hexen/Hexen Source/SOUNDS.H

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2008-09-04 00:00:00 +00:00
//**************************************************************************
//**
//** sounds.h : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: sounds.h,v $
//** $Revision: 1.74 $
//** $Date: 95/10/10 21:51:20 $
//** $Author: paul $
//**
//**************************************************************************
#ifndef __SOUNDSH__
#define __SOUNDSH__
#include "soundst.h"
#define MAX_SND_DIST 2025
#define MAX_CHANNELS 16
// Music identifiers
typedef enum
{
mus_e1m1,
mus_e1m2,
mus_e1m3,
mus_e1m4,
mus_e1m5,
mus_e1m6,
mus_e1m7,
mus_e1m8,
mus_e1m9,
mus_e2m1,
mus_e2m2,
mus_e2m3,
mus_e2m4,
mus_e2m5,
mus_e2m6,
mus_e2m7,
mus_e2m8,
mus_e2m9,
mus_e3m1,
mus_e3m2,
mus_e3m3,
mus_e3m4,
mus_e3m5,
mus_e3m6,
mus_e3m7,
mus_e3m8,
mus_e3m9,
mus_e4m1,
mus_titl,
mus_intr,
mus_cptd,
NUMMUSIC
} musicenum_t;
// Sound identifiers
typedef enum
{
SFX_NONE,
SFX_PLAYER_FIGHTER_NORMAL_DEATH, // class specific death screams
SFX_PLAYER_FIGHTER_CRAZY_DEATH,
SFX_PLAYER_FIGHTER_EXTREME1_DEATH,
SFX_PLAYER_FIGHTER_EXTREME2_DEATH,
SFX_PLAYER_FIGHTER_EXTREME3_DEATH,
SFX_PLAYER_FIGHTER_BURN_DEATH,
SFX_PLAYER_CLERIC_NORMAL_DEATH,
SFX_PLAYER_CLERIC_CRAZY_DEATH,
SFX_PLAYER_CLERIC_EXTREME1_DEATH,
SFX_PLAYER_CLERIC_EXTREME2_DEATH,
SFX_PLAYER_CLERIC_EXTREME3_DEATH,
SFX_PLAYER_CLERIC_BURN_DEATH,
SFX_PLAYER_MAGE_NORMAL_DEATH,
SFX_PLAYER_MAGE_CRAZY_DEATH,
SFX_PLAYER_MAGE_EXTREME1_DEATH,
SFX_PLAYER_MAGE_EXTREME2_DEATH,
SFX_PLAYER_MAGE_EXTREME3_DEATH,
SFX_PLAYER_MAGE_BURN_DEATH,
SFX_PLAYER_FIGHTER_PAIN,
SFX_PLAYER_CLERIC_PAIN,
SFX_PLAYER_MAGE_PAIN,
SFX_PLAYER_FIGHTER_GRUNT,
SFX_PLAYER_CLERIC_GRUNT,
SFX_PLAYER_MAGE_GRUNT,
SFX_PLAYER_LAND,
SFX_PLAYER_POISONCOUGH,
SFX_PLAYER_FIGHTER_FALLING_SCREAM, // class specific falling screams
SFX_PLAYER_CLERIC_FALLING_SCREAM,
SFX_PLAYER_MAGE_FALLING_SCREAM,
SFX_PLAYER_FALLING_SPLAT,
SFX_PLAYER_FIGHTER_FAILED_USE,
SFX_PLAYER_CLERIC_FAILED_USE,
SFX_PLAYER_MAGE_FAILED_USE,
SFX_PLATFORM_START,
SFX_PLATFORM_STARTMETAL,
SFX_PLATFORM_STOP,
SFX_STONE_MOVE,
SFX_METAL_MOVE,
SFX_DOOR_OPEN,
SFX_DOOR_LOCKED,
SFX_DOOR_METAL_OPEN,
SFX_DOOR_METAL_CLOSE,
SFX_DOOR_LIGHT_CLOSE,
SFX_DOOR_HEAVY_CLOSE,
SFX_DOOR_CREAK,
SFX_PICKUP_WEAPON,
SFX_PICKUP_ARTIFACT,
SFX_PICKUP_KEY,
SFX_PICKUP_ITEM,
SFX_PICKUP_PIECE,
SFX_WEAPON_BUILD,
SFX_ARTIFACT_USE,
SFX_ARTIFACT_BLAST,
SFX_TELEPORT,
SFX_THUNDER_CRASH,
SFX_FIGHTER_PUNCH_MISS,
SFX_FIGHTER_PUNCH_HITTHING,
SFX_FIGHTER_PUNCH_HITWALL,
SFX_FIGHTER_GRUNT,
SFX_FIGHTER_AXE_HITTHING,
SFX_FIGHTER_HAMMER_MISS,
SFX_FIGHTER_HAMMER_HITTHING,
SFX_FIGHTER_HAMMER_HITWALL,
SFX_FIGHTER_HAMMER_CONTINUOUS,
SFX_FIGHTER_HAMMER_EXPLODE,
SFX_FIGHTER_SWORD_FIRE,
SFX_FIGHTER_SWORD_EXPLODE,
SFX_CLERIC_CSTAFF_FIRE,
SFX_CLERIC_CSTAFF_EXPLODE,
SFX_CLERIC_CSTAFF_HITTHING,
SFX_CLERIC_FLAME_FIRE,
SFX_CLERIC_FLAME_EXPLODE,
SFX_CLERIC_FLAME_CIRCLE,
SFX_MAGE_WAND_FIRE,
SFX_MAGE_LIGHTNING_FIRE,
SFX_MAGE_LIGHTNING_ZAP,
SFX_MAGE_LIGHTNING_CONTINUOUS,
SFX_MAGE_LIGHTNING_READY,
SFX_MAGE_SHARDS_FIRE,
SFX_MAGE_SHARDS_EXPLODE,
SFX_MAGE_STAFF_FIRE,
SFX_MAGE_STAFF_EXPLODE,
SFX_SWITCH1,
SFX_SWITCH2,
SFX_SERPENT_SIGHT,
SFX_SERPENT_ACTIVE,
SFX_SERPENT_PAIN,
SFX_SERPENT_ATTACK,
SFX_SERPENT_MELEEHIT,
SFX_SERPENT_DEATH,
SFX_SERPENT_BIRTH,
SFX_SERPENTFX_CONTINUOUS,
SFX_SERPENTFX_HIT,
SFX_POTTERY_EXPLODE,
SFX_DRIP,
SFX_CENTAUR_SIGHT,
SFX_CENTAUR_ACTIVE,
SFX_CENTAUR_PAIN,
SFX_CENTAUR_ATTACK,
SFX_CENTAUR_DEATH,
SFX_CENTAURLEADER_ATTACK,
SFX_CENTAUR_MISSILE_EXPLODE,
SFX_WIND,
SFX_BISHOP_SIGHT,
SFX_BISHOP_ACTIVE,
SFX_BISHOP_PAIN,
SFX_BISHOP_ATTACK,
SFX_BISHOP_DEATH,
SFX_BISHOP_MISSILE_EXPLODE,
SFX_BISHOP_BLUR,
SFX_DEMON_SIGHT,
SFX_DEMON_ACTIVE,
SFX_DEMON_PAIN,
SFX_DEMON_ATTACK,
SFX_DEMON_MISSILE_FIRE,
SFX_DEMON_MISSILE_EXPLODE,
SFX_DEMON_DEATH,
SFX_WRAITH_SIGHT,
SFX_WRAITH_ACTIVE,
SFX_WRAITH_PAIN,
SFX_WRAITH_ATTACK,
SFX_WRAITH_MISSILE_FIRE,
SFX_WRAITH_MISSILE_EXPLODE,
SFX_WRAITH_DEATH,
SFX_PIG_ACTIVE1,
SFX_PIG_ACTIVE2,
SFX_PIG_PAIN,
SFX_PIG_ATTACK,
SFX_PIG_DEATH,
SFX_MAULATOR_SIGHT,
SFX_MAULATOR_ACTIVE,
SFX_MAULATOR_PAIN,
SFX_MAULATOR_HAMMER_SWING,
SFX_MAULATOR_HAMMER_HIT,
SFX_MAULATOR_MISSILE_HIT,
SFX_MAULATOR_DEATH,
SFX_FREEZE_DEATH,
SFX_FREEZE_SHATTER,
SFX_ETTIN_SIGHT,
SFX_ETTIN_ACTIVE,
SFX_ETTIN_PAIN,
SFX_ETTIN_ATTACK,
SFX_ETTIN_DEATH,
SFX_FIRED_SPAWN,
SFX_FIRED_ACTIVE,
SFX_FIRED_PAIN,
SFX_FIRED_ATTACK,
SFX_FIRED_MISSILE_HIT,
SFX_FIRED_DEATH,
SFX_ICEGUY_SIGHT,
SFX_ICEGUY_ACTIVE,
SFX_ICEGUY_ATTACK,
SFX_ICEGUY_FX_EXPLODE,
SFX_SORCERER_SIGHT,
SFX_SORCERER_ACTIVE,
SFX_SORCERER_PAIN,
SFX_SORCERER_SPELLCAST,
SFX_SORCERER_BALLWOOSH,
SFX_SORCERER_DEATHSCREAM,
SFX_SORCERER_BISHOPSPAWN,
SFX_SORCERER_BALLPOP,
SFX_SORCERER_BALLBOUNCE,
SFX_SORCERER_BALLEXPLODE,
SFX_SORCERER_BIGBALLEXPLODE,
SFX_SORCERER_HEADSCREAM,
SFX_DRAGON_SIGHT,
SFX_DRAGON_ACTIVE,
SFX_DRAGON_WINGFLAP,
SFX_DRAGON_ATTACK,
SFX_DRAGON_PAIN,
SFX_DRAGON_DEATH,
SFX_DRAGON_FIREBALL_EXPLODE,
SFX_KORAX_SIGHT,
SFX_KORAX_ACTIVE,
SFX_KORAX_PAIN,
SFX_KORAX_ATTACK,
SFX_KORAX_COMMAND,
SFX_KORAX_DEATH,
SFX_KORAX_STEP,
SFX_THRUSTSPIKE_RAISE,
SFX_THRUSTSPIKE_LOWER,
SFX_STAINEDGLASS_SHATTER,
SFX_FLECHETTE_BOUNCE,
SFX_FLECHETTE_EXPLODE,
SFX_LAVA_MOVE,
SFX_WATER_MOVE,
SFX_ICE_STARTMOVE,
SFX_EARTH_STARTMOVE,
SFX_WATER_SPLASH,
SFX_LAVA_SIZZLE,
SFX_SLUDGE_GLOOP,
SFX_CHOLY_FIRE,
SFX_SPIRIT_ACTIVE,
SFX_SPIRIT_ATTACK,
SFX_SPIRIT_DIE,
SFX_VALVE_TURN,
SFX_ROPE_PULL,
SFX_FLY_BUZZ,
SFX_IGNITE,
SFX_PUZZLE_SUCCESS,
SFX_PUZZLE_FAIL_FIGHTER,
SFX_PUZZLE_FAIL_CLERIC,
SFX_PUZZLE_FAIL_MAGE,
SFX_EARTHQUAKE,
SFX_BELLRING,
SFX_TREE_BREAK,
SFX_TREE_EXPLODE,
SFX_SUITOFARMOR_BREAK,
SFX_POISONSHROOM_PAIN,
SFX_POISONSHROOM_DEATH,
SFX_AMBIENT1,
SFX_AMBIENT2,
SFX_AMBIENT3,
SFX_AMBIENT4,
SFX_AMBIENT5,
SFX_AMBIENT6,
SFX_AMBIENT7,
SFX_AMBIENT8,
SFX_AMBIENT9,
SFX_AMBIENT10,
SFX_AMBIENT11,
SFX_AMBIENT12,
SFX_AMBIENT13,
SFX_AMBIENT14,
SFX_AMBIENT15,
SFX_STARTUP_TICK,
SFX_SWITCH_OTHERLEVEL,
SFX_RESPAWN,
SFX_KORAX_VOICE_1,
SFX_KORAX_VOICE_2,
SFX_KORAX_VOICE_3,
SFX_KORAX_VOICE_4,
SFX_KORAX_VOICE_5,
SFX_KORAX_VOICE_6,
SFX_KORAX_VOICE_7,
SFX_KORAX_VOICE_8,
SFX_KORAX_VOICE_9,
SFX_BAT_SCREAM,
SFX_CHAT,
SFX_MENU_MOVE,
SFX_CLOCK_TICK,
SFX_FIREBALL,
SFX_PUPPYBEAT,
SFX_MYSTICINCANT,
NUMSFX
} sfxenum_t;
#endif