311 lines
6.2 KiB
C
311 lines
6.2 KiB
C
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//**************************************************************************
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//**
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//** sounds.h : Heretic 2 : Raven Software, Corp.
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//**
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//** $RCSfile: sounds.h,v $
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//** $Revision: 1.74 $
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//** $Date: 95/10/10 21:51:20 $
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//** $Author: paul $
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//**
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//**************************************************************************
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#ifndef __SOUNDSH__
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#define __SOUNDSH__
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#include "soundst.h"
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#define MAX_SND_DIST 2025
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#define MAX_CHANNELS 16
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// Music identifiers
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typedef enum
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{
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mus_e1m1,
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mus_e1m2,
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mus_e1m3,
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mus_e1m4,
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mus_e1m5,
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mus_e1m6,
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mus_e1m7,
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mus_e1m8,
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mus_e1m9,
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mus_e2m1,
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mus_e2m2,
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mus_e2m3,
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mus_e2m4,
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mus_e2m5,
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mus_e2m6,
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mus_e2m7,
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mus_e2m8,
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mus_e2m9,
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mus_e3m1,
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mus_e3m2,
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mus_e3m3,
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mus_e3m4,
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mus_e3m5,
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mus_e3m6,
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mus_e3m7,
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mus_e3m8,
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mus_e3m9,
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mus_e4m1,
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mus_titl,
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mus_intr,
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mus_cptd,
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NUMMUSIC
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} musicenum_t;
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// Sound identifiers
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typedef enum
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{
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SFX_NONE,
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SFX_PLAYER_FIGHTER_NORMAL_DEATH, // class specific death screams
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SFX_PLAYER_FIGHTER_CRAZY_DEATH,
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SFX_PLAYER_FIGHTER_EXTREME1_DEATH,
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SFX_PLAYER_FIGHTER_EXTREME2_DEATH,
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SFX_PLAYER_FIGHTER_EXTREME3_DEATH,
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SFX_PLAYER_FIGHTER_BURN_DEATH,
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SFX_PLAYER_CLERIC_NORMAL_DEATH,
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SFX_PLAYER_CLERIC_CRAZY_DEATH,
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SFX_PLAYER_CLERIC_EXTREME1_DEATH,
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SFX_PLAYER_CLERIC_EXTREME2_DEATH,
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SFX_PLAYER_CLERIC_EXTREME3_DEATH,
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SFX_PLAYER_CLERIC_BURN_DEATH,
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SFX_PLAYER_MAGE_NORMAL_DEATH,
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SFX_PLAYER_MAGE_CRAZY_DEATH,
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SFX_PLAYER_MAGE_EXTREME1_DEATH,
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SFX_PLAYER_MAGE_EXTREME2_DEATH,
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SFX_PLAYER_MAGE_EXTREME3_DEATH,
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SFX_PLAYER_MAGE_BURN_DEATH,
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SFX_PLAYER_FIGHTER_PAIN,
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SFX_PLAYER_CLERIC_PAIN,
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SFX_PLAYER_MAGE_PAIN,
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SFX_PLAYER_FIGHTER_GRUNT,
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SFX_PLAYER_CLERIC_GRUNT,
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SFX_PLAYER_MAGE_GRUNT,
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SFX_PLAYER_LAND,
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SFX_PLAYER_POISONCOUGH,
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SFX_PLAYER_FIGHTER_FALLING_SCREAM, // class specific falling screams
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SFX_PLAYER_CLERIC_FALLING_SCREAM,
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SFX_PLAYER_MAGE_FALLING_SCREAM,
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SFX_PLAYER_FALLING_SPLAT,
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SFX_PLAYER_FIGHTER_FAILED_USE,
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SFX_PLAYER_CLERIC_FAILED_USE,
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SFX_PLAYER_MAGE_FAILED_USE,
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SFX_PLATFORM_START,
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SFX_PLATFORM_STARTMETAL,
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SFX_PLATFORM_STOP,
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SFX_STONE_MOVE,
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SFX_METAL_MOVE,
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SFX_DOOR_OPEN,
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SFX_DOOR_LOCKED,
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SFX_DOOR_METAL_OPEN,
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SFX_DOOR_METAL_CLOSE,
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SFX_DOOR_LIGHT_CLOSE,
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SFX_DOOR_HEAVY_CLOSE,
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SFX_DOOR_CREAK,
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SFX_PICKUP_WEAPON,
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SFX_PICKUP_ARTIFACT,
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SFX_PICKUP_KEY,
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SFX_PICKUP_ITEM,
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SFX_PICKUP_PIECE,
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SFX_WEAPON_BUILD,
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SFX_ARTIFACT_USE,
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SFX_ARTIFACT_BLAST,
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SFX_TELEPORT,
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SFX_THUNDER_CRASH,
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SFX_FIGHTER_PUNCH_MISS,
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SFX_FIGHTER_PUNCH_HITTHING,
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SFX_FIGHTER_PUNCH_HITWALL,
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SFX_FIGHTER_GRUNT,
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SFX_FIGHTER_AXE_HITTHING,
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SFX_FIGHTER_HAMMER_MISS,
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SFX_FIGHTER_HAMMER_HITTHING,
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SFX_FIGHTER_HAMMER_HITWALL,
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SFX_FIGHTER_HAMMER_CONTINUOUS,
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SFX_FIGHTER_HAMMER_EXPLODE,
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SFX_FIGHTER_SWORD_FIRE,
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SFX_FIGHTER_SWORD_EXPLODE,
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SFX_CLERIC_CSTAFF_FIRE,
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SFX_CLERIC_CSTAFF_EXPLODE,
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SFX_CLERIC_CSTAFF_HITTHING,
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SFX_CLERIC_FLAME_FIRE,
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SFX_CLERIC_FLAME_EXPLODE,
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SFX_CLERIC_FLAME_CIRCLE,
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SFX_MAGE_WAND_FIRE,
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SFX_MAGE_LIGHTNING_FIRE,
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SFX_MAGE_LIGHTNING_ZAP,
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SFX_MAGE_LIGHTNING_CONTINUOUS,
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SFX_MAGE_LIGHTNING_READY,
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SFX_MAGE_SHARDS_FIRE,
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SFX_MAGE_SHARDS_EXPLODE,
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SFX_MAGE_STAFF_FIRE,
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SFX_MAGE_STAFF_EXPLODE,
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SFX_SWITCH1,
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SFX_SWITCH2,
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SFX_SERPENT_SIGHT,
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SFX_SERPENT_ACTIVE,
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SFX_SERPENT_PAIN,
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SFX_SERPENT_ATTACK,
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SFX_SERPENT_MELEEHIT,
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SFX_SERPENT_DEATH,
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SFX_SERPENT_BIRTH,
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SFX_SERPENTFX_CONTINUOUS,
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SFX_SERPENTFX_HIT,
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SFX_POTTERY_EXPLODE,
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SFX_DRIP,
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SFX_CENTAUR_SIGHT,
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SFX_CENTAUR_ACTIVE,
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SFX_CENTAUR_PAIN,
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SFX_CENTAUR_ATTACK,
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SFX_CENTAUR_DEATH,
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SFX_CENTAURLEADER_ATTACK,
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SFX_CENTAUR_MISSILE_EXPLODE,
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SFX_WIND,
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SFX_BISHOP_SIGHT,
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SFX_BISHOP_ACTIVE,
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SFX_BISHOP_PAIN,
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SFX_BISHOP_ATTACK,
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SFX_BISHOP_DEATH,
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SFX_BISHOP_MISSILE_EXPLODE,
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SFX_BISHOP_BLUR,
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SFX_DEMON_SIGHT,
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SFX_DEMON_ACTIVE,
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SFX_DEMON_PAIN,
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SFX_DEMON_ATTACK,
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SFX_DEMON_MISSILE_FIRE,
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SFX_DEMON_MISSILE_EXPLODE,
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SFX_DEMON_DEATH,
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SFX_WRAITH_SIGHT,
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SFX_WRAITH_ACTIVE,
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SFX_WRAITH_PAIN,
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SFX_WRAITH_ATTACK,
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SFX_WRAITH_MISSILE_FIRE,
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SFX_WRAITH_MISSILE_EXPLODE,
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SFX_WRAITH_DEATH,
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SFX_PIG_ACTIVE1,
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SFX_PIG_ACTIVE2,
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SFX_PIG_PAIN,
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SFX_PIG_ATTACK,
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SFX_PIG_DEATH,
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SFX_MAULATOR_SIGHT,
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SFX_MAULATOR_ACTIVE,
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SFX_MAULATOR_PAIN,
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SFX_MAULATOR_HAMMER_SWING,
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SFX_MAULATOR_HAMMER_HIT,
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SFX_MAULATOR_MISSILE_HIT,
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SFX_MAULATOR_DEATH,
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SFX_FREEZE_DEATH,
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SFX_FREEZE_SHATTER,
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SFX_ETTIN_SIGHT,
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SFX_ETTIN_ACTIVE,
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SFX_ETTIN_PAIN,
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SFX_ETTIN_ATTACK,
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SFX_ETTIN_DEATH,
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SFX_FIRED_SPAWN,
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SFX_FIRED_ACTIVE,
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SFX_FIRED_PAIN,
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SFX_FIRED_ATTACK,
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SFX_FIRED_MISSILE_HIT,
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SFX_FIRED_DEATH,
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SFX_ICEGUY_SIGHT,
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SFX_ICEGUY_ACTIVE,
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SFX_ICEGUY_ATTACK,
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SFX_ICEGUY_FX_EXPLODE,
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SFX_SORCERER_SIGHT,
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SFX_SORCERER_ACTIVE,
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SFX_SORCERER_PAIN,
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SFX_SORCERER_SPELLCAST,
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SFX_SORCERER_BALLWOOSH,
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SFX_SORCERER_DEATHSCREAM,
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SFX_SORCERER_BISHOPSPAWN,
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SFX_SORCERER_BALLPOP,
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SFX_SORCERER_BALLBOUNCE,
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SFX_SORCERER_BALLEXPLODE,
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SFX_SORCERER_BIGBALLEXPLODE,
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SFX_SORCERER_HEADSCREAM,
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SFX_DRAGON_SIGHT,
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SFX_DRAGON_ACTIVE,
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SFX_DRAGON_WINGFLAP,
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SFX_DRAGON_ATTACK,
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SFX_DRAGON_PAIN,
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SFX_DRAGON_DEATH,
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SFX_DRAGON_FIREBALL_EXPLODE,
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SFX_KORAX_SIGHT,
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SFX_KORAX_ACTIVE,
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SFX_KORAX_PAIN,
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SFX_KORAX_ATTACK,
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SFX_KORAX_COMMAND,
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SFX_KORAX_DEATH,
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SFX_KORAX_STEP,
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SFX_THRUSTSPIKE_RAISE,
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SFX_THRUSTSPIKE_LOWER,
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SFX_STAINEDGLASS_SHATTER,
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SFX_FLECHETTE_BOUNCE,
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SFX_FLECHETTE_EXPLODE,
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SFX_LAVA_MOVE,
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SFX_WATER_MOVE,
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SFX_ICE_STARTMOVE,
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SFX_EARTH_STARTMOVE,
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SFX_WATER_SPLASH,
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SFX_LAVA_SIZZLE,
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SFX_SLUDGE_GLOOP,
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SFX_CHOLY_FIRE,
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SFX_SPIRIT_ACTIVE,
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SFX_SPIRIT_ATTACK,
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SFX_SPIRIT_DIE,
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SFX_VALVE_TURN,
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SFX_ROPE_PULL,
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SFX_FLY_BUZZ,
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SFX_IGNITE,
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SFX_PUZZLE_SUCCESS,
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SFX_PUZZLE_FAIL_FIGHTER,
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SFX_PUZZLE_FAIL_CLERIC,
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SFX_PUZZLE_FAIL_MAGE,
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SFX_EARTHQUAKE,
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SFX_BELLRING,
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SFX_TREE_BREAK,
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SFX_TREE_EXPLODE,
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SFX_SUITOFARMOR_BREAK,
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SFX_POISONSHROOM_PAIN,
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SFX_POISONSHROOM_DEATH,
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SFX_AMBIENT1,
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SFX_AMBIENT2,
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SFX_AMBIENT3,
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SFX_AMBIENT4,
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SFX_AMBIENT5,
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SFX_AMBIENT6,
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SFX_AMBIENT7,
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SFX_AMBIENT8,
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SFX_AMBIENT9,
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SFX_AMBIENT10,
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SFX_AMBIENT11,
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SFX_AMBIENT12,
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SFX_AMBIENT13,
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SFX_AMBIENT14,
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SFX_AMBIENT15,
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SFX_STARTUP_TICK,
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SFX_SWITCH_OTHERLEVEL,
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SFX_RESPAWN,
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SFX_KORAX_VOICE_1,
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SFX_KORAX_VOICE_2,
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SFX_KORAX_VOICE_3,
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SFX_KORAX_VOICE_4,
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SFX_KORAX_VOICE_5,
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SFX_KORAX_VOICE_6,
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SFX_KORAX_VOICE_7,
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SFX_KORAX_VOICE_8,
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SFX_KORAX_VOICE_9,
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SFX_BAT_SCREAM,
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SFX_CHAT,
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SFX_MENU_MOVE,
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SFX_CLOCK_TICK,
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SFX_FIREBALL,
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SFX_PUPPYBEAT,
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SFX_MYSTICINCANT,
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NUMSFX
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} sfxenum_t;
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#endif
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