enemy; sound(self,CHAN_VOICE,"eidolon/pain.wav",1,ATTN_NONE); if(self.level) self.think=eidolon_orb_pain; else self.think=eidolon_pain; } else return; thinktime self : 0; } void eidolon_fireball (void) { entity missile; self.last_attack=time; self.cnt+=1; if(self.cnt==2) { self.attack_finished=time+7; self.cnt=0; } missile = spawn (); missile.owner = self; missile.movetype = MOVETYPE_FLYMISSILE; missile.solid = SOLID_BBOX; missile.classname = "eidolon fireball"; // set missile speed makevectors (self.angles); missile.enemy=self.enemy; setmodel (missile, "models/eidoball.mdl"); setsize (missile, '0 0 0', '0 0 0'); setorigin (missile, self.origin + v_forward*128 + self.proj_ofs+v_right*24-v_up*12); missile.wallspot=normalize((self.enemy.absmin+self.enemy.absmax)*0.5-missile.origin); missile.movedir=v_forward; missile.movedir_z=missile.wallspot_z; missile.speed=1000; missile.velocity = missile.movedir*missile.speed; missile.touch = pmissile2_touch; missile.angles = vectoangles(missile.velocity); sound(self,CHAN_AUTO,"eidolon/fireball.wav",1,ATTN_NONE); thinktime missile : 0.15; missile.think = pmissile2_puff; missile.lifetime = time + 2; missile.drawflags(+)MLS_ABSLIGHT; missile.abslight=0.5; // missile.effects=EF_BRIGHTLIGHT; missile.scale=2; //Homing stuff------------------- missile.veer=FALSE; //No random wandering missile.turn_time=2;//Lower the number, tighter the turn missile.ideal_yaw=TRUE;//Only track things in front //End homing stuff------------------- } void flame_stream_touch () { if(other.classname=="flamestream") return; self.effects(+)EF_MUZZLEFLASH; if(other.takedamage) T_Damage(other,self,self.owner,self.dmg); else T_RadiusDamage(self,self.owner,self.dmg*2,self.owner); if(self.frame<24) self.frame=24; } void eidolon_power () [++ $power1 .. $power20] { // check_use_model("models/boss/bigeido.mdl"); if(self.frame==$power20) { self.colormap=0; self.level=FALSE; self.controller.think=orb_wait; self.goalentity=self.enemy; self.think=eidolon_run; thinktime self : 0; } if(self.frame==$power8) { self.controller.think=orb_lightning_recharge; thinktime self.controller : 0; } if(self.frame>=$power5 && self.frame<=$power15) { if(self.frame==$power10) thinktime self : 2; if(self.frame<$power10 ) self.colormap=159 - (self.frame-$power5); else self.colormap=159 - ($power15 - self.frame); } } void eidolon_face_orb () [++ $walk1 .. $walk16] { // check_use_model("models/boss/smaleido.mdl"); self.ideal_yaw = vectoyaw(self.controller.origin - self.origin); ChangeYaw(); if(self.angles_y>self.ideal_yaw - 10&&self.angles_y=$breath25 &&self.frame<=$breath41) { makevectors(self.angles); if(!self.aflag) { // sound(self,CHAN_BODY,"misc/combust.wav",1,ATTN_NONE); // bprint("Flame start\n"); sound(self,CHAN_BODY,"eidolon/flamstrt.wav",1,ATTN_NONE); self.aflag=TRUE; } if(self.t_width0.85) { newmis.movedir_y=newmis.wallspot_y; newmis.movedir_x=newmis.wallspot_x; } newmis.speed=300+random(50); newmis.velocity=newmis.movedir*newmis.speed; setmodel(newmis,"models/eidoflam.spr"); newmis.think=fire_anim; thinktime newmis : 0; setsize(newmis,'0 0 0','0 0 0'); setorigin(newmis,newmis.o_angle); self.attack_finished+=1; } if(self.frame==$breath50) { sound(self,CHAN_VOICE,"eidolon/flamend.wav",1,ATTN_NONE); self.aflag=FALSE; self.attack_finished=time+10; self.think=eidolon_guarding; } if(self.frame>$breath24 && self.frame<$breath41) { if(!self.frags) { self.frame-=1; self.frags=TRUE; } else self.frags=FALSE; thinktime self : 0.025; } } void eidolon_fireballs () [++ $breath1 .. $breath50] { // check_use_model("models/boss/bigeido.mdl"); ai_face(); if(self.frame==$breath36) eidolon_fireball(); if(random()<(0.1+skill/10)&&self.frame>$breath24 && self.frame<$breath41) eidolon_fireball(); if(self.frame==$breath50) { self.attack_finished=time+3; self.think=eidolon_guarding; } } void EidoPoly () { vector forward_dir; float dot; makevectors(self.angles); newmis=spawn(); newmis.movetype=MOVETYPE_FLYMISSILE; newmis.solid=SOLID_BBOX; newmis.owner=self; newmis.touch=poly_touch; newmis.speed=700; forward_dir=v_forward; newmis.o_angle=self.origin+self.proj_ofs+forward_dir*220+v_right*36; newmis.wallspot=normalize(self.enemy.origin-newmis.o_angle); newmis.movedir=forward_dir; newmis.movedir_z=newmis.wallspot_z*1.7; newmis.wallspot_z=0; makevectors(newmis.wallspot); dot=forward_dir*v_forward; if(dot>0.85) { newmis.movedir_y=newmis.wallspot_y; newmis.movedir_x=newmis.wallspot_x; } newmis.velocity=newmis.movedir*newmis.speed+v_right*random(-100,100); newmis.drawflags=MLS_POWERMODE; sound(newmis,CHAN_BODY,"necro/mmfire.wav",1,ATTN_NORM); newmis.think=polymorph_anim; thinktime newmis : 0; newmis.scale=2; setmodel(newmis,"models/polymrph.spr"); setsize(newmis,'0 0 0','0 0 0'); setorigin(newmis,newmis.o_angle); } void eidolon_spell () [++ $spell1 .. $spell20] { // check_use_model("models/boss/smaleido.mdl"); ai_face(); if((random()<(0.2+skill/10)&&self.frame>=$spell8 &&self.frame<=$spell16)||self.frame==$spell10) { makevectors(self.angles); self.movedir=normalize((self.enemy.absmax+self.enemy.absmin)*0.5-(self.origin+self.proj_ofs+v_forward*64)); self.v_angle=v_forward; self.v_angle_z=self.movedir_z; if(self.veer) EidoPoly(); else FireMagicMissile(0); } if(self.frame==$spell20) { self.veer=FALSE; self.attack_finished=time+2; self.think=eidolon_guarding; } } void eidolon_fire () { float enemy_dist; //NOTE: Use special pain- if hit him in the mouth as he's // about to use fireball or flames- hurts bad if(self.scale>1) if(random()<0.1) if(random()<0.1) { self.veer=TRUE; eidolon_spell(); return; } enemy_dist=vlen(self.enemy.origin-self.origin); if(self.scale==0.75) { if(range(self.enemy)<=RANGE_MELEE) UseBlast(); self.artifact_active(+)ART_TOMEOFPOWER; eidolon_spell(); } else if(enemy_dist>128&&enemy_dist<424) self.think=eidolon_flames; else if(random()<0.2) self.think=eidolon_ready_roar; else { enemy_vis=visible(self.enemy); enemy_infront=infront(self.enemy); if(enemy_vis&&enemy_infront) self.think=eidolon_fireballs; else self.cnt=FALSE; } } void eidolon_find_lightning () { entity found; found=find(world,classname,"light_thunderstorm"); if(found) self.lockentity=found; } void eidolon_find_orb () { entity found; found=find(world,classname,"obj_chaos_orb"); if(found) { found.owner=self; self.controller=found; } } void eidolon_walk () [++ $walk1 .. $walk24] { // check_use_model("models/boss/smaleido.mdl"); if(self.scale>1&&(self.frame==$walk2 ||self.frame==$walk14)) sound(self,CHAN_BODY,"eidolon/stomp.wav",1,ATTN_NONE); if(!self.lockentity) eidolon_find_lightning(); if(!self.controller) eidolon_find_orb(); ai_walk(self.speed*self.scale); } void eidolon_run () [++ $walk1 .. $walk24] { // dprint("Chasing\n"); // check_use_model("models/boss/smaleido.mdl"); if(self.scale>1&&(self.frame==$walk2 ||self.frame==$walk14)) sound(self,CHAN_BODY,"eidolon/stomp.wav",1,ATTN_NONE); if(self.enemy!=world&&!self.enemy.flags2&FL_ALIVE) { self.think=eidolon_ready_roar; self.enemy=world; } else if(self.enemy==world) self.think=eidolon_wait; else ai_run(self.speed*self.scale); } void eidolon_guarding () [++ $wait1 .. $wait16] { // check_use_model("models/boss/smaleido.mdl"); // dprint("Guarding\n"); ai_face(); if(self.enemy!=world&&!self.enemy.flags2&FL_ALIVE) { self.think=eidolon_ready_roar; self.enemy=world; } else if(self.enemy==world) self.think=eidolon_wait; else ai_run(self.speed*self.scale); } void eidolon_wait () [++ $wait1 .. $wait16] { // dprint("Waiting\n"); // check_use_model("models/boss/smaleido.mdl"); if(!self.lockentity) eidolon_find_lightning(); if(!self.controller) eidolon_find_orb(); ai_stand(); } void multiplayer_health () { entity lastent; float num_players; if(coop) { lastent=nextent(world); num_players=0; while(lastent) { if(lastent.flags&FL_CLIENT) num_players+=1; lastent=find(lastent,classname,"player"); } if(num_players>4) num_players=4; self.max_health+=1000*num_players; self.health=self.max_health; self.torncount=num_players - 1; } if(self.th_save!=SUB_Null) self.th_save(); } /*QUAKED monster_eidolon (1 0 0) (-100 -100 0) (100 100 666) CUTE CUDDLY The big bad ugly boss guy -------------------------FIELDS------------------------- -------------------------------------------------------- */ void monster_eidolon(void) { if (deathmatch) { remove(self); return; } precache_model2 ("models/boss/smaleido.mdl"); precache_model2 ("models/boss/bigeido.mdl"); precache_model2 ("models/eidoball.mdl"); precache_model2 ("models/eidoflam.spr"); precache_model2 ("models/glowball.mdl"); precache_model2 ("models/boss/shaft.mdl"); precache_model2 ("models/boss/circle.mdl"); precache_model2 ("models/boss/star.mdl"); precache_sound2 ("eidolon/roar.wav"); precache_sound2 ("eidolon/pain.wav"); //Hurt precache_sound2 ("eidolon/death.wav"); //Dies- long and agonizing precache_sound2 ("eidolon/fakedie.wav");//1st death- fake precache_sound2 ("eidolon/spell.wav"); //Spell attack (tracking globes) precache_sound2 ("eidolon/stomp.wav"); //Hot-steppin' precache_sound2 ("eidolon/fireball.wav"); //Launching Nasty fireballs precache_sound2 ("eidolon/flamstrt.wav"); // precache_sound2 ("eidolon/flambrth.wav"); // precache_sound2 ("eidolon/flamend.wav"); // precache_sound2 ("eidolon/growl.wav"); // precache_sound2 ("eidolon/chrgstrt.wav"); //Orb starts recharging Eido precache_sound2 ("eidolon/orbhurt.wav"); //Orb gets hit precache_sound2 ("eidolon/orbxpld.wav"); //Orb gets destroyed precache_sound2 ("eidolon/orbpulse.wav"); //Orb pulsating precache_sound2 ("famine/flashdie.wav"); total_monsters += 1; self.speed=10.5; self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_STEP; self.takedamage=DAMAGE_YES; self.monsterclass=CLASS_FINAL_BOSS; self.flags2(+)FL_ALIVE|FL_MONSTER|FL_SMALL; self.thingtype=THINGTYPE_FLESH; setmodel (self, "models/boss/smaleido.mdl"); self.skin = 0; setsize (self, '-32 -32 0', '32 32 150'); self.hull=HULL_GOLEM; self.health = self.max_health=3000+skill*1000; self.yaw_speed = 10; self.mass = 2000; self.rider_path_distance=30; self.proj_ofs=self.view_ofs='0 0 100'; self.experience_value = 10000; self.th_stand = eidolon_wait; self.th_jump = eidolon_ready_roar; self.th_walk = eidolon_walk; self.th_run = eidolon_run; self.th_die = eidolon_die; self.th_melee = eidolon_flames; self.th_pain = eidolon_check_fake; self.th_missile = eidolon_fire; self.scale = 0.75; self.drawflags (+) SCALE_ORIGIN_BOTTOM; self.touch=SUB_Null; self.th_save=walkmonster_start; self.think=multiplayer_health; thinktime self : 2; }