69 lines
1.8 KiB
C
69 lines
1.8 KiB
C
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#ifndef __SOUND__
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#define __SOUND__
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#define SND_TICRATE 140 // tic rate for updating sound
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#define SND_MAXSONGS 40 // max number of songs in game
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#define SND_SAMPLERATE 11025 // sample rate of sound effects
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typedef enum
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{
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snd_none,
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snd_PC,
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snd_Adlib,
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snd_SB,
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snd_PAS,
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snd_GUS,
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snd_MPU,
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snd_MPU2,
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snd_MPU3,
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snd_AWE,
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snd_CDMUSIC,
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NUM_SCARDS
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} cardenum_t;
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void I_PauseSong(int handle);
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void I_ResumeSong(int handle);
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void I_SetMusicVolume(int volume);
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void I_SetSfxVolume(int volume);
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int I_RegisterSong(void *data);
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void I_UnRegisterSong(int handle);
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int I_QrySongPlaying(int handle);
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void I_StopSong(int handle);
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void I_PlaySong(int handle, int looping);
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int I_GetSfxLumpNum(sfxinfo_t *sound);
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int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority);
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void I_StopSound(int handle);
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int I_SoundIsPlaying(int handle);
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void I_UpdateSoundParams(int handle, int vol, int sep, int pitch);
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void I_sndArbitrateCards(void);
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void I_StartupSound (void);
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void I_ShutdownSound (void);
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void I_SetChannels(int channels);
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#endif
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#ifndef __ICDMUS__
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#define __ICDMUS__
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#define CDERR_NOTINSTALLED 10 // MSCDEX not installed
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#define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio
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#define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks
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#define CDERR_BADDRIVE 20 // Bad drive number
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#define CDERR_BADTRACK 21 // Bad track number
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#define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL
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#define CDERR_DEVREQBASE 100 // DevReq errors
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extern int cd_Error;
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int I_CDMusInit(void);
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int I_CDMusPlay(int track);
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int I_CDMusStop(void);
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int I_CDMusResume(void);
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int I_CDMusSetVolume(int volume);
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int I_CDMusFirstTrack(void);
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int I_CDMusLastTrack(void);
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int I_CDMusTrackLength(int track);
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#endif
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